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terrvik

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Everything posted by terrvik

  1. terrvik

    Pirate radio + Side missions

    Hey! I never were hostile, just said what i like. I even excused myself! I guess if done right it could add to the immersion but what i dont want to see is questlogs and map updates and "events". If you know what i mean. :)
  2. terrvik

    Tents & Vehicles General

    Okay, thanks. Can't really complain since it's alpha so you know the risks playing it. ;)
  3. terrvik

    Pirate radio + Side missions

    Sorry for a short reply to a long well thought out post but i kind of like the idea that the game never tells you what to do or creates sidequests but rather that it is up to the players to "create" their own sidequests based on needs and such. :)
  4. terrvik

    Tents & Vehicles General

    So if I set up a tent last night and now when I log back in it is gone I am basically f****d? :) It's gone?
  5. terrvik

    Infection Feature? Anyone?

    Yes, you will eventually die, not play as zombie. :) But you should be able to "live" with the infection (by slowing it down with antibiotics or something) so that you can play a decent time as infected before finding a cure. It shouldn't be a death sentence, and rare enough to not be annoying.
  6. terrvik

    Infection Feature? Anyone?

    And when the infection is really bad you start making zombie growls and noises from time to time. Scary. A way to make other players think about the option of killing you themselves might be that if a infected player dies a more dangerous type of zombie spawns. Faster, tougher and so on. Of course, curing someone gains a lot of humanity.
  7. terrvik

    Infection Feature? Anyone?

    I have thought a lot about the infection feature and how to design it to work within the game and be fun as well. I think there has to be a long countdown with several stages. Being infected should bring more risks then just eventually dying. Maybe after a certain amount of time the player starts coughing and such? This would make him dangerous to bring along in a group since the noise will give away position and attract zombies. You should be able to slow down the infection with some kind of drug, but only cure it with an antidote with considerable risks to find. This way you could live with the infection but other players will be careful when interacting with you, maybe even kill you. I know some people don't like the idea of certain items only spawning at certain places but i think this would be a tense immersive feature with more dangerous hotspots. The infection thing needs a lot of work and balancing but it would be fun to at least discuss how to make it work. :)
  8. terrvik

    A way to ditch zombies

    You mean like the smoke grenade?
  9. terrvik

    MERGED: Everything about DOGS

    I think this is more of a balance issue. With less loot you would HAVE to kill other players to find food sooner or later, like it realistically would be in an apocalyptic world. Moral isn't worth much when it's about survival. The penalties/rewards for being a bandit or not shouldn't be decided by the game but rather decided by the players. If you are a bandit no one trusts you and will shoot you and if you are a good guy you will be recognized for that. That is simplicity.
  10. terrvik

    Weapon Durability

    I like these kind of ideas because they sort of create "sidequests" without the game itself actually giving you any. You have to be on the move, keep an eye on your supplies and plan where to go accordingly. With this said I don't think the weapons should break, and "disappear" from your inventory. I like the idea that if you use a weapon for to long it will increase the risk of jamming. Use it long enough and the jamming will be more frequent. This way the player will be forced to find equipment to "clean" or "repair" the weapon to reset the percent of probability to jam. It will work mostly the same way in that the player must decide if they want to find repair equipment or pick up another weapon when the jamming occurs to often and starts being a risk. Also, it would be really tense when the horde swarms you and your weapon jams and you have to fix it with an action command delaying your defense by several seconds. Thoughts?
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