Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1769 -
Joined
-
Last visited
Everything posted by terrvik
-
You fit right in then. If it was possible it would be the one best thing to happen to the game. Of course it isn't byt one can dream, right? :) Hopefully some communities will be born that encourages this.
-
Where did I say I want to force it on everyone else? O.o I am just arguing why first person is the shit and third person is simply shit. Play however you want, I'll stick to first person even on third person servers. Because the game is about more than just being a MMO with zombies for me.
-
Holy fuck that spambot is going bananas. To the OP: If you want more viewers on your videos, at least take the time to come up with a more detailed and thought through suggestion. :)
-
As I said earlier: it is not about realism for me. The thing with DayZ for me is that it is an experience more than a game. You do not play for gear, kills, points or whatever (or at least you should not, I realize that people right now have got DayZ and regular Arma confused) but to get a unique gaming experience few other game offers. An emotional ride of sorts. In the beginning I experienced those rides but I do not anymore. First person for me is just what it is: first person. Me. Third person is someone else filming "me" from behind. I want to be the character, not play as a character.
-
I have not played many Zombie Survival Sims previously to this one. :) DayZ is kind of free to set it's own rules. In my opinion first person only is a given, not because of the "cheating" with third person view, but because it adds so much to the tension and fear when playing and not being able to be fully aware of your surroundings. Either stick to first person only or make the camera closer to the player in third so it's more difficult to use as a surveillance device!
-
For the millionth time magazines are NOT clips!
terrvik replied to DJKhaled's topic in New Player Discussion
Who cares? :) -
You have to find a map in game to be able to use. :) Please do yourself a favor and do not look up maps online, those first days are the best time you will ever have in DayZ. Just keep exploring and accept that you will die, A lot. :)
-
It's probably like this right now to test it out properly. Like a "debug monitor" of sorts for the combat mechanic.
-
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
Absolutely. Not a debug monitor though. -
Radios and Dogs, do they work yet?
terrvik replied to maxnmike's topic in DayZ Mod General Discussion
Take the radio to green mountain at night. Just be prepared to run. As for dogs, see: http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/ -
Would you fuck me? I'd fuck me. I'd fuck me so hard.
-
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
What is silly about it? I seriously do not get it now. :) EDIT: Maybe it just is that many of us enjoyed playing DayZ because it altered the way you are "supposed" to play a game. No scores, no information, no purpose and no goal. Maybe that is frustrating for some, while many of us like it. The thing is with game mechanics and numbers that there will always be people trying to break the system. If the stats are hidden and everything is designed to make you as the player recognize signs to evaluate a situation this becomes harder. -
There are no inter-dimensional Aliens in Counter-Strike. :)
-
"Oh come on guys how can you use realism as an argument in a game about zombies!?"
-
Is there any interest out there for a masturbation joke right now?
-
As the guy in my picture puts it: From this article: http://www.guardian....n-pegg-dead-set I will always be more of a fan of slow zombies, simply because I find them more scary, but i realize why in a video game the faster kind is a better choice. EDIT: Oh, this one as well: EDIT2: By the way, this video is very funny now after the release of the World War Z trailer.
-
The only way slow zombies would be a threat is if there were loads of them, and that probably just is not doable. I am very curious to see how the hinted backstory of the infected will turn out. Unrealistic or not, internal logic is always a great way to increase immersion.
-
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
terrvik replied to ruarz's topic in DayZ Mod Suggestions
It will be. -
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
I hope that at least we can all agree that killcounts (zombies or players) is a bad idea? Even if there is a separate stat window you have to open to see the number of kills this can still be used to check if you got a guy from far away or not. -
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
Hehe, sorry if it came out as rude. Was not intended. More like snarky sarcasm. I do enjoy discussions and have nothing against differing opinions. :) Will answer later when I'm not being murdered from inside by a headache. EDIT: What it all comes down to is that other mechanics for the medical and humanity system is planned and the debug monitor was never intended to remain in the final game. So the discussion from the start is rather pointless. -
Also, slightly off topic, I think everyone should move away from the mindset that it is based on a military simulator.
-
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
Ok. Because statistics and fun goes hand in hand. -
Standalone - add "check magazine" action to realistically determine how much ammunition remains
terrvik replied to pcjake's topic in DayZ Mod Suggestions
That's kind of the point. As little information as possible should come from the game itself. -
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
Make the blood icon only show when you are bleeding. Same with the others. There, solved. Make this optional though. -
Bring back the debug menu! or at least another way to find out my humanity!
terrvik replied to elf cakes's topic in DayZ Mod Suggestions
There are other mechanics planned that will help you if you have a disability, there is no need for a big box in the corner telling you how much blood runs through your veins. And yes it is a game and there are many other games as well. If this doesn't make the baguette in your pants go wild then play something else? If I find out that DayZ isn't for me after all I won't play it anymore, not whine about how it doesn't act like other games.