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Everything posted by terrvik
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You've obviously never seen me in action.
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It will probably be me, my best mate and my brother. I will be the one running away, my mate will be the one fleeing and my brother will be the one who is lost on the other edge of the map.
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His name is Robert Paulson.
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HUD idea : Pleasure(satisfaction) indicator/bar
terrvik replied to Davy Von Beer's topic in DayZ Mod Suggestions
I wouldn't mind if some of the suggested items were in the game but didn't really have any effect on your character. There needs to be more reasons to just sit around camp anyway, and coffee & cigarettes (not the movie) might just be an athmospheric push in the right direction. :) Also guitars. -
Do you play on first or third person servers?
terrvik replied to Wayze's topic in DayZ Mod General Discussion
My point, and opinion, is that the game shouldn't be made for anyone else except rocket himself. If we like it that's fine but it shouldn't take our opinions into consideration as our opinions are all over the place, as this discussion clearly shows. Try to please everyone, end up pleasing no one. The reason I'm bringing this up is because it affects more than just the perspective issue. How many choices should we have that affect the game and how it is played? Perspective vastly alters how the player act in game, so it's a pretty big deal, in my opinion. The argument that TPV should stay because it would generate more sales is a bad one and shouldn't be used anymore. -
Do you play on first or third person servers?
terrvik replied to Wayze's topic in DayZ Mod General Discussion
I absolutely agree that he didn't, he's just well recognized enough in the community to spark a discussion*. *again -
Dayz convention (Own or Know a good pub?)
terrvik replied to strideynet's topic in DayZ Mod General Discussion
I'm one hour away from England. Just saying. -
Do you play on first or third person servers?
terrvik replied to Wayze's topic in DayZ Mod General Discussion
<_< If Team Rocket starts making decisions based on popular opinion, what mainstream audiences wants or to maximise sales I honestly believe it will turn out rather uninteresting. Accessible, sure, but boring and full of compromises. -
Do you play on first or third person servers?
terrvik replied to Wayze's topic in DayZ Mod General Discussion
It would also result in a rather uninteresting game in the end. God knows we've had enough of those. :) http://www.reddit.com/r/dayz/comments/1lkxu2/tried_1stperson_only_for_the_first_time_last_night/ At least some people have changed their minds after Dsly... dysl... dslycxcixi brought this whole discussion back! -
Where will dayz be in ten years?
terrvik replied to kevsta545's topic in DayZ Mod General Discussion
Unreleased? -
My favorite part is in, I think, part four where someone is complaining about getting killed by another player and someone named D.Hall explains that in the future it will be all pvp, or something along those lines. Seems KoS was an annoyance even then. :)
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First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
I, uh... hm. So you basically want every game developer out there to be EA (publisher, I know)? Please give me a source on your claim there as well. As far as I know physical retail copies sold less while digital and mobile games boomed. Which can also be explained by how every developer is trying to develop copies of other games. It's fatigue. Smaller, creative, original games still sold very well. Which is why DayZ was so succesful to begin with. It was something fresh. The argument that it should follow rules set by other mainstream MMOs isn't a very good one. In my opinon both of them do. :) -
Big whoop, wanna fight about it?
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Perhaps not lazy no, but I definitely think that many players dislike being outside of their comfort zone. I get this sometimes to after a particurarly suspenseful encounter, where I just want to log out and stare at kittens for a while. Maybe it's just that some us accept that DayZ isn't supposed to be "enjoyed" the same way as other games while others label it as a video game and want it to work like every other game? I don't know, pure speculation. This combined with the fact that servers by default have TPV on and not the other way around explains why so many players still populate TPV servers, methinks. (Also, the custom servers with "epic loadouts" and lots of weapons and vehicles kinda suggest that the average player is, in fact, lazy. :) )
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First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
And I don't think we as consumers should be fine with that. -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
Which would still be considered a major success if they only need to sell 100 000 copies to break even. Why not let the devs bother about sales and us bother about the game, as in whether we are interested in buying it? Don't think anyone says that though, only that FPV is more immersive. Not that TPV isn't immersive at all. -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
That is correct. The price will get higher the closer DayZ gets to a finished product as well. But I as a consumer are more interested in the quality of the game than the number of sales. -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
Of course it would be a potential disaster if it sold next to no copies at all. Every time the argument comes up it makes it sound like this is the case, while just "less sales" isn't a problem. EDIT: Also the argument is trying to say that this should be the main reason behind decisions further down the line regarding the development of the SA. I think almost everyone would disagree with that. -
Actually, I would like that as well. Maybe not DayZ, but with the same concept. A very unforgiving survival sim.
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August Round-up: DevBlog, #DayZDaily, Gamescom
terrvik replied to SmashT's topic in Mod Announcements & Info
They are at PAX getting busy with loads of interesting panels, the bastards. :) -
Looks more like norwegian to me. :)
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First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
How does less sales affect me as a player exactly? (And don't say that they get less money to continue developing the game because that doesn't apply to this particular title) -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
(from reddit) Best suggestion I've seen in a while. I asked a while back (50 pages ago probably) what the default setting was when setting up a new server. My guess is that not that many people bother messing about with the settings and that is why we see so many third person servers available. -
But that's not what the poll is about now, is it? :) EDIT: Sorry, I'll explain. If third person becomes the "default" way to play DayZ; that would be like removing "the part of the game I like" for me, and I would vote no.
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Well. We could try out a poll that asked the same question but change "FPV only" to "TPV only". I personally doubt the results would be the same but if they are (~60% yes, ~30% "yes", ~10% no) that would prove your point to be true.