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FrostDMG

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Everything posted by FrostDMG

  1. No need to quote entire OP you know.
  2. FrostDMG

    Nighttime in this game is horrible

    Easily fixable. Disable the damn option.
  3. FrostDMG

    The new weapon sway..

    Yeah but this isn't Call of Dooty.
  4. FrostDMG

    The new weapon sway..

    Next step: add more sway, remove dispersion from pristine weapons.
  5. FrostDMG

    Saw this floating around. Yes please!

    My post was a bad joke, this is scary.
  6. FrostDMG

    Saw this floating around. Yes please!

    WHAT THE F?????!!!!
  7. FrostDMG

    Anyone else think DayZ should switch engines?

    I don't know the official version, but this sounds right.
  8. FrostDMG

    plz do the new patch with this

    Does the fist only sprint super speed still work? It's faster than most cars off road.
  9. FrostDMG

    Saw this floating around. Yes please!

    If this is real, Australia and Germany are SOL...
  10. FrostDMG

    Did I miss something?

    I think they want to keep the number of ammo types to a minimum. So 7.62 for AK, DMR and mosin would all be the same.
  11. FrostDMG

    The Battle Rifle Thread!

    As long as they fix it, I'm all for it.
  12. The mod was a huge success, with over a million active players at it's peak - not too bad for a free mod, considering it's better than some MMOs (cought GW2 cough). DayZ also caused a relatively unpopular game - Arma II - to shoot up in the Steam charts all the way to no. 1, undoubtedly introducing many new players to the series and thus affecting Arma III sales. When it was announced that the mod was essentially going to be abandoned in favor of the stand alone, there was a mix of emotions. Some were frustrated that the mod never progressed out of the "Alpha" stage and saw the untapped potential which was then explored by sub-mods, such as DayZero. On the other hand, people were excited for the standalone and couldn't wait to get their hands on the game. Inevitably, as time passed from the initial announcement, players begun putting forth their ideas for the game - some of them really good, other's not so much. What this created however, was unrealistic expectations of the game, especially for one that's only released as the Alpha. Developing a good game takes time, and fixing the core issues with RV was never going to be an easy task. Arma II, while being a great military sim, did not have all the necessary features for a zombie-survival game. For example: melee combat was non existent, neither was melee AI (hence why zombie pathing has been such an issue), vehicle physics was poor too. A lot of people don't seem to understand that fixing these underlining issues isn't something that can be done in a year or two. Though I cannot comment on the development of the game (and neither can you, unless you're working on the game ;) ), what I can say is that the communication between the devs and the community has been and still is woeful. I have made a thread or two about this issue in particular in the past, but people don't seem to care or see a problem with it - the very same people then whine on the forums about why stuff isn't happening quickly enough. What I would've done differently: Kept the game in closed Alpha - with a proper NDA to prevent bullshitProvided frequent teasers i.e screenshots, short video clips - keep players interested in the game's progressProvide updates regarding different aspects of the development progress - allowing us to see what we can hope to see in the final product.Release the game in Beta stage - by this time the game should be pretty much good to go (engine updated, AI fixed), and getting a large number of people to test would allow the developers to fix the most gamebreaking bugs before the launch.I think that releasing the Alpha was a mistake, and the only conceivable reason for doing so was to capitalize on the hype of the mod before said hype died down, especially with other "similar" games on the horizon. I think that upon release players who've been playing the standalone from launch won't feel as if they're experiencing the game once again, since they've already been playing it throughout all the updates, so they gradually saw the progress from the "updated mod" (essentially) to a final product.
  13. FrostDMG

    Any news on 100 Slot servers?

    With more people PvP in cities would be even more out of control... But I suppose if it meant more random player interactions and player spread then sure.
  14. FrostDMG

    Any news on 100 Slot servers?

    QFT. Over 60 players and the map becomes a clusterfuck. Chernarus simply isn't big enough.
  15. FrostDMG

    Motohelmet load error

    The item will still appear in game, used to get these errors in the mod too. No big deal it seems.
  16. FrostDMG

    Was releasing the Alpha a mistake?

    What players want is not necessarily best for them. I actually think in the long run delaying the game would've brought more players in. I know of quite a few friends and players I spoke to on the mod that won't be buying the stand alone due to all the negative press - regardless of how accurate - it accumulated.
  17. FrostDMG

    Positive Thought of the Day

    Doesn't work on flat keyboards... :( Why can't we use the steam overlay to run.
  18. Just Cause 2's map is bigger than Altis and Chernarus combined :D Plus over 1000 people playing on a server
  19. FrostDMG

    Was releasing the Alpha a mistake?

    While I do remember people asking for the SA, I also think that had they not released anything for a year, the hype would'e died down and the amount of money made would be significantly less. Maybe it was BI who pushed it, I don't know, but it makes a whole lot of sense.
  20. No, there's no ETA, and yes, I agree that the map should be bigger, but this Chernarus is what we're getting.
  21. Down for 3 hours mate. All the info is always posted on reddit instead of the official forums because logic.
  22. FrostDMG

    Do anyone know when is the Q2, Q3 and Q4?

    Are you.... retarded?
  23. I know this has been added a long time ago, but it completely ruined the one city in the game that wasn't infested by retardation. The whole challenge in DayZ is about starting at the coast and making your way in-land, gathering better equipment as you progress, ultimately going for the high risk areas of NWAF and the safer, NEAF. I hope this will be changed back in the future, I'm hoping everyone will spawn between Kamenka and Kamyshovo - I think the Solnichniy spawn is bit too far north tbh, Keep the noobs away from north and loot basically. EDIT: Forgot to add - my main reasoning for this is simple - north spawns make the map feel even smaller.
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