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Everything posted by terrvik
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Sorry for the long quote. :) My post is probably confusing for a couple of reasons; i just woke up before i wrote it without any coffee, I used the term "tactical shooter" as I've seen it being used in this thread and my English confuse even me most of the time. :) I'm not sure if you and I are on the same side? I agree with everything in your post, sorry if what i wrote suggested otherwise! My main point is that just because the vanilla game has a feature that doesn't mean a mod with a different focus must include it.
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I never play on 3rd-person servers because I am not a pussy, but I am curious and want to ask a few things. Just because ArmA is a tactical shooter, who the hell says that DayZ is? Just because 3rd person view is in ArmA it doesn't have to be in DayZ. I'm getting sick of that argument. ArmA 2 is a tactical shooter, YES. DayZ isn't. Why the hell is this so important to you? Everybody screams when the infected gets a little more powerful but when you can take advantage of something it's okay because "ArmA is a tactical shooter". What!? Even seen the argument that 3rd person is realistic. Gnngh. Bottom line: I udnerstand why it is important in Arma (and OFP, since I played since that came out) but I want it gone in DayZ.
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You are a survivor because you were able to get well prepared. Maybe you lost it all. Maybe you didn't have anything at hand when it began. Maybe you wanted the challenge. :)
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I actually played CoD with my mother yesterday. She couldn't figure out how to coordinate the left and right stick to move and look at the same time (yeah, I play on a console). She had fun though.
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First of all, I play servers where there is no kill confirmation. The debug monitor is there of course but it will be removed. I don't think disconnecting will be a big problem when no confirmation is standard. Well, it's a big problem but not a bigger problem because of this. If you aren't sure if you actually killed your target you will (or SHOULD if you are smart) be patient and scout the area well before moving in to confirm and loot. If someone disconnects he would have to wait a long time because he is not sure how long you will stay where you are. If all confirmation is removed no one will know anything, which is a good thing. :) All it comes down to is that it is a great way to increase tension not knowing if the one you shot fled inside a building and bled out or are waiting inside to ambush you.
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At least those damn goats wont be smiling anymore which is a plus.
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I don't like ideas with the sole object to make this game more like other games. For example the "eye" thingy when you are spotted. When you are surrounded by Infected and dying you know you are spotted. No indication is needed. If there is loot in front of" _every_" building we can send the challenge and difficulty on a sunny vacation. The other ideas have problems as well but I'll let other posters adress them. I need coffee. EDIT: Blew my mind though, I'll give you that.
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this isnt a suggetion rocket, its a demand.
terrvik replied to thoxon's topic in DayZ Mod Suggestions
Thread title sounds like a Panic at the Disco song. Even though it would be cool to spray stuff on walls the internet will always be the internet and I am not sure I want to run around Chernarus with dicks on every building. -
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The door is faulty.
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but irl you also wouldn't miraculously walk again after a broken leg (sober no less)' date=' so... maybe call it something other than morphine. a "splint" perhaps! that is something that could be created makeshift just about anywhere out of anything? yeah. never liked the idea of morphine making you all better. that stuff should make you high as a kite! morphine is just a "strong" painkiller, and the game already has a purpose for painkillers. morphine is redundant. i say replace morphine with a splint if it is indeed going to fix up broken bones. [/quote'] One thing that might work is giving each of the medical items certain "stages" of use. Painkillers: Relieve pain, lessen the effects of an infection, remove the blurry vision when on low blood Morphine: Treat severe pain (don't call it "Broken bones" but keep that you can't walk) Bandage: One bandage for a low damage wound (say... 1000 blood loss). Several bandages for greater wounds where one bandage would only slow down the bleeding but not stop it. Use several bandages to treat the "Broken Bone" effect and allow you to walk for a given amount of time before you can find morphine. Like this. There could be some depth to this.
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I really don't know if this is something that can be altered for the mod or if it is something for BI to change, but I think it would be great if there was a Direct Comm option with a wider range then 40m. Nothing like Side or Global, maybe 100m max. This because I very often observe other Survivors from a distance and I would like to be able to "shout" out to them. When they are close enough for Direct they are already too close for comfort. I want to be able to communicate without standing up and do a Q and E dance and give away my position.
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Thats not my idea!!! :) Nah, I'm just messing around. :)
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The ability to make a splint (in lieu of Morphine)
terrvik replied to Sloi's topic in DayZ Mod Suggestions
What if we just need a lot of bandages? Say... three? :) Like how you use bandages when you sprain an ankle. After a while you will get your "bones" broken again and need to use three new bandages. -
Make Zeds investigate when audio-detected
terrvik replied to KrebsCast's topic in DayZ Mod Suggestions
I think rocket stated somewhere that this was very performance demanding which is a shame since it would add a lot to gameplay. I really really hope it can be implemented. My biggest wish by far is that a gunshot will attract Z attention at a far range to make camping harder and more risky and diversions easier. -
I only play servers where it is removed. Along with Side Chat. And third person. And crosshairs. When the Debug Monitor is finally removed it will be glorious.
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I ALWAYS find Antibiotics if I break the glass of a hospital and go inside. Am I just lucky? :) Since I have yet to have an infection in game and feeling oh so generous today; what server are you on. You can have mine.
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Wouldn't it be possible to place more medical camps around the map, like the one in Cherno? Or the military camp near Balota. Make them more common and spread out and spawn Medical Supplies there. It is very time consuming to travel to a hospital for your medical supplies but it makes sense. So make more hospitals! In the infection scenario it would be appropriate to have "quarantine camps" or whatever spread about. Also, I definitely think the concept of More Gear Makes More Sound should at least be tested out. Different playstyles will keep this mod interesting and that one could change a lot.
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Even though I love myself a good Zombie discussion this isn't really the right place. :) Zombies does not have to be dead. The classical ones were put in a deadlike state by drugs. But not dead. The ones before that were magical folklore and stuff. The "zombies" in this game ARE called infected. EDIT: The whole idea of cannibalistic zombies is a very modern concept, started by Romero.
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They're not actually dead. So that helps. Think 28 Days/Weeks Later - "Infected" not rotten corpses. if they are not actually dead they are not actually zombies. That's why they are called infected. And being a zombie really has nothing to do with being dead.
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Oh yeah, for some reason the lights on my G17 won't work. If i press L 20 times it will sometimes turn on, but then I have a really hard time making it turn off again. :) Dayz or ArmA or something else?