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Everything posted by terrvik
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A mission statement from the developers
terrvik replied to spacingtonflioniv's topic in DayZ Mod Suggestions
At least it would be nice with a Sticky where we can see a list on what's being worked on right now, or where rocket can write down what he would like suggestions for at the moment. :) -
A pair of scissors and some garden hose. Why use scissors when you have teeth?
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What kind of items would you need to do this? Syringes? I have no idea. :) But I like it. Depleting your own blood to get a friend up is a nice risk/reward-feature. EDIT: Btw, if this is is supposed to be a full scale infection there realistically should be more medical camps around the map so medical supplies could be found in more places then the hospitals.
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I'm all for upping the ambience. :) There are a lot of talented artists out there who probably would love to help out with some textures or models. Stuff like: - corpses hanging from trees - carwrecks with skeletons around - campsites covered in blood - mass graves (i know there are some, but more) Also I would love to see some references. Nothin wacky, but maybe some spray paint saying "REPENT, THE END IS EXTREMELY FUCKIN NIGH!" on the side of a church. Stuff like that. Another thing i thought about was that maybe you could change the textures on buildings as well. All buildings you cant enter (most of them) could have boarded up windows and barricades. This would be both immersive and explain why you cant enter. Maybe even clawmarks on the walls, since the zombies tried to punch their way inside. :)
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Could probably be solved by spicing the map up with more lootable spots. Like some towns could have police stations where sidearms are found, small medical shops or drug stores for painkillers and antibiotics, smaller supermarkets for canned foods etc. Just place one content specific building in every town (well probably not EVERY town) to give players reasons to travel around to get a well rounded inventory.
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Sean of the Dead... best Z-movie ever!
terrvik replied to Dr Klunk's topic in DayZ Mod General Discussion
First of all it's Shaun. Sorry to be a dick about it. But yes it is awesome because the script is really clever, even compared to other kind of movies. Reference-mania (as usually with the Spaced guys) and endless rewatchability. That's clever writing. -
Can't wait! :)
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I definitely think radios of some kind should be added. Once you have one you can switch between chat channels and write to whoever else has one. You could try to reach other survivors or whatever. I also think the radio should have a power on/off state. If you don't turn it off a radio static buzz sound thingy will sound everytime someone writes in the chat which should of course be audible for other survivors/bandits as well as zombies.
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I found antibiotics. That's pretty rare, right?
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I think the whole Hide Body-thing should be removed from DayZ. Let players be able to drag bodies and hide them that way instead.
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Questhubs and the ability to repair tractors and farm land.
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So I was looking through the zombie films in my DVD-collection just now and started thinking about what would fit in the world of DayZ. The first thing that crossed my mind was this: http://4.bp.blogspot.com/-5_eOWOG_3eQ/TitIq1hPa1I/AAAAAAAAAOc/trABqIa1RdE/s1600/notld1990lynmch.png It wouldn't of course actually add anything to gameplay but it would be creepy as hell. What else could there be to add to the general creepiness and immersion?
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[PICTURES] Dehydration/Hunger Mindfuckery - MORE HALLUCINATIONS TO COME
terrvik replied to ErwinRumble's topic in DayZ Mod Suggestions
I'm kinda going another direction here but WHAT IF all these hallucinations and creepy sounds were to occur as an result of infection? You get punched by too many zombies and insanity starts creeping in... -
I would like this if it was based on gear you found in game. Maybe you could be allowed to choose different colors or other SMALL things before jumping in a game (dont know how this would be programmed though...) but I just think it would be more fun to get a customized appearence based on what you find and how you play.
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Make rain automatically fill water bottle.
terrvik replied to night_chrono's topic in DayZ Mod Suggestions
As said before dehydration should be made a more severe risk. And the amount of water and soda cans lowered. -
Make rain automatically fill water bottle.
terrvik replied to night_chrono's topic in DayZ Mod Suggestions
Implemented in the right way I like the idea. If you risk getting sick i n the rain there should be some reasons you would wanna take that risk, like collecting water. If Soda cans would become more rare so you really had to search for water it could work. -
Let's talk about medicine/physiology of DayZ
terrvik replied to HrcAk47's topic in DayZ Mod Suggestions
I really like your ideas but I'm sad to say that many wont read because it's so long. I read it though, and it's good stuff. :) A question for you: How realistic would it be to be addicted to morphine if you choose to use it to much? Or even painkillers? So that you would have to seek it out otherwise the shake/blur-thing will happen even without you getting hurt. -
Health and Healing thoughts + Zombie mechanics
terrvik replied to Finch (DayZ)'s topic in DayZ Mod Suggestions
Had some ideas on how to improve food and have it give some benefits. Have a look. :) http://dayzmod.com/forum/showthread.php?tid=1974 -
I think the amount should maybe even be higher. After all, this is an infection that wiped out most of the population? They should be a constant threat. What is needed though is ways to play smart and silently take them out one by one, or lure them away. Features i am sure will be implemented sooner or later.
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You weren't kidding. We are fucked. Bandit "problem" solved! I agree with most points brought up though. Quick respawns so it's impossible to clear an area to loot and the panic effect needs more work but i kinda like the idea of it. (I made a suggestion about some kind of consumable to calm nerves, would work really well when a panic system is fully implemented and more severe... just sayin :))
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Yeah I really think it would add more to the game then the other way around. As a reply to how the weapons would never break I think that it should be designed so that the weapon never fully looses function but only increases jamming probability and maybe a decrease with accuracy. I know I would panic.
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This combined with being able to turn on the lights in buildings and streetlights in cities would really solve a lot of stuff. It will be another tactic in defence/offence, it would give the players more stuff to do besides finding better gear, add to the immersion in that you can really make a difference in the "world" and with a coordinated group light up a city at night. Could also help with a lot of complaints people have about the total darkness. I can just imagine setting up lights around a barn, fence it off with wire and defend it against bandits. My own safe* haven! :) * Well...
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It would also help customizing the characters, helping other players recognize a friend or spot a foe. I think it would be more fun finding it in game rather then setting it up in a lobby.