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Your DayZ Team
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Everything posted by terrvik
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Well, yeah. But not from being clawed by the infected, which is what is being discussed. :) My point is that the zombies probably aren't washing their hands that often so they should be a source of disease, just as I hope dead bodies and water will be in the future as well.
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What you guys should really be concerned about
terrvik replied to saifallofjmr's topic in DayZ Mod Suggestions
The game has not even been born yet. -
But you should be able to get an infection, just not THE infection.
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What if you don't get the "zombie (infected, whatever)"-virus but just get plain infected? The infected (using that word a lot now...) are pretty dirty fellas, surely they would spread some kind of disease around, just not *that* disease.
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I think they should be slower and deal less damage. :)
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I'm a friendly "helper" and I don't want to be rewarded for it. Not artificially anyway...
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International sign for friendliness (or something)
terrvik replied to jmvars's topic in DayZ Mod Suggestions
Fire your gun in the air. -
Controversy can also very much help. Seriously though it is a horror game aiming for realism so there should be all kinds of infected people. Since sales aren't a priority the ratings should not be a problem. Ever since the first interview I saw about this game the goal of making me as the player feel emotions always seemed to be the most important aspect of the game and murderous children would really have an emotional impact, as would infected elderly and whatnot. If I get killed because I hesitated for five seconds wondering if I could shoot a kid... well then; mission accomplished. I have never had to deal with that in a game and I truly hope that DayZ will force me to. Sorry if this came out as a mess... I lack caffeine.
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Shark jumped.
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Great idea. There's a whole great system for tracking waiting underneath as well! What if trees gets damaged when you run past? Bushes gets deformed? If you are bleeding or have recently bandaged the textures would change to show some blood on the leaves? Have beans.
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GTA is more tounge in cheek. DayZ is all about emotions and if a game can make me feel uncomfortable killing enemies that would be... well, not awesome obviously but... I don't know, fitting? :) My opinion is that you should feel horrified about what is happening in the game and child zombies would certainly horrify me!
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The clowns don't think they are playing a hardcore sim right now. The clowns want it to continue to develop towards BECOMING a hardcore sim! EDIT: I'm a clown.
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The funny thing is that everyone goes on about apple-fanboyism but I have never met a larger group of elitists than PC-gamers. :) I got a Macbook for free from my school. Socialism can be kinda awesome like that.
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DayZ: This time you have to PayZ?
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I do? Why should you have both?
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It would be awesome if there were ways to build your own homemade explosives with different materials following the idea of "if you know how to do it in real life". I have no idea what that would do to the rating though... "game teaches kids to build bombs" anyone?
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Yes.
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The game is set in a country where there are churches. How's that for absurd logic?
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Thank you.
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How to use bloodbag in DayZ
terrvik replied to landwarrior tactical's topic in New Player Discussion
Why? Are you one of those guys having a few beers and driving because "you can?". Of course you are not, you are thirteen years old. Silly me. -
Not if the process takes time. Right now a lot of the activities are instant (like cooking and gutting animals) which should be changed. If you have to set up different objects and wait for the "process" to finish it could be a very rewarding system for careful and planning players. Set up, dick around, go back and collect.
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I don't really see a point in a feature like this since the whole concept is about a bunch of survivors interacting in a world gone to hell. If some zeds are player controlled it will become more like a pure multiplayer game which I don't think this is supposed to be. Idea is good, just not fitting for this project (in my opinion obviously). :)
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What does 3p:off/on and CH:off/on in server names mean?
terrvik replied to WTF Alien's topic in New Player Discussion
3P is Third Person View and CH is crosshairs. Play with them off for max immersion! You are correct about the GMT-stuff, but the descriptions happens to be inaccurate sometimes. -
The Hive - We Want Support, Not Permission
terrvik replied to guidez's topic in DayZ Mod General Discussion
Don't worry people, only about 25% of these "threats" actually has consequences. -
Hopefully people will stop thinking about DayZ as a military simulator with zombies once it goes standalone. Give me less ammo, more ways to die (from the environment) and crappier weapons and it'll get scary (again... I was terrified when I first played this game six months ago).