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Everything posted by enforcer1975
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Lock player characters to a server for a set time period
enforcer1975 replied to seannybgoode's topic in DayZ Mod Suggestions
DayZ is not a clan vs. clan game anyway. If you want to compete play ArmA ESL or something. -
Could we have servers that don't respawn loot?
enforcer1975 replied to Iain365's topic in DayZ Mod Suggestions
Would be great kind of a battle royal à la Btooom! At least you have a reason to KoS but i don't think this is a type of game for those pussies bullying and killing freshspawns because they could be a potential victim. -
Did you use the search function because this idea has been posted like years ago already and afaik already twice this week...
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That's not much considering there are already like this many AR variants... And the perfect gun for maiming your enemies...
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Let's hope this becomes a feature...hopping adieu.
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Oh yeah sure...hopping from NWAF to NWAF and looting while beeing immune...how about trying to log in in a remote location like let's say...Skalka?
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I think the cause of death is chronic hoppitis...
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Crying alpha alpha is getting old, use your brain and at least give a decent explanation...they just never bothered doing it themselves they let the community solve that problem f.e. JSRS
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Hands / Punching being the best weapon in the game WTF?
enforcer1975 replied to screwloose45's topic in DayZ Mod Suggestions
Fists compared to guns are closer to reality because you can be knocked out unlike with gunshot wounds where you stand up put a band aid to plug the hole and carry on like nothing happened. -
Well that firearm has been there but who say that in the Chernarus history Germany invaded Chernarussia? From what i see it must have been the Americans since you have a ton of M4, M14, Mk48 and DMRs. So it's only logical to see a ton of 1911s. BTT: tbh a lot of firearms were spread over the entire globe but if you take the time into account when they were spread how many could have been left and how many are still in working condition? A lot of those trophies were kept in lockers or wherever asan "heirloom" and almost never taken out. And it doesn't automatically mean they have a stash of ammo with them and very old ammo goes really bad if unattended or stored in the wrong way. A workbuddy has a bucket of ammo for his AK stored abroad he said he has to clean the casings before he could think of using them due to the corrosion.
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Is it safe to max drink from ponds?
enforcer1975 replied to crazyandlazy's topic in General Discussion
IRL the water has to be really contaminated to make you sick. If it's close to the quality of tap water why should you get sick in fact tap water is still pretty contaminated. I hope they consider this when they make final tweaks and not like you get sick when you drink from a water pump in the mod almost every time in my case. -
Good thoughts...not completely removing wiggling completely when using hold breath should do the job.
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There has to be a certain tolerance so players can adjust the brightness depending on their monitor. Thee has to be a system that only let's you set it up in a difficult fashion ( adjust > restart ) rather than on the fly to preven gamma abuse. Sorry to tell you but the flashlight problem has been known since OFP and i doubt it will be fixed in the next ten years either..at least not by BIS. The ambient light can be done in a very simple way ( trick ) but seeing the devs add needless or half baked features i doubt anyone would read this and add it immediately. There will always be pussies that have to play on day servers although every player has the same problems to deal with on night time server. Yeah nobody wants to use the flashlight because of the problem mentioned above the fact is they don't want to use the flashlight because of the KoSers. It just came to mind that admins setting to 24/7 day also disobey the rules the same as admins "forcing" PVE on their servers but that doesn't seem to bother anyone does it...don't answer with "BUT BUT..." It's the same.
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They should be able to grab you and inflict very high damage until you manage to kill them, if you are surrounded by them...good luck. Atm you just run around them or even fool them by standing in front of them and waiting for the animation to start because the damage will be calculated afterwards if you are still standing there. And of course the path finding is horrible but a thing they won't change in the mod unless some modders make their own zombie AI.
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[STANDALONE] Lower the crouch running speed value
enforcer1975 replied to motoforumist's topic in DayZ Mod Suggestions
Oh yeah i want to see you with a typical pvp backpack moving in that stance for hours. -
Double Barrel Shotgun in DayZ?
enforcer1975 replied to Lupatchi's topic in DayZ Mod General Discussion
Well i think they should just keep them out since 99% will use "sniper rifles" or M4s anyway because i don't think they can control the "rarity" problem when farming is still possible. The remaining 1% are the victims who don't get anything but the projectiles. -
Suggestion - Board up existing houses
enforcer1975 replied to Mullucka's topic in General Discussion
Good idea but those buildings would be the primary target for players once they are found. But first they have to be sure the zeds don't glitch through placed items. -
Well if you go by that you can delete almost every part of Chernarus except the coastline and some frequently used roads leading to Stary/Novy/NWAF and Berezino/NAF
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Died 4 times already and I keep spawning in the same place...
enforcer1975 replied to onx93's topic in General Discussion
Wow get's the best spawn point and still complains... -
Even a cornered player having one last round and given the choice to either shoot the zed in front of him and save his live or shoot the newspawn/seasoned survivor passing by 1km away guess on what the player would waste it on? The abundancy of things in the game especially with loot farming possible you don't have to watch over your supplies. They could bind loot spawn to the average player gear on the server. The more gear the player base own the less likely they are going to find anything else, let's call it saturation.
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The best idea against server hopping
enforcer1975 replied to thomas28's topic in DayZ Mod Suggestions
Having one character per server is the only way out of the misery called farming/combat logging/hopping and normally a player only sticks to a certain amount of servers. I f.e. never liked to hop from server to server unlike a few of my former group who lost their gear on a regular basis every time they server hopped ( they came back with less ) instead of staying on the server we found out to be fairly safe because there were few to no hackers. That was before the time KoSing became a habit. -
Random hidden strengths and weaknesses on every spawn
enforcer1975 replied to Hakiki's topic in Suggestions
I turn green when i'm angry... -
They should just keep the grass layer that's supposed to cover you in a distance they just have to tweak it more. And people have to understand the mechanics, even if you lay down in a grassy field with a ghillie it won't make you invisible if you are as high or higher than the grass and of course if you have the wrong color compared to the background. IRL objects that stick out tend to attract the human eye.
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wanna make it a real MMO? devs read this.
enforcer1975 replied to VuRaL's topic in DayZ Mod Suggestions
Yeah make it like the MMOs where you press 1-9 for combos and don't have to aim maybe then KoSers lose their interest and turn to another game. -
Yay once again another thought about destroying things rather than using things for the 99 other more peaceful purposes. And OP try to do some homework before making suggestions...above is one reason. And don't play too much GTA...next come the idea of having to shoot the tank cover to detonate a vehicle US action film style with atomic fireball hand grenades and bullets sending people flying meters when hit.