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Your DayZ Team
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Everything posted by terrvik
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That was really interesting. Nice to hear good questions that aren't suggestions in disguise as well!
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
Around 18:15 in the latest devblog when Dean is explaining the new AI proposal. Basically says that the new AI won't affect the alpha release since they probably will stick to the old system initially and replace it with the new improved one later on. He adds though that they could just release without zombies if it's too much of a performance issue. -
[SA]Suggestion: Don't show server populations
terrvik replied to airfell's topic in DayZ Mod Suggestions
Yeah, but it would be pretty crappy if you rent a server that you then couldn't start because too few people are playing. :) EDIT: The point of the above system would be that there only ever will be just enough servers to accomodate currently online players. No more, no less. So private servers would be useless since you wouldn't be able to decide when it would be online. Since rocket already has made clear that server files will be released it's kind of an unnecessary suggestion from my side. -
[SA]Suggestion: Don't show server populations
terrvik replied to airfell's topic in DayZ Mod Suggestions
Yes, as I said such a system would only be possible if BIS had full control of the servers themselves which they won't. The suggestion was just to show off what my utopian server architecture would look like. That's great, I've been very bored lately. -
[SA]Suggestion: Don't show server populations
terrvik replied to airfell's topic in DayZ Mod Suggestions
Not worry friend, I do not grudge. My real and serious suggestion to solve this "problem" would be some kind of system where new empty servers only open up when all currently existing servers are full or almost full. For simplicitys sake say that each server can have 10 people and on any given day 100 people play. 49 people immediatly join at once so 5 servers open up for them, but fill up each of them before letting anyone on the next empty one. Since the last server is 90% full a sixth server opens to let the next eleven people join without trouble. Not until that new one is 90% full (and every other server is 100% full) a new empty one will open up. If people disconnects from previously full servers these slots has to fill up before another empty one can start up. As the game should be designed around servers being full most of the time this would help the game, but of course there are multiple problems: Is this possible, technologically speaking? At all or even then with the system Steam is using?Would be annoying if you want to play on a specific server because your friends are there but you keep being forced on to another onePrivate hives/servers won't be possible since there has to be some kind of central moderationMerging servers to counter low population is a bad idea when lots of people starts disconnecting and so we will end up with many low population servers occasionally -
[SA]Suggestion: Don't show server populations
terrvik replied to airfell's topic in DayZ Mod Suggestions
Yeah, that was the joke. :) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
I'm guessing you already read this but if someone else missed it :) -
[SA]Suggestion: Don't show server populations
terrvik replied to airfell's topic in DayZ Mod Suggestions
How about this: if a server has five or less players on it it's impossible to join. You must find a more populated server. Best suggestion ever. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
I also think the answer to SmashT's question is interesting: https://twitter.com/rocket2guns/status/378189412028272640 -
First vs Third Person Discussion (Dslyecxi video)
terrvik replied to DemonGroover's topic in DayZ Mod General Discussion
This thread is still just an excuse to insult eachother and argue about semantics? Someone PM me when proper discussion returns, I very much enjoyed it back when there was some. For the record I would throw all interest for the game out the window if it was announced to be third person only. Actually I would probably do the same if it were announced that there would be no FPV only servers as well. I want to survive and die based on how I perform, not on how well I can manipulate a camera. -
Why the "Global Ban for no reason" excuse doesn't work.
terrvik replied to Rage VG's topic in Mod Servers & Private Hives
My favorite ever is this one: http://dayzmod.com/forum/index.php?/topic/128953-battleye-global-bans/?hl=pyrochyde#entry1245001 -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
A jury of forum members could possibly decide what course of action to take and decide whether a poll is justified or not. Of course we would have to make sure a majority stands behind this decision. Some kind of election perhaps? -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
Forcing first person view in helicopters would make this less of an issue since it is so easy to scan all around or under you when flying as it is right now. Maybe we can have a poll about this, can't get enough of 'em! -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
terrvik replied to SmashT's topic in Mod Announcements & Info
He did explain his stance on this over a year ago as well: "Ideas are worthless, mechanics are useful". I think that's a fair point. Simply suggesting "we need better cars!" is pretty useless feedback. :) -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
rocket pretty much confirmed on reddit that this won't happen even in the future due to animation restrictions and such. Sad, I would like to see this as well. -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
Two questions about the damage and degradation mechanic. Will items naturally degrade? And will environment affect this? For example will boots degrade faster if you run in the woods but stay in good condition if you run on roads? Same with shirts if you crawl through bushes. Will there be similar textures for your character? If you have been punched a lot will your chest change texture to one with lots of bruises? Will a leg that has been shot have a texture with a wound on it? In short if you take all your clothes off will you be able to see what shape your character is in? -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
I think the one thing that really should discourage using firearms is sound. It should be a last resort as every infected will be homing on your position once you have fired. Sniping on top of a building will be a certain death sentence... -
Subtle/Small Additions to make DayZ SA/mod more Hardcore
terrvik replied to DemonGroover's topic in DayZ Mod Suggestions
Right click on the character model in the inventory to open an action menu where one of the choices is "Examine". You only examine the part you right click. I would much rather have a system like this than "You have a flesh wound on your leg!" appearing in the corner. Of course most wounds would be noticed straight away but maybe if you don't examine from time to time you miss that the wound is getting infected or that rash you have since you crawled through poison ivy. -
DayZ Developer Blog 7th September 2013
terrvik replied to SmashT's topic in Mod Announcements & Info
You can hunt it and eat it. https://twitter.com/Kinetiks_/status/376156395000717312 -
Well, where did you download Arma from and where did you buy the CD key?
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Cool, I logged off for now (not really time to play at the moment, just logged in quick too check out the performance... seemed fine!) but I'll be back later.
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Died after 20 seconds. Remove side chat and I might stay around!
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Subtle/Small Additions to make DayZ SA/mod more Hardcore
terrvik replied to DemonGroover's topic in DayZ Mod Suggestions
Two things that really needs to be added: - When moving through rough terrain (forests mainly) movement speed should be significantly decreased. A good map reader knows that sometimes it's just more efficient to walk around a forest than through it, and it would make it more interesting when chasing someone if they try to hide in the woods as they can hide easier but has to move slower. As performance issues makes it impossible to include more foliage and such this would work to simulate rough terrain. - You should be able to knock yourself out if you run with high speed into an object. If you run and freelook with Alt in a forest and run straight into a tree this should hurt you, or knock you down. I would also argue that there should be a risk of tripping when running (sprinting) in rough terrain based on factors such as your stamina and general health but this might be a bit too "random". -
It affects me because Team Rocket will be forced to design the game to work with a third person perspective while I believe first person is a better fit. And the point of my statement is that if DayZ were to follow popular opinion the SA would have traders, safe zones, choice of spawn, too much loot and so on. Private hives saved and ruined the mod at the same time in my opinion. I never said you or anyone else aren't allowed your opinion though. I'm just arguing my side.