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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

teih

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Everything posted by teih

  1. The threat from bandits is one of the key elements to this game, and is to most what makes the game what it is :) I doubt anyone would find it very exchiting if the zombies were the only challenge, atleast not in the long run. They're too simplistic.
  2. The broken leg mechanic in this game is ridiculous. My friend got hit by a zombie a couple of times and down he went. I escorted him from town to town, but no luck in finding morphine anywhere. We are new to the game, and are not familiar with the map. If it's going to be this easy to break your leg, then don't make morphine as unbelievably rare as it is. I have yet to find even one single dose.
  3. "There is no solution to the "pvp" of this game" I wholeheartedly disagree. I understand that the creators of DayZ wants this game to feel as real as possible, within reason. The problem though is that one of the CORE elements of real life can never make its way into games: real life consequences. You can do whatever you want and it won't affect your life, and because of that, realistic zombie survival can never be achieved. In real life people would not be killing every stranger they see. It makes no sense what so ever, for different reasons. Humans would band together, form tribe-like societys and work as a team to overcome the challenges ahead. That's how we are designed as a species. However, in a video game this is not the case. Since the fear of long term consequences do not apply, and compassion, guilt and other aspects that would prevent you from pulling the trigger are not relevant at all, some game mechanics just fall flat. Currently DayZ is nothing but a giant free for all, where noone trusts anyone. I think this happened when you could no longer see the difference between a survivor and a murderer (the removal of the bandit skin). Do most people WANT to kill everyone in sight? I doubt it. We simply have no choice. If you choose to wait and see if someone is friendly, you'll just take a bullet to the head. It's shoot first or die. The game forces you to become a murderer. SOLUTION: 1: Bring back the bandit skins. It will make us able to know when we are dealing with a murderer, and when we are dealing with a fellow survivor. It will bring back some of the group mentality that made this game so much fun. Yes, it's not "realistic" to dress up like a bandit, but the way it is now is FAR more unrealistic. or 2: Make a class like system: bandits vs survivors. Survivors can not kill other survivors without suffering some sort of penalty; however, they can kill bandits without getting the "murder" stat. Bandits; however, can kill anyone, even eachother. This game needs an artificial reason to group up with other people than your real life friends if it is in any way going to simulate a real life zombie apocalypse. It's simply not as fun anymore as it used to be.
  4. I wouldn't mind sniper rifles too much if they were way harder to find. But the problem here is that there are so many douchebags out there who don't give a rats ass about the purpose of the game. The developers are doing what they can to make this a true zombie survival simulator, but these snipers don't care about survival, they just want to kill for the heck of it, and some even jump from server to server, making scouting the place for snipers useless as they can spawn in at any time. This kind of mindset would make no sense AT ALL in a real life situation, and should come with some sort of penalty (like the bandit skins for example) Make the snipers super rare, or just remove them and force the cowards using them to actually go face to face.
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