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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by terrvik
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That depends on how you define "safely" really. Dean has spoken many times about his desire to add some kind of base building or such and that the design of it and engine is the limitation of what is possible. But even then other players will always be able to break in and steal stuff, it will never be completely safe.
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Don't you need license to use any brand, like the cars (Alfa Romeo, BMW and so on) or the weapons. Sure most games buys licenses for the guns or call them something else. Also could someone give me a quick crash course on how making money modding or creating addons for another company's game is allowed? I'm surely just not informed enough so please educate me! Lastly all this is pretty ironic considering all the alleged shadiness of Origins to start with. EDIT: Not trying to discredit anyone by the way. Credit should always be where credit is due. Just saw this as a way to ask about stuff I'm not very educated on.
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Let's put all our cards on the vegetable and work it out
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No release day yet. Dean has lettuce down again. Whine whine.
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Oh yeah, I know. It was just a counter point to the reasons listed in the first post.
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It seems the reasons you listed are only concerns for the company, not for us. Can't really see why we as players "need" the alpha out. Unless the reason you are being "concerned" about the financial success of BIS is just your own impatience in disguise. :) Also the point about the state of A3 would support a later release date, not sooner. A very buggy alpha release would probably damage DayZ as a brand more than taking more time to finish things.
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Why?
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So what you are saying is that Frostbite and Frostbite 3 are the same engine? Can you say it with a straight face or does it feel like your head will explode? :)
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
For you guys who keeps saying BI are a bunch of incompetent idiots, here is your chance to fix that: http://www.linkedin.com/jobs2/view/9100899?trk=vsrp_jobs_res_name -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
Well, that's fair. I'll probably buy it early but not play until later in the alpha stage myself. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
They aren't releasing it without zombies though. They are maybe releasing the alpha alpha without zombies. The game won't be released for at least another year. Don't consider whatever will be on Steam a "release" as such. :) -
Seriously, they should've opened up a kickstarter.
terrvik replied to mark3236 (DayZ)'s topic in DayZ Mod General Discussion
With funding comes lots of responsibility. Looking at how the community is right now I would imagine avoiding any type of crowdfunding was a smart move. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
https://twitter.com/Hicks_206/status/382859431878209538 So sprint planning is referring to the last sprint in development right, not sprinting in game? Also this, whatever the hell it is: "In these heady days of social media and constant connectivity game developers have endless ways to talk at players. The same technologies allow players to talk back, opening wonderful opportunities for developers to have genuine conversations. Join Wonder (Runic Games), Steve (Torn Banner), Hugh (Unknown Worlds), Alan (Tripwire) and Shannon (The 42nd) for a discussion of how talking with rather than at players can produce better games." Panelists Wonder Russell (@bellawonder) Steve Piggott (@tornbanner) Shannon Plant (@ShannonZKiller) Dean Hall (@rocket2guns) Alan Wilson (@TripwireInt) Hugh Jeremy (@hugh_jeremy) -
Bringing a sense of value to players which lose their loot.
terrvik replied to [email protected]'s topic in DayZ Mod Suggestions
The medical mumbo jumbo I knew about, the diet as well. But the vaccination bit was new info for me and I like it a lot. -
Bringing a sense of value to players which lose their loot.
terrvik replied to [email protected]'s topic in DayZ Mod Suggestions
Really? This I have totally missed! Sounds great. -
I also think an intro should never be longer than max ten seconds, but that is just my preference!
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Ok then. Here are my* opinions on it: Well with that in mind it seems most of us agree with you that deadlines are a good thing and we've also established that the dev team do indeed have deadlines which really does only leave us to discuss why or why not we think we should be given a release date. I can only speak for myself personally, so I will. I don't need to be given a release date for 2 reasons. The first reason is that I'm just happy to wait, simple as that. I've enjoyed DayZ (although I got bored of the mod months ago) more than any other game in a long time and I don't want to see it rushed as is so often the case with many other games. The second reason is that having followed the development of many games for the last 20 years I know it's rare for a company to actually hit the proposed release dates due to unforseen circumstances and as a result of that I never take them seriously anyway. I personally think that as gamers we should be happy that DayZ is being backed by a company that aren't just going to force a game out to capitalise on the hype initially generated by the mod. *Just imagine I wrote that myself because I agree completely and I'm just a commoner.
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How do you know they have no internal deadlines anyway? Just because we aren't informed about them doesn't mean they don't exist.
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An option for servers with text chat disabled and mic always on would be nice and encourage different ways of communication.
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DayZ Standalone... ...Let's Talk.
terrvik replied to GoonSquadCentral's topic in DayZ Mod General Discussion
Buying a completely different product, even if it is the same company, does not entitle us to some kind of "right" or "ownership" over the next product. -
DayZ Standalone... ...Let's Talk.
terrvik replied to GoonSquadCentral's topic in DayZ Mod General Discussion
From what I've understood from the devblogs they have chosen to complete the M4 since it is one of the more complicated ones in the game. When it is finished they can use the configurations as a template on the other guns. -
DayZ Standalone... ...Let's Talk.
terrvik replied to GoonSquadCentral's topic in DayZ Mod General Discussion
Why should we have a say? Should we have a say in what the sound of our favorite artist's next record should be just because we are fans? Or should we support and respect changes if the artist in question wants to make something different? No, I don't think fans should have a say. If asked we should express our opinons and discuss but in no case should we be part of the actual decisions. Just my opinion. EDIT: Feels like I answered something else. No, if we get annoyed we aren't really supporters. Just impatient. -
DayZ Standalone... ...Let's Talk.
terrvik replied to GoonSquadCentral's topic in DayZ Mod General Discussion
We should ask for all our money back! If we actually crowdfunded, kickstarted or preordered anything than maybe we would have a reason to be annoyed, if we didn't keep ourself informed enough to understand why the game keeps being pushed back. As it stands we didn't. :)- 66 replies
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