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terrvik

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Everything posted by terrvik

  1. terrvik

    DayZ Standalone... ...Let's Talk.

    Buying a completely different product, even if it is the same company, does not entitle us to some kind of "right" or "ownership" over the next product.
  2. terrvik

    (AMD) Graphics Card Driver Issues

    Buy a Mac :thumbsup:
  3. terrvik

    DayZ Standalone... ...Let's Talk.

    From what I've understood from the devblogs they have chosen to complete the M4 since it is one of the more complicated ones in the game. When it is finished they can use the configurations as a template on the other guns.
  4. terrvik

    DayZ Standalone... ...Let's Talk.

    Why should we have a say? Should we have a say in what the sound of our favorite artist's next record should be just because we are fans? Or should we support and respect changes if the artist in question wants to make something different? No, I don't think fans should have a say. If asked we should express our opinons and discuss but in no case should we be part of the actual decisions. Just my opinion. EDIT: Feels like I answered something else. No, if we get annoyed we aren't really supporters. Just impatient.
  5. terrvik

    DayZ Standalone... ...Let's Talk.

    We should ask for all our money back! If we actually crowdfunded, kickstarted or preordered anything than maybe we would have a reason to be annoyed, if we didn't keep ourself informed enough to understand why the game keeps being pushed back. As it stands we didn't. :)
  6. That was really interesting. Nice to hear good questions that aren't suggestions in disguise as well!
  7. Around 18:15 in the latest devblog when Dean is explaining the new AI proposal. Basically says that the new AI won't affect the alpha release since they probably will stick to the old system initially and replace it with the new improved one later on. He adds though that they could just release without zombies if it's too much of a performance issue.
  8. Yeah, but it would be pretty crappy if you rent a server that you then couldn't start because too few people are playing. :) EDIT: The point of the above system would be that there only ever will be just enough servers to accomodate currently online players. No more, no less. So private servers would be useless since you wouldn't be able to decide when it would be online. Since rocket already has made clear that server files will be released it's kind of an unnecessary suggestion from my side.
  9. Yes, as I said such a system would only be possible if BIS had full control of the servers themselves which they won't. The suggestion was just to show off what my utopian server architecture would look like. That's great, I've been very bored lately.
  10. Not worry friend, I do not grudge. My real and serious suggestion to solve this "problem" would be some kind of system where new empty servers only open up when all currently existing servers are full or almost full. For simplicitys sake say that each server can have 10 people and on any given day 100 people play. 49 people immediatly join at once so 5 servers open up for them, but fill up each of them before letting anyone on the next empty one. Since the last server is 90% full a sixth server opens to let the next eleven people join without trouble. Not until that new one is 90% full (and every other server is 100% full) a new empty one will open up. If people disconnects from previously full servers these slots has to fill up before another empty one can start up. As the game should be designed around servers being full most of the time this would help the game, but of course there are multiple problems: Is this possible, technologically speaking? At all or even then with the system Steam is using?Would be annoying if you want to play on a specific server because your friends are there but you keep being forced on to another onePrivate hives/servers won't be possible since there has to be some kind of central moderationMerging servers to counter low population is a bad idea when lots of people starts disconnecting and so we will end up with many low population servers occasionally
  11. Yeah, that was the joke. :)
  12. I'm guessing you already read this but if someone else missed it :)
  13. How about this: if a server has five or less players on it it's impossible to join. You must find a more populated server. Best suggestion ever.
  14. I also think the answer to SmashT's question is interesting: https://twitter.com/rocket2guns/status/378189412028272640
  15. This thread is still just an excuse to insult eachother and argue about semantics? Someone PM me when proper discussion returns, I very much enjoyed it back when there was some. For the record I would throw all interest for the game out the window if it was announced to be third person only. Actually I would probably do the same if it were announced that there would be no FPV only servers as well. I want to survive and die based on how I perform, not on how well I can manipulate a camera.
  16. My favorite ever is this one: http://dayzmod.com/forum/index.php?/topic/128953-battleye-global-bans/?hl=pyrochyde#entry1245001
  17. A jury of forum members could possibly decide what course of action to take and decide whether a poll is justified or not. Of course we would have to make sure a majority stands behind this decision. Some kind of election perhaps?
  18. Forcing first person view in helicopters would make this less of an issue since it is so easy to scan all around or under you when flying as it is right now. Maybe we can have a poll about this, can't get enough of 'em!
  19. He did explain his stance on this over a year ago as well: "Ideas are worthless, mechanics are useful". I think that's a fair point. Simply suggesting "we need better cars!" is pretty useless feedback. :)
  20. rocket pretty much confirmed on reddit that this won't happen even in the future due to animation restrictions and such. Sad, I would like to see this as well.
  21. Two questions about the damage and degradation mechanic. Will items naturally degrade? And will environment affect this? For example will boots degrade faster if you run in the woods but stay in good condition if you run on roads? Same with shirts if you crawl through bushes. Will there be similar textures for your character? If you have been punched a lot will your chest change texture to one with lots of bruises? Will a leg that has been shot have a texture with a wound on it? In short if you take all your clothes off will you be able to see what shape your character is in?
  22. I think the one thing that really should discourage using firearms is sound. It should be a last resort as every infected will be homing on your position once you have fired. Sniping on top of a building will be a certain death sentence...
  23. Right click on the character model in the inventory to open an action menu where one of the choices is "Examine". You only examine the part you right click. I would much rather have a system like this than "You have a flesh wound on your leg!" appearing in the corner. Of course most wounds would be noticed straight away but maybe if you don't examine from time to time you miss that the wound is getting infected or that rash you have since you crawled through poison ivy.
  24. You can hunt it and eat it. https://twitter.com/Kinetiks_/status/376156395000717312
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