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terrvik

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Everything posted by terrvik

  1. So. Everyone rants about how this game is "hardcore" then turn their gamma up because it's too dark otherwise. Way to be elitist hypocrits.
  2. I'm mostly talking about the handling. Things like recoil and how steady you are. How used you are with handling a gun. There must be other factors in play that a game has to simulate that we in our comfy chairs aren't affected by? :)
  3. The accuracy question depends on what kind of characters we play as. As ArmA is a military simulator we play the vanilla game as trained soldiers. Are we supposed to be that in DayZ as well? I know I wouldn't know how to survive for shit in an apocalypse scenario, gun or not. :) Whether or not PvP is affected by the amount of ammo isn't really relevant in my opinion. If you kill a guy for ammo that's fine, because there is a reason for it; survival. I suggest it as a means to stop people camping a roof with a large supply of ammo just to annoy people. Defend different playstyles all you want (I know I am) but that kind of playing should realistically be very hard to accomplish.
  4. 1. Improve Z behaviour. They should walk (not aggro) towards ALL sounds in a large area. This will make you think before firing your gun. This would A) increase the risks of firefights, even if you win and B) reveal a campers location since there would be a lot of Z-people around a location from where shots originates. 2. Decrease the accuracy of guns and spawnrates of scoped weapons, sniper rifles and military grade weapon. Fights should be awkward. There is no fun in sniping people with an Enfield rifle from a couple of hundred meters. 3. DECREASE THE AMOUNT OF AMMO! Having even FIVE bullets for your sniper rifle should be considered a luxury. Now you can run around with a backpack full of the stuff. If you encounter another player you should think more if it is worth wasting those precious bullets for the lulz or save them for later when they are needed. Making the players aware of the risks (and increasing those risks) will get rid of the bandit "problem" (deathmatching) without some stupid punishment mechanic.
  5. 1. Light them Didn't see that one coming, right? Should light very faintly. To be used when sneaking around a town and searching a building to discover the loot inside. You wouldn't expose yourself much or draw Z attention, but you won't see sh*t either. Only really usable indoors when it's sneaky time. 2. Ka-boom. You have a jerry can in your backpack? Drop in on the ground, use your matches on them. Run. Ka-boom! Now why the hell would you wanna do this? For distraction. An improvised weapon. Or maybe if fire turns you on. Don't really know if this is realistic when i think about it but something like this would be really fun, and now with Z amount so high you need distractions. By the way I really think matches should run out after a while. Only to be found again.
  6. terrvik

    Earplugs

    I would love the game to death if you couldn't only find earplugs, but also those larger ear protections with radios built in. :cool:
  7. terrvik

    1.6.0 Stuck as male

    Yep, happened to me to after picking up a new skin.
  8. terrvik

    Earplugs

    Most true thing I read all day. I like the idea as well. What would be the effects of not wearing them? Ringing in ears? So you are deaf with them on and deaf if you're not using them but the former you can toggle on and off? :)
  9. terrvik

    Morale System

  10. terrvik

    Benefits for being in group

    My opinion is that the game should never tell the character (you) how it feels. Blood regeneration because of character happiness or mood would feel very gamey. It isn't needed, since I as a player will be happy by myself when playing with a group since I will feel safer etc. It's the same reason I don't like the panic effects. If I panic when I play that's fine, but my character shouldn't do it on his own. The physical effects like hunger is another thing because they don't affect me the same way IRL. More loot would also feel pretty unrealistic... if you want more loot for yourself, go on your own. The last thing about group identification I can agree with. Some way to customize you and your friends would be great if designed the right way!
  11. terrvik

    DayZ Build 1.6.0 Rolling Update

    Sooo I chose to magically turn myself female. After a while I found a skin which I picked up. When I put it on a clone of my old self was created where i changed, only that clone was my previous male self. Now when I have respawned I think i'm male again. What up? :)
  12. terrvik

    DayZ code V1.6.01 Problem!

    You can download it from this site. Probably the autoupdater that isn't up to date automatically. Gnngh.
  13. terrvik

    DayZ Build 1.6.0 Rolling Update

    I FemShepped my character so fast my penis got tears in it's eye.
  14. terrvik

    Hunger, Thirst, And Overheating

    I totally agree. There's a lot of fun stuff that cna be done with a well functioning temperature system. Just like the temperature go down on a rainy night, it should go up on a sunny day. If you run around a lot during the day under the sun your thirst should go down (well, up really) significally and you will be out of breath really quick if you don't bring enough water. If you run in the shades (i.e the forest) you get away with it easier. If your temperature goes up to much you get sunstroked into madness. :) There could be subtle effects on your character either way, in how focused your aim is or how silent you can move due to how dehydration or sunstroke would affect your concentration. As you don't "feel" these effects IRL the same way you do fear it doesn't really bother me as a game mechanic the way the panic effects do.
  15. What about them stoves*? So now when temperature is a issue to consider, wouldn't it be nice to discuss some ways to keep warm? :) Obviously people are going to suggest raincoats and such and while I agree with this I think i'll leave that idea for someone else's thread! What I do want to suggest though is that we should be able to light the various stoves that can be found in some of the small houses around the map. They would preferably already have wood in them so you would only need matches to fire them up! Just get inside for shelter, light up the stove and profit from sweet sweet heat. Also from being trapped in a small building advertising your whereabouts! :) All i'm suggesting really is that you can choose some kind of action when pointing at it with matches in your inventory. Once "activated" you have the sound of fire burning, a light source and an area around where temperature rises. Pretty simple really? *Are they stoves really? Or just some other kind of heating equipment I don't know the english word for? You tell me. PS. See the attachment to get a look about what i'm talking about.
  16. terrvik

    The Moral Effect Theory v2.0

    Yes, that's true. Hmmm. But is that such a bad thing though? It takes a long time to get, and a long time to lose. A player has the same nametag several lives and deaths after all. Could be pretty hard to wash away a reputation as a murderer?
  17. Gold coins? Super Zombie Mario? :D
  18. terrvik

    The Moral Effect Theory v2.0

    What about when the identification system works? There are several threads with this suggestion and it will probably be in the game at some point, if only as a trial. I mean if nametags were removed and some more sophisticated system to "recognise" other players were to replace it. If you go nuts and murder people you will probably get a reputation as a murderer. If you're not good and never seen that is. Then you could have some sort of face covering mask item that keeps you anonymous at all times. Of course you would look like a bandit and never ever be trusted. Balance that doesn't feel forced people, I love it!
  19. terrvik

    The Moral Effect Theory v2.0

    First of all I think we should leave this whole Bandit or Survivor thing behind. There should'n exist such a thing. Everyone is a survivor. It should just be about how you choose to survive. We all agree that no one should ever be punished per say for playing the game a certain way (other then natural punishments like say... dying :)) so let's move on and discuss ways to improve the game instead of just arguing about semantics. :P I'm still convinced that the best way to solve a lot of the problems is to make the world a more dangerous place in itself. You should evaluate every possibility and what suits you best. Going solo? Fine, you won't draw as much attention, but you're going to have trouble if you screw up. Going with a group? Fine, you are now a much more attractive target but might be safer.
  20. terrvik

    The Moral Effect Theory v2.0

    I never want a player penalized for killing. A karma system or something like that is a huge no for me. My guess is that it's finding the right amount of risk. If you knew you took a risk when firing your gun maybe you would think three times before doing it. If zombie behaviour was altered to attract them to all sounds you know that if you pull the trigger every living infected in the area will get closer to you. Combine that with the fact that Z-people investigate bodies and a murder for loot will involve a huge amount of risk. Not much time to grab the gear of a victim when the infected are closing in all around you. :) Sadly, the value of human life is probably borderline impossible to simulate... but maybe if there is SOME WAY to make the game "learn" your playing style? If there is a way to measure how "good" or "bad" you are? If you play as a "good guy" for several hours and then go on a murder rampage it would affect your character, because you have earned a lot of good points prior. I really don't know if this is an idea worth discussing further, but this thread IS an discussion (a good one at that) so i'm just throwing it out anyway. :) Go on.
  21. terrvik

    Generators

    I think Z-people should be attracted to the noise a running generator... generates. But not attack it. :)
  22. terrvik

    The Moral Effect Theory v2.0

    What would make you consider NOT doing it. Would there be any, in loss of better words, game mechanic that would make you value another players life more? :)
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