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Everything posted by terrvik
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On hand signals: We currently have two: taunt: give the fingerfriendly waveMore are planned. By default they are mapped to the function keys. http://www.reddit.com/r/dayz/comments/1qs6pv/some_thoughts_on_voip/cdge8tq?context=3
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Have you: - Run Steam as admin? - Started everything once in steam? - Tried verifying the cache off both Arma 2 and Operation Arrowhead? You can also make sure with DayZCommander that both Arma and DayZ is udated to the latest version. Everytime the mod gives me a hard time (not including horrible in game deaths) these things solve the issue. :)
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The motion blur is optional and, as far as I can make it out from rocket's reddit posting, it is now separated from other post processing so you can turn down motion blur without turning down everything else. Q: Can you turn off motion blur? A: Yes you can. Most people (even in the project) hate motion blur but I love it. And it's my party, so my videos always have motion blur! hzzzaaah! ( http://www.reddit.com/r/dayz/comments/1qq9dv/dayz_standalone_test_15_november_2013/cdfd42m?context=3 )
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Hehe, I don't blame you for using that logic. ;) The sad truth is that most of the answers to a lot of the speculations in this thread exists on reddit straight from rocket himself. I simply keep his comment feed saved as a tab and check it once in a while (i.e. every five minutes...)
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rocket actually explained why the axe looks the way in does on reddit. Search and you will find! It makes sense that there are loooooads of placeholders right now and all the polish (that will tie the game together like the best rug) will come later. There is no reason to change an animation ten times when you can make a crap one early and then just change it once when you know how the mechanic will work. Same with sound; re-recording sounds is expensive as hell, better to do it one time later on when you know exactly what you need!
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Haha, of course they did. Glad I didn't see it, might have caused my eyes to explode and brain to resign.
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I'm amazed no one has complained about the choice of font yet again. :)
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http://www.reddit.com/r/dayz/comments/1qq9dv/dayz_standalone_test_15_november_2013/cdfe69x?context=3 Q: Was that a blocking animation I saw? are we going to be able to block zombie's attacks? A: Yes but it doesn't work (yet) Now that sounds really good!
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From reddit: "Secondly, the melee works by tracing (casting a ray) down the length of the weapon. Where the weapon connects, the melee is counted as occurring. you can see this very clearly in the video, particularly with the headshots. However, as noted (again in the warning), much is placeholder - and the engine doesn't have the correct animation to play for interrupts, so it just interrupts the animation halfway." "Yes. Tracing is done along the length of the axe during the animation. At least someone noticed : ( Not all weapons do this. Most one handed weapons do it cursor based, because they just didn't work well without spacial awareness." If they polish it I think it will be great. Notice how he moves the mouse when swinging and not just aiming and clicking! :)
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Someone over at reddit asked if it was a bug or a feature. Made me laugh for some reason. Anyway ; as always everyone keep an eye on rockets comment feed on reddit. (http://www.reddit.com/user/rocket2guns) as he is already answering questions and sarcastically replying to people who didn't notice the disclaimer.
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rocket has confirmed that it is out. Would not make sense to implement a complete radio system if it was being kept anyhow. :) It's probably there to make testing easier at the moment.
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I guess game developers work the same way as movie producers/directors do when it comes to sound: you add it in post production when you know for sure what sounds are needed. For example; very rarely in the movie industry a composer is on board from the very start of a production and it would make sense if it works the same way when it comes to developing games.
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What stops people taking SA features over to the mod?
terrvik replied to scaramoosh's topic in DayZ Mod General Discussion
To begin with. And quite frankly we should all be thankful for that. -
Are we talking independent or the new meaning of the word; "indie" as a genre more than a publishing model. But BIS publish their games themselves, right? (I genuinely don't know, serious question) That would make them independent. Don't know whether this status would have changed now that they are releasing with Steam. Damn jungle of semantics and what meaning you put into words. :) No, because they have a publisher. EA. Size doesn't matter*. Hiyo! (*Cloud Atlas, the movie, cost over $100,000,000 to make. It's still an independent movie and probably the most expensive one ever)
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https://twitter.com/rocket2guns/status/399165106971369472
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The reason why the new sounds comes later have been explained and the reasons make perfect sense if you bother to think about it. If you feel the need to complain at least bash on some genuine problems, not something anyone can figure out the reasons to (that also have been officially explained by Dean himself).
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Let's see how old school you are: :) #12 Don't climb a ladder while carrying a pistol
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I guess he's a saladmin on the server?
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Let's talk about lettuce again. I enjoyed that.
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DayZ SA/BIS games. Slicker presentation?
terrvik replied to Fraggle (DayZ)'s topic in DayZ Mod General Discussion
For me it is the same as with food: it can taste great but it will taste even better if it looks great as well. I'm not very concerned with "technical" graphics in game but good and/or bad design can turn me on or put me off a game quickly. -
He also had to deal with the whole WarZ debacle and going from just a guy making a mod to one of the most talked about personalities in gaming. I don't blame him for hunkering down from time to time. All the speculation in this thread alone is proof that's neccessary.
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Most of the world don't care about halloween so can't see why that would affect anything. Then again Minecraft has halloween updates and in Sweden halloween is mostly just another arbitrary reason to get drunk.
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It's 2pm. I'll give them a couple more hours then I will lose interest forever and take up another hobby. Dancing maybe.
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"No sidechat makes the game boring" "I can't find any guns!" "How can i store my gear safely?" "I LOST ALL MY STUFF!!!" "Zombies are too hard, and too many" "Where are the vehicles?" "I want my money back" "Too many bugs, released to early..." "My brother hacked on my account" "Why must I buy the same game again?"
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How the hell would you know? Source please.
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