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Everything posted by terrvik
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rocket actually explained why the axe looks the way in does on reddit. Search and you will find! It makes sense that there are loooooads of placeholders right now and all the polish (that will tie the game together like the best rug) will come later. There is no reason to change an animation ten times when you can make a crap one early and then just change it once when you know how the mechanic will work. Same with sound; re-recording sounds is expensive as hell, better to do it one time later on when you know exactly what you need!
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Haha, of course they did. Glad I didn't see it, might have caused my eyes to explode and brain to resign.
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I'm amazed no one has complained about the choice of font yet again. :)
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http://www.reddit.com/r/dayz/comments/1qq9dv/dayz_standalone_test_15_november_2013/cdfe69x?context=3 Q: Was that a blocking animation I saw? are we going to be able to block zombie's attacks? A: Yes but it doesn't work (yet) Now that sounds really good!
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From reddit: "Secondly, the melee works by tracing (casting a ray) down the length of the weapon. Where the weapon connects, the melee is counted as occurring. you can see this very clearly in the video, particularly with the headshots. However, as noted (again in the warning), much is placeholder - and the engine doesn't have the correct animation to play for interrupts, so it just interrupts the animation halfway." "Yes. Tracing is done along the length of the axe during the animation. At least someone noticed : ( Not all weapons do this. Most one handed weapons do it cursor based, because they just didn't work well without spacial awareness." If they polish it I think it will be great. Notice how he moves the mouse when swinging and not just aiming and clicking! :)
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Someone over at reddit asked if it was a bug or a feature. Made me laugh for some reason. Anyway ; as always everyone keep an eye on rockets comment feed on reddit. (http://www.reddit.com/user/rocket2guns) as he is already answering questions and sarcastically replying to people who didn't notice the disclaimer.
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rocket has confirmed that it is out. Would not make sense to implement a complete radio system if it was being kept anyhow. :) It's probably there to make testing easier at the moment.
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I guess game developers work the same way as movie producers/directors do when it comes to sound: you add it in post production when you know for sure what sounds are needed. For example; very rarely in the movie industry a composer is on board from the very start of a production and it would make sense if it works the same way when it comes to developing games.
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What stops people taking SA features over to the mod?
terrvik replied to scaramoosh's topic in DayZ Mod General Discussion
To begin with. And quite frankly we should all be thankful for that. -
Are we talking independent or the new meaning of the word; "indie" as a genre more than a publishing model. But BIS publish their games themselves, right? (I genuinely don't know, serious question) That would make them independent. Don't know whether this status would have changed now that they are releasing with Steam. Damn jungle of semantics and what meaning you put into words. :) No, because they have a publisher. EA. Size doesn't matter*. Hiyo! (*Cloud Atlas, the movie, cost over $100,000,000 to make. It's still an independent movie and probably the most expensive one ever)
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https://twitter.com/rocket2guns/status/399165106971369472
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The reason why the new sounds comes later have been explained and the reasons make perfect sense if you bother to think about it. If you feel the need to complain at least bash on some genuine problems, not something anyone can figure out the reasons to (that also have been officially explained by Dean himself).
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Let's see how old school you are: :) #12 Don't climb a ladder while carrying a pistol
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I guess he's a saladmin on the server?
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Let's talk about lettuce again. I enjoyed that.
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DayZ SA/BIS games. Slicker presentation?
terrvik replied to Fraggle (DayZ)'s topic in DayZ Mod General Discussion
For me it is the same as with food: it can taste great but it will taste even better if it looks great as well. I'm not very concerned with "technical" graphics in game but good and/or bad design can turn me on or put me off a game quickly. -
He also had to deal with the whole WarZ debacle and going from just a guy making a mod to one of the most talked about personalities in gaming. I don't blame him for hunkering down from time to time. All the speculation in this thread alone is proof that's neccessary.
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Most of the world don't care about halloween so can't see why that would affect anything. Then again Minecraft has halloween updates and in Sweden halloween is mostly just another arbitrary reason to get drunk.
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It's 2pm. I'll give them a couple more hours then I will lose interest forever and take up another hobby. Dancing maybe.
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"No sidechat makes the game boring" "I can't find any guns!" "How can i store my gear safely?" "I LOST ALL MY STUFF!!!" "Zombies are too hard, and too many" "Where are the vehicles?" "I want my money back" "Too many bugs, released to early..." "My brother hacked on my account" "Why must I buy the same game again?"
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How the hell would you know? Source please.
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I don't disagree with you. I think it's just fatigue caused by the "industry" right now. I'm not interested in big titles or quality of trailers; I'm interested in fresh ideas and developers not afraid of making niche games that will piss people off because they are not what they are used to. Again: don't disagree with your points. But there are so many posts around here arguing how to best sell the game or include as many demographics as possible which is a big turnoff for me. I also think it's sad if people are genuinely pissed off at rocket when Gearbox, EA and lots others who really screws consumers over are out there. I'd rather have a Dean who's enthusiastic and doing his thing than someone who handles PR perfectly. Also note my smiley. No need to throw me out a window because of a discussion.
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In my opinion modding has little value or reason to be in a purely multiplayer game, at least online ones with lots of players, a central economy and all that. In single player and coop games modding can be a great asset though!
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But those AAA games have such awesome marketing and some really good PR guys talking about it and building hype so it sells as much as possible in a carefully chosen release window, they must be the best games of our generation? I don't understand.
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Again; all this is from the point of view of a business. Theoretical knowledge about economics might make you more bucks but art needs passion to be truly great. There are so many examples of games where profit or metacritic scores were the highest priority and while the resulting game might have been good it probably wasn't great since they lack the character that only pure enthusiasm for an idea can produce. I don't understand wy we as gamers should care about who exploits a trend the best when we should only care about the quality of the game. To quote Ben Croshaw: "a professional mod would have run the name by the marketing department and the marketing department would have punced them in the stomach. But DayZ recently clocked one million players apparently so what the fuck do I know about marketing." By the way, when was the hardcore player base pissed off? I'm not pissed off! :)