Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3739 -
Joined
-
Last visited
Everything posted by enforcer1975
-
Basic Terrain changes to NWAF in SA
enforcer1975 replied to sneekygreenman's topic in DayZ Mod Suggestions
Oh why do i always read "I want more military loot" in this sentence...or am i just paranoid? -
As long as the Carrier is "parked" 10km away from the coast so you can actually only reach it by boat or plane and the defense system is turned on so nobody gets on or off the ship and as soon as someone teleports onto the ship the reactor will explode i'm fine with that. We already have enough military loot on land, no need to add more... Actually on second thought it would be a good idea since all the non sense pk and griefers would be there and not bother the "survivors".
-
NO?
-
For the millionth time magazines are NOT clips!
enforcer1975 replied to DJKhaled's topic in New Player Discussion
And one of those is to be unloaded into other players... -
Don't let the GHz confuse you...it's still "only" a dual core. i5s already have a difficult time making the game work, my buddy has a laptop with an i5 ( 3GHzish ) with a 600 series GPU and 6 GB RAM and he can only play it at high ( most settings ) without having significant framedrop. But also a server can make a client PC have a lot of performance issues if it doesn't run well. I joined the russkie server today and had low fps in some locations it gave me headaches, the day before it wasn't a problem.
-
Dont remove Ghillie suits, Make them Burn! ;)
enforcer1975 replied to Serious Stan's topic in DayZ Mod Suggestions
I want incendiary ammo...mybe that will work. -
Will my computer run DayZ well?
enforcer1975 replied to TheCandyMan (DayZ)'s topic in New Player Discussion
I could barely run ArmA 1 on high and that PC i had then had a bit better hardware than what you posted... -
Bad animations...because the dummy had a stick up it's ass it couldn't move while doing the throw animation.
-
How to effectively remove waypoints.
enforcer1975 replied to codeakira's topic in Mod Servers & Private Hives
Which waypoints do you mean? The ones you put on the map yourself or for a server? You would find second in the server.cfg if i remember correct. -
From the price range i would sayz barely medium settings...the 610 is in fact an older 500 series GPU, they are renaming them to make them appear more modern. CPU wise i would take at least an i5 or something similar from the AMD side. With the experience i have i wouldn't buy it, you would pay more than twice because you get that for cheap and need more stuff because it runs awful. Get hold of at least 1,5-2x the money and buy something better. SA might need more power than the mod and maybe you would want to play better games with that.
-
Still need time to get it ready... have some bullets in the meantime...
-
Will we be able to play user created maps in the standalone?
enforcer1975 replied to Rick the Survivor's topic in DayZ Mod General Discussion
Chernarus has the best balance imo...way too many military loot sites in the other maps which looks more like wasteland than a zombie survival game...the only parts missing are the props - the Zs. -
You can't sneak behind someone if 3rd person is on.
-
Trust me anything that can make other players angry will draw idiots in who will spend their entire evening doing nothing than that. And it doesn't matter how rare an item is, the system as it works ( or actually doesn't work because stuff spawning at a 0,05% rate is still too common ) is not capable of keeping items rare.
-
Haha, nice counter :D Break it down and you won't be using it for a minute or two let alone even try to take it our when the bullets start flying... :P Even switching a weapon with another one on your shoulder will take some time, that thing is stuck to your back really tight if you don't want to lose it. You could still try a fast switch ( if they would code it ) and drop your first primary on the ground and hopefully don't have to move and leave it there.
-
Real Life Cash for killing - Bounties?
enforcer1975 replied to Izziee's topic in DayZ Mod General Discussion
This is no bounty hunting game and it supports senseless killing which isn't an intended part of the game. In a survival environment very few people will actually seek a fight to participate in if they have the choice... -
There are ammo boxes for vehicles...but i hope they remove armed vehicles and add unarmed ones instead.
-
That was just an example. Normally it's just scroll and it pops up in your hand..quite fast ;) If there were bag that holds a rifle it would be a gunbag and not a backpack. Even if it's a submachine gun it still needs a lot of space which you don't have if you want to carry supplies.
-
How about this as a reward. You survive the day??
-
Weight is already in the game, they just didn't bother to activate it ( maybe because of some deals they made with the military ) as well as wind which will also hopefully be in the game. A.C.E. introduced a weight system ages ago where fans didn't even think of wanting an ArmA 2 title. Dropping your backpack which holds 90% of ones weight ( AS 50 TWS and 12 mags ~ 70kg lol jk ) in most cases would suffice?
-
Zombie aggro should initiate the "combat timer"
enforcer1975 replied to sobieski12's topic in DayZ Mod Suggestions
You should always stay in combat but in exchange you should have tons of safezones to log out, near houses outside towns. -
If they have a weight system in SA you will have an automatic "stamina boost" if you drop everything.
-
Exactly...if anything it would kill you due to overdose. Even Vets are afraid they might have chosen the wrong dose to immobilize an animal because it's difficult to judge weight by size.
-
Too many action menus can confuse a player...nothing is more annoying than having *scroll* switch to xxx eat drink take xxx take xxx give xxx get into jump out left jump out right duck prone to choose from and you execute the wrong action in panic and get shot because you can't abort it...
-
Yes but not like a pack of wolves but rather than a pack or human players trying to play coop against AI ( trying to get the most kills but dying in the process of beeing an egoist :) )