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Everything posted by evolution (DayZ)
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Logging out in shock should kill you
evolution (DayZ) replied to Mooseocalypse's topic in DayZ Mod Suggestions
Just add a 1-2 minute timer for a D/C. That should fix all problems. -
So suggestions (would add realism IMHO)
evolution (DayZ) replied to ♠ Unknown ♠'s topic in DayZ Mod Suggestions
Raw Meat +1, the rest not too sure about. -
Penalties for soft drink, making water more beneficial.
evolution (DayZ) replied to iPatchi's topic in DayZ Mod Suggestions
I don't know about you but when I drink soft drinks I get more thirsty afterwards because they contain sugar. +1 for water>soft drinks -
DayZ lagging obsessivly, I need help!
evolution (DayZ) replied to bryantc2000's topic in New Player Discussion
What are your computer specs? (ram, CPU, graphics card) - To talk to people it is direct channel. I think it has a radius of 40m. -
Warming yourself with dead cows.
evolution (DayZ) replied to Babydel's topic in DayZ Mod Suggestions
Lol But -1 -
Nah zombie speed is fine. I think if they were to walk or jog they'd be too easy. And if they were to combat this by adding more zombies it would put more strain on servers. As for the zombie detection that definitely should be fixed. But I guess it is only an alpha and I'm sure the DayZ team is aware of the zombies.
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+1
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-1 I think there is enough wildlife, although I would like to see dangerous animals (bears, wild wolfs, etc) in the game.
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-1 neg, if you're shot down a defib shouldn't be able to save you
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Great idea, I also read the karma idea, very interesting as well. +1 to this thread
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I find it unrealistic that when just 1 zombie scratches you, you get knocked out unconscious. Don't get me wrong I like the idea of the unconscious state just not when it's used in silly situations. For example, to be rendered unconscious you could be in severe pain, broken bones, a horde of zombies attacking you, dehydration/hunger and any other reasonable scenarios. But I find it frustrating when I'm going up against a few zombies and one of them knocks me out unconscious and I die with good gear... Anyone else?
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The Winchester 1866 should, realistically, have a MUCH longer reload time
evolution (DayZ) replied to Powell (DayZ)'s topic in DayZ Mod Suggestions
This game is supposed to be realistic although it is still a game. Maybe if you did increase the reload time 3x longer, people would think the gun is worthless hence rendering it unused and just another 'crappy gun'. I think it should stay the way it is. Also this isn't an urgent issue so maybe these things can be looked at in beta? -
Hotfix Build 1.7.2.3 Rolling Update
evolution (DayZ) replied to rocket's topic in Mod Announcements & Info
Everything seems decent except two things. 1- The latest patch doesn't work, leaving you stuck on a loading screen. 2- I still believe that zombie's spot you from too far away. -
Rocket's overall plan.
evolution (DayZ) replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
http://cdn.head-fi.org/8/87/1000x500px-LL-87a2e791_hey-hey-hey-lets-chill-out-bro.jpg -
Relax it's a working progress.
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What would be your song?!?!
evolution (DayZ) replied to Alpha Tango's topic in DayZ Mod General Discussion
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+1
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Hey guys, you know how all the ammo is sprawled on the floor? Well maybe it could be put into cupboards, drawers, on a table or any other 'common' place instead all on the floor. I just think it would be a better touch to the game and make it more realistic. For example, instead of spawning all the loot on the ground of the supermarket, maybe on the shelves or counter.
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I'm thinking of having some sort of rare item (like NVG's or any new item) and have them spawn in random locations. Instead of your stock standard loot spawns, make rare items spawn in a footlocker in the middle of the forest or a safe buried in the side of a house, but once looted the caches disappear. This would stop people camping for the best gear and actually have to walk around looking for items.
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Would it be possible for players to "turn" when bitten..
evolution (DayZ) replied to iexus's topic in DayZ Mod Suggestions
I wouldn't like to play as a zombie. Good idea though if players were able to be infected and had to scavenge items for a cure, just maybe they would die if they didn't find one. -
-1. When I walk into a city irl the name doesn't pop up in front of me. Use a compass/map.
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A sex system in the game?
evolution (DayZ) replied to slasher (DayZ)'s topic in DayZ Mod Suggestions
kbro. -
+1 for your suggestions but if they should be implemented the weapon should be balanced. But also maybe use the search function next time?
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I don't agree. Considering the amount of zombies in a city/town and there speed it would make the game extremely hard to play if ammo was scarce. I think what you're trying to suggest is a more melee/sneak based system which I disagree with. As for making ammo...well you said it yourself, its going a bit too far.
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Hahahahaha, made my day xD