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Everything posted by terrvik
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Like I need your beans...
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The goal in Dayz should be survive, not pvp
terrvik replied to ElysionField's topic in DayZ Mod Suggestions
Please don't, it is crap. Anyway there is a difference between being able to kill other players and a term like pvp. Pvp makes it sound to competetive in a gamey way, which it should not be. But never should there be restrictions on killing. -
http://www.youtube.com/watch?v=HY-03vYYAjA
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The original suggestion didn't say anything about helium?
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Steam never gave me a cd key??
terrvik replied to TearGas (DayZ)'s topic in DayZ Mod Troubleshooting
Contact Steam Support with the receipt you got when you bought the game. Their servers can be slow sometimes, but it can't hurt to get them on the case. -
Bigger balloons or smaller dogs. Can anyone donate a cow? For science?
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Check rockets twitter; he clearly states there won't be any preorders. :)
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The side chat will be removed. At least on proper (good) servers.
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Steam never gave me a cd key??
terrvik replied to TearGas (DayZ)'s topic in DayZ Mod Troubleshooting
So if you right click ARMA 2: Operation Arrowhead in your game library and click View CD Key, is it blank? -
Realistic helicopter control simulation
terrvik replied to Lukin (DayZ)'s topic in DayZ Mod Suggestions
Hopefully the land vehicles will have gears as well. A big truck or bus is pretty difficult to drive and that should be represented in the game. Drive on the wrong gear for to long and watch your engine go up in smokes. Run out of fuel? No problem, put the car out of gear and push it. Or light in on fire and push it down a hill to create a distraction. :) -
What if DayZ had a karma system similar to Trouble in Terrorist Town
terrvik replied to anonymousplayer457's topic in DayZ Mod Suggestions
Being able to take criticism is a quality as well. -
Realistic helicopter control simulation
terrvik replied to Lukin (DayZ)'s topic in DayZ Mod Suggestions
Yes, flying helicopters in game should be really really hard and require training. Pilots in-game would have real value. Also, no tutorials for DayZ, ever. Learning stuff on your own was amazing the first week of playing. -
What if DayZ had a karma system similar to Trouble in Terrorist Town
terrvik replied to anonymousplayer457's topic in DayZ Mod Suggestions
So the game should check thirst levels, hunger levels, amount of food in backpack, amount of drinks in backpack, distance from loot spawns, damage recently taken. All this trouble for an idea that is not very good to start with. :) -
What if DayZ had a karma system similar to Trouble in Terrorist Town
terrvik replied to anonymousplayer457's topic in DayZ Mod Suggestions
So a kill in self defense, where I don't loot my attacker, would hurt my karma? -
What if DayZ had a karma system similar to Trouble in Terrorist Town
terrvik replied to anonymousplayer457's topic in DayZ Mod Suggestions
How would the game know if you killed another player for the supplies or just for fun? -
I also hope that in addition to more fleshed out animations there will be more visual changes depending on what gear you carry with you. Not just clothing and such, but if you have a full backpack the model will be "bigger" than if you are carrying an empty backpack. If you have a tent it will be attached to the pack, a compass will be hanging around your neck and so on. There could be a difference where a player can have some items "ready" for quick use, these will be visual on the character model, or other stuff packed in the backpack.
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With distribution comes additional costs. There is a reason digital releases can be cheaper. :)
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If only there was some kind of military game similar to DayZ.
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Words, words, words. :) Yeah, I did not mean that the animation should affect anything (clumsiness, whatever), just that it could look different depending on the situation. Might be hard to please everyone though. And with "panic" I meant how the game currently registers when infected are close and earlier made the character freak out.
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I wonder if there could be a way to alter the speed of the animations. Not sure how to explain what I'm thinking here but you would remove a backpack with different speed if you are in a stressful situation or not. Like if the current "panic" is activated the animations are sped up; not much but just to give the illusion of stress. Whuhat?
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If you get liftoff and the balloons pops... it will rain cats and dogs. Sorry.
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Found another scientific document you can take inspiration from. http://thumbs.dreamstime.com/thumblarge_655/13251550234IBtqr.jpg
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More balloons needed! And more color.
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Possible solution to "New spawn I don't care attitude"
terrvik replied to xxjustindestroyerxx@gmail.com's topic in DayZ Mod Suggestions
Maybe this will solve itself with the new, rebalanced, map. -
I'ts planned for standalone. I think you can find it in the one-liner question thread. :)