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Everything posted by terrvik
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Depends on what developer and what publisher we are talking about. :)
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How I hope we'll see a continuation of the Days Ahead series from ShackTac. They were among the first to play the mod when it was first released, so it seems fitting. :)
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Life lessons I have learned from DayZ
terrvik replied to Invalid (DayZ)'s topic in DayZ Mod General Discussion
Had some guys over to remove all the doors in the building. Can't trust'em! -
Like a kick in the nuts. In a good way.
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Don't be silly. Then!
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Graphics - Advantage with lower settings?
terrvik replied to TheCabal's topic in New Player Discussion
If only doing that for that reason I would consider it cheating. But some people might do it because of performance issues and then, well, what can you do? :) As I said before: if it is so important for people to "win" maybe this is not the game to play. I'm not playing it to win anyway. -
Animals that aren't infected but are carrying the infection would be fun in the worst kind of way meaning the best kind of way.
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Combat Timer in 1.7.5, Worse now than ever before.
terrvik replied to -Guardian-'s topic in DayZ Mod General Discussion
I'm not being sarcastic here or anything, I genuinely wonder: how do you mean? Please elaborate! :) -
Hello guys can you help me :)
terrvik replied to Forgottencrow's topic in DayZ Mod General Discussion
There is a forum with a lot of helpful sticky threads about this. Can't seem to recall the URL though. -
Some of them are answered in the post! Mostly previously answered stuff though... :)
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Join a random server and stay in the lobby. Write #beclient GUID in the chat. Pretty sure most servers requiring white listing informs about this!
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Should be able to craft bullets instead of needing to scavenge
terrvik replied to xZavaaH's topic in DayZ Mod Suggestions
I don't mind being able to do it IF you find proper tools and IF finding cartridges and all that is required. And even then they should be very unsafe to use. -
Ukraine award for Best Foreign Language Online Game!
terrvik replied to rocket's topic in Mod Announcements & Info
Now we just have to wait a while for some interesting updates in the "Just saw rocket" thread. Thanks! -
Should be able to craft bullets instead of needing to scavenge
terrvik replied to xZavaaH's topic in DayZ Mod Suggestions
http://www.wikihow.com/Hand-Load-Ammunition It is do-able. But not easy. -
Combat Timer in 1.7.5, Worse now than ever before.
terrvik replied to -Guardian-'s topic in DayZ Mod General Discussion
Like it or not, but that IS part of the game. So you want to be able to run into a town, grab a bunch of stuff and then safely just log out? Where is the fun in that? -
I don't get the feeling that anyone is fighting though. :) Discussions like these are extremely healthy, especially for a game still in development and with developers so open to feedback from the community! I have made my stance on the whole thing pretty clear but I do realize why others disagree and can understand many of the points brought up. As I said before; discussuions are fun! (and good)
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Pretty much this yes. If I would like convenience and quick access to the action I would play another game more designed for that. Not having waypoints or any other means helps with the illusion of being lost in a new dangerous world.
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Combat Timer in 1.7.5, Worse now than ever before.
terrvik replied to -Guardian-'s topic in DayZ Mod General Discussion
Yeah, sorry, meant "leave the computer". I thought about 2 seconds about editing that but then I thought about 200 other things I'd rather do. :) EDIT: My point is that if you are in a position where you can't safely leave the computer for a few minutes you should not be able to abort either. OT now; there is a baby hawk right outside my window. It is adorable. -
What are you looking for in a server?
terrvik replied to willifer's topic in Mod Servers & Private Hives
Same here. Vanilla settings. And normal* difficulty as well, as in no crosshairs, no 3rd person, no waypoints and no side chat. * everything else is crybaby easy mode ;) -
Combat Timer in 1.7.5, Worse now than ever before.
terrvik replied to -Guardian-'s topic in DayZ Mod General Discussion
If my child fell down I wouldn't bother logging out, I would just leave the game. -
Combat Timer in 1.7.5, Worse now than ever before.
terrvik replied to -Guardian-'s topic in DayZ Mod General Discussion
When are you in such a hurry you don't have 30 seconds to wait to abort? :huh: -
"Third person is effectively cheating. I will never permit 3rd person on our server and I've never heard anyone make a good case for it in ArmA. It's a crutch, an exploit, and unnecessary. The argument about "peripheral vision" is weak at best." -Dslyecxi
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[3D model] Different Food Qualities (3/29 Update)
terrvik replied to joeyslucky22's topic in DayZ Mod Suggestions
Add some lasers to that and let's boldly go where no man has gone before. -
Balota Buddies needs skilled team members
terrvik replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
Sure wish I could help you out. Got whitelisted a couple of days ago and have had great times on the server. Shame I am a talentless hack though. -
Why? Discussions are fun! :) Arguing is not however. Just keep it civil. ;) I would like to further state a reason why I prefer first person. Think about Amnesia and how scary that was. If you had the option to go into third person in that game would it be even half as scary? The tension when you have to actually peek around a corner to see or putting yourself at risk when snooping around is great and third person takes a lot away from that. And I sure hope DayZ will be a harsh, scary and unforgivin game, just not a subpar squad based tactical shooter with moaning pale guys running around as an annoyance. :)