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terrvik

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Everything posted by terrvik

  1. terrvik

    October Round-up: #DayZDaily

    I don't disagree with you. I think it's just fatigue caused by the "industry" right now. I'm not interested in big titles or quality of trailers; I'm interested in fresh ideas and developers not afraid of making niche games that will piss people off because they are not what they are used to. Again: don't disagree with your points. But there are so many posts around here arguing how to best sell the game or include as many demographics as possible which is a big turnoff for me. I also think it's sad if people are genuinely pissed off at rocket when Gearbox, EA and lots others who really screws consumers over are out there. I'd rather have a Dean who's enthusiastic and doing his thing than someone who handles PR perfectly. Also note my smiley. No need to throw me out a window because of a discussion.
  2. terrvik

    DayZ SA not being moddable

    In my opinion modding has little value or reason to be in a purely multiplayer game, at least online ones with lots of players, a central economy and all that. In single player and coop games modding can be a great asset though!
  3. terrvik

    October Round-up: #DayZDaily

    But those AAA games have such awesome marketing and some really good PR guys talking about it and building hype so it sells as much as possible in a carefully chosen release window, they must be the best games of our generation? I don't understand.
  4. terrvik

    October Round-up: #DayZDaily

    Again; all this is from the point of view of a business. Theoretical knowledge about economics might make you more bucks but art needs passion to be truly great. There are so many examples of games where profit or metacritic scores were the highest priority and while the resulting game might have been good it probably wasn't great since they lack the character that only pure enthusiasm for an idea can produce. I don't understand wy we as gamers should care about who exploits a trend the best when we should only care about the quality of the game. To quote Ben Croshaw: "a professional mod would have run the name by the marketing department and the marketing department would have punced them in the stomach. But DayZ recently clocked one million players apparently so what the fuck do I know about marketing." By the way, when was the hardcore player base pissed off? I'm not pissed off! :)
  5. terrvik

    October Round-up: #DayZDaily

    That depends on how you define "safely" really. Dean has spoken many times about his desire to add some kind of base building or such and that the design of it and engine is the limitation of what is possible. But even then other players will always be able to break in and steal stuff, it will never be completely safe.
  6. What does that have to do with anything? There are loads of stuff that has been written down for far longer that I have no idea about. Far more serious issues have been brought up in this thread though, don't avoid them.
  7. Don't you need license to use any brand, like the cars (Alfa Romeo, BMW and so on) or the weapons. Sure most games buys licenses for the guns or call them something else. Also could someone give me a quick crash course on how making money modding or creating addons for another company's game is allowed? I'm surely just not informed enough so please educate me! Lastly all this is pretty ironic considering all the alleged shadiness of Origins to start with. EDIT: Not trying to discredit anyone by the way. Credit should always be where credit is due. Just saw this as a way to ask about stuff I'm not very educated on.
  8. terrvik

    October Round-up: #DayZDaily

    Let's put all our cards on the vegetable and work it out
  9. terrvik

    October Round-up: #DayZDaily

    No release day yet. Dean has lettuce down again. Whine whine.
  10. terrvik

    Get an Alpha out!!

    Oh yeah, I know. It was just a counter point to the reasons listed in the first post.
  11. terrvik

    Get an Alpha out!!

    It seems the reasons you listed are only concerns for the company, not for us. Can't really see why we as players "need" the alpha out. Unless the reason you are being "concerned" about the financial success of BIS is just your own impatience in disguise. :) Also the point about the state of A3 would support a later release date, not sooner. A very buggy alpha release would probably damage DayZ as a brand more than taking more time to finish things.
  12. terrvik

    October Round-up: #DayZDaily

    So what you are saying is that Frostbite and Frostbite 3 are the same engine? Can you say it with a straight face or does it feel like your head will explode? :)
  13. For you guys who keeps saying BI are a bunch of incompetent idiots, here is your chance to fix that: http://www.linkedin.com/jobs2/view/9100899?trk=vsrp_jobs_res_name
  14. Well, that's fair. I'll probably buy it early but not play until later in the alpha stage myself.
  15. They aren't releasing it without zombies though. They are maybe releasing the alpha alpha without zombies. The game won't be released for at least another year. Don't consider whatever will be on Steam a "release" as such. :)
  16. With funding comes lots of responsibility. Looking at how the community is right now I would imagine avoiding any type of crowdfunding was a smart move.
  17. https://twitter.com/Hicks_206/status/382859431878209538 So sprint planning is referring to the last sprint in development right, not sprinting in game? Also this, whatever the hell it is: "In these heady days of social media and constant connectivity game developers have endless ways to talk at players. The same technologies allow players to talk back, opening wonderful opportunities for developers to have genuine conversations. Join Wonder (Runic Games), Steve (Torn Banner), Hugh (Unknown Worlds), Alan (Tripwire) and Shannon (The 42nd) for a discussion of how talking with rather than at players can produce better games." Panelists Wonder Russell (@bellawonder) Steve Piggott (@tornbanner) Shannon Plant (@ShannonZKiller) Dean Hall (@rocket2guns) Alan Wilson (@TripwireInt) Hugh Jeremy (@hugh_jeremy)
  18. The medical mumbo jumbo I knew about, the diet as well. But the vaccination bit was new info for me and I like it a lot.
  19. Really? This I have totally missed! Sounds great.
  20. terrvik

    Opinions on my channel intro?

    I also think an intro should never be longer than max ten seconds, but that is just my preference!
  21. terrvik

    Why We Need A Release Date

    Ok then. Here are my* opinions on it: Well with that in mind it seems most of us agree with you that deadlines are a good thing and we've also established that the dev team do indeed have deadlines which really does only leave us to discuss why or why not we think we should be given a release date. I can only speak for myself personally, so I will. I don't need to be given a release date for 2 reasons. The first reason is that I'm just happy to wait, simple as that. I've enjoyed DayZ (although I got bored of the mod months ago) more than any other game in a long time and I don't want to see it rushed as is so often the case with many other games. The second reason is that having followed the development of many games for the last 20 years I know it's rare for a company to actually hit the proposed release dates due to unforseen circumstances and as a result of that I never take them seriously anyway. I personally think that as gamers we should be happy that DayZ is being backed by a company that aren't just going to force a game out to capitalise on the hype initially generated by the mod. *Just imagine I wrote that myself because I agree completely and I'm just a commoner.
  22. terrvik

    Why We Need A Release Date

    How do you know they have no internal deadlines anyway? Just because we aren't informed about them doesn't mean they don't exist.
  23. terrvik

    Morse code?

    An option for servers with text chat disabled and mic always on would be nice and encourage different ways of communication.
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