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Everything posted by enforcer1975
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They should have put it further away, it makes no sense having an island that close because there already is one unless they removed it.
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Why surrender when you see another player? You could lower your weapon to signal you are friendly...
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Replace M107/AS50 with less effective russian equivalent
enforcer1975 replied to Xianyu's topic in DayZ Mod Suggestions
Some dude said in this forum that the brits were never in Chernarus. Here is what the homepage says. Nothing about the brits. Here they are and guess where Takistan is? PMCs were also never a part of the Chernarus campaign as well as the Czechs... -
Yeah, what i expected...second sentence starts with guns guns guns....first i thought you would want to use a museum as a home base because most museums are tough buildings.
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What we need is a mule and not a dog to carry your stuff...
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What does this have to do with barrel length???
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Late or what? Ps4 and Xbox720
enforcer1975 replied to twentyteethlion's topic in DayZ Mod Suggestions
I don't think they will port it that fast in the near future since the focus of BIS was always the PC and i don't recall them having a lot of experience in porting to console since they can't even make a proper game for the PC... -
Replace M107/AS50 with less effective russian equivalent
enforcer1975 replied to Xianyu's topic in DayZ Mod Suggestions
I'm for switching most guns with east bloc guns...only 1% of all spawns should be western weapons and only weapons with even rarer ammo that would have been used there in the SP campaign. -
A lock can't be broken that easily with your standard bullet, that myth has already been busted, most times it makes more sense nibbling the surrounding material instead. Reinforced steel door surrounded by a brick wall...tear the wall down. ---> A chain is as strong as it's weakest link.
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You already have difficulties wielding a long weapon inside narrow places like doors or corridors.
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You put too much thought into something that won't stop anyone in the end, you might stop one or two from getting your stuff but once the rumor spreads you will get a couple of well equipped visitors. Imagine we don't have to watch out like IRL when we try to break into a house in DayZ especially when the owner is logged off.. Nothing can resist explosives...
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Suggestion for Crossbow sights (and explosive arrows)
enforcer1975 replied to LeonsenPartisani's topic in DayZ Mod Suggestions
Did you watch too much Rambo or Sons of Guns...? -
1st/3rd Person Perspective, Immersion and Awareness.
enforcer1975 replied to [email protected]'s topic in DayZ Mod Suggestions
That's not the problem...most server hosts don't even know that they can change settings or even know how to set them up and accept them as they come from the provider. And if you don't want to be in the disadvantage you will have adapt to the same level in order to not be in the disadvantage all the time. What 3P players don't seem to see is that even if they use 3P in a fight they will also be in a disadvantage when someone sneaks upon them from the side using 3P to look along the walls. You can see clearly what's in front of you but a lot don't watch their flanks enough and wonder why that could happen... -
1st/3rd Person Perspective, Immersion and Awareness.
enforcer1975 replied to [email protected]'s topic in DayZ Mod Suggestions
This ray tracing restriction only looks like something work hacking away to me...no hiding stuff behind other stuff which you can attempt to remove anytime when hacking is highly possible ( and no game ist unhackable, it just needs time and the countermeasure afterwards ). Either you see it or you don't which brings us to the main problem with 3P in a competetive gameplay, it's not your usual MMO where it doesn't matter if you see an enemy first or not because the skill level and even you vision of your character is based upon his level and items he uses even if you get the first move all it's all depending on that in the end. Let's take WoT as an example where i watched a friend play it, you can be in plain sight and the enemy won't detect you because you tank has a greater visual range due to better optics or you don't detect an enemy because you haven't seen him yet or you see an enemy you don't have a LOS to because one of your teammates sees him etc. That's not the game this is supposed to be. 3P is not a problem in SP... -
...beltfed AS50 TWS SAW
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1st/3rd Person Perspective, Immersion and Awareness.
enforcer1975 replied to [email protected]'s topic in DayZ Mod Suggestions
Even before TrackIR i was full aware of where my limbs were, actually you don't really have to be that aware because you can't trip anyways. And if you want to look if you have a hard on just use free look for a second. With TrackIR my behaviour didn't really change other than i don't use an extra finger for looking around since i'm using my own head to scan for threats. Actually looking around you with or without gadgets is more immersive than using 3P since at least i don't get a feel of my body unless i am "inside". Quite the same as driiving, If i had to use a camera that's attached behind my car IRL i would run into everything, even in game i can maneuver better when in the car and even inside an armored vehicle. Needing help when maneuvering a vehicle where you have blind spots adds to the realism of it and of course having blind spots in vehicles is only natural. The explanation about having a feel for your body from BIS when in 3P is pathetic imo because you don't need the feeling when you can actually see it and you never develop the feeling of immersion that way. -
The Day/Night cycle solution + ability to skip Day/Night
enforcer1975 replied to TheG4Gaming's topic in DayZ Mod Suggestions
If you are afraid of the dark this isn't a game for you... -
The SA doesn't need mods...maybe some sound and effects mods but no mods that allow the player to change the surroundings to his/her advantage.
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How come games that are made for pvp don't have them? Of course you can increase the fov up to 85° in CoD if i remember right but you can also increase it in ArmA...
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Don't overestimate the laser sight, it's pretty difficult to see during a bright day and it can work both ways at night...the current IR laser sights are only of use if you have nv goggles and only good enough until you find an opponent with nv goggles. They told about adding an aiming device for it...
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And how could you possible hear something that isn't even moving like a tent or vehicle beeing hidden next to a tree? The dots are kind of an excuse from BIS because they don't know that you can increase your fov manually.
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Where do you get the resources???
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Quite not completely random, if you run you hear them pretty clear, if you walk slow you just hear the footsteps on whatever ground they are stepping on.
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The engine only shows objects the that would be in the users natural fov but you shouldn't be helped because you are too blind to see or just plain lazy to look around and scan your area carefully. A lot of players ran past me and i didn't even have camo on, i even stalked a player who might have detected my presence due to said dot but i hid faster than he could turn so in the end if you just look around arcade style the dots won't help you at all.
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Prolly just some rumor because someone can't stand the rifle. It still uses the same ammo as the M4 / M16. As long as it uses the same ammo class all weapons using that ammo class will do the same damage, the only difference will be the precision of each rifle over distance. Normally shorter barreled rifles are less effective at greater ranges but i don't think they have that feature in the game, it would be fine though because it would make sense to use a full length rifle instead of a carbine if you intend to shoot over distances that exceed the effective range of the carbine ( barrel length does matter for those who think otherwise as well as using a shorter rifle in cqb situations )