SSG Izo
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Everything posted by SSG Izo
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How many people have you converted?
SSG Izo replied to Mugen (DayZ)'s topic in DayZ Mod General Discussion
So far, I've infected 7 that doesn't play in my clan. -
Never change anything concerning weapon performance based on how much humanity a player has or dont have, a bullet should always have the same effect. Kevlar/ body armour, sure. Angel/devilskin, no.
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So cars saves like characters in the database but like tents are saved on specific servers?
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One change that could make this mod soooo mcuh better
SSG Izo replied to flacracker's topic in DayZ Mod Suggestions
Unless you want a wider variety of Gucci guns and steady supply of ammunition for those guns, there is really no point leaving the bigger cities. I rarely go back south, and if i spawn i leg it up north again. The southern coast is like the wild west without sheriffs, people killing each other for canned beans and makarov mags. -
PK, PvP and how to encourage ppl to work in goups.
SSG Izo replied to SEM (DayZ)'s topic in DayZ Mod Suggestions
There is nothing random about weapons in Arma. If you are a good shot and use 7.62 you SHOULD kill another player before he reacts. This mod doesnt need the "Everybody gets a fair chance, even if you are a bad player" that most FPS's have. If you get ambushed, my opinion is that one didnt pay enough attention to his surroundings/wasnt cautious enough. You already have a revive feature, Epi pen for someone that is unconscious. I dont want defibrillator style reviving a la BF3. I am all for new tools/features that promotes teamwork, just that BF style reviving isnt one of those features. -
I think we need some kind of system that reveals the identity of ones killer. I dont want a "kill feed" somewhere on the screen where it says player X killed player Y. I think a notification either when i respawn or when the killing actually took place could be an idea. The main reason i want it is so we can try to sort out who's hopping servers, or find out what nickname hackers ect have. As an example, a few nights ago everyone on an EU server got teleported to Elektro where they got gunned down. If we could have identified the killers, most likely we would have found the hackers. I know the whole concept is opening a whole new can or worms, like. "You shouldnt be able to identify me when i sniped you from 500m+" As im wrapping up this post im still not sure that i even like the idea myself, but im throwing it out there to be scrutinized/discussed.
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As far as i can tell, the camp in Stary was removed with 1.5.1. That was the only other viable option to get Gucci-guns and ammo apart from the airfields, now the attention is yet again airfield camping. Had the Stary military camp been located in the middle of the map, it would have been an excellent way to get people to stop hugging the airfields. If the loot spawned once, and only reset at server restart, the amount of Pking will skyrocket. "Well, im not gonna find any loot since its 12h+ since server restarted, might as well shoot any player i see on sight" That doesnt have to be a bad thing, but from my point of view, it is. I do agree that food/drinks are too easy to find, but we've all had situations when we are desperate for food, checking village after village for any form of nutrition (Canned beans included but no preferred).
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There is no nuclear power plant in Chernarus, and as far as im concerned, unless the zombie apocalypse followed a nuclear war, radiation really doesnt belong in DayZ.
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I think the issue isnt with people being afk ingame, but idling in the lobby. Some people use it to "reserve" their slot on the server when they go afk for longer periods of time. There is a difference between lobby and ingame, lobby idling should have a timed kick.
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This is why i think we need a notification on who you got killed by. Its should by no means be a "kill feed", it would just be a notification that the victim can see.. and if he so pleases, share with the rest of the server.
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Change Starter Pistol Back To Revolver
SSG Izo replied to cordleztoaster's topic in DayZ Mod Suggestions
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Latency matters less in Arma than other FPS's, so jumping between US and EU servers is viable. Dont like the current lighting conditions? hop on another server :) I prefer the long cycles, and i frequent servers with 100+ ping without any issues.
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Zombies: why they are silly and unbalanced
SSG Izo replied to Muffinman840's topic in DayZ Mod General Discussion
Zombies are fine just as they are right now. If you run in a straight line with zombies chasing you, there is no way they can harm you. If you alternate between running and backpedaling you can shoot zombies as they try to attack you. If you have alot of Z's chasing you, keep running until you find a barn or supermarket and let the turkey shoot begin. If you manage to get more Z's after you than you can handle, you are not playing smart enough. The only time i fear zombies is if i get caught in the open whilst having bigger threats to worry about, like not shooting to alert other players ect. The only thing that i agree with is that you shouldnt get one hit TKO'd by a Z if you're at full blood. Other than that, in my opinion they should make the zombies harder. -
Head bob in options lowers the shakyness according to your preference. I for one wont play on any server with spacebar spotting or third person.
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My thoughts, PvP is an essential part of the mod. However, there is a difference between entertaining and none entertaining PvP. If someone says to me, "hey.. you guy at X doing Y i've got you in my scope, put drop your gear on the ground and move south or i'll shoot you" Then im perfectly fine with it. Shot by a canned bean killer fresh out of elektro thinking he's playing sniper elite with his newly looted CZ 550 without any communication or interaction beforehand, its not as much fun. I have no problem getting killed or killing for that matter if there is some kind of RP or communication involved, randomly killing for the sake of killing just doesnt seem like fun for me.
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In one of the barracks in the NW airfield at one of the "spawn places" i saw an m107 TWS with 2 m107 magazines on the floor. That was last night, and as far as i can see it had spawned there. Edit. I dont know if its been removed and reinstated into the loot table, or if it is kind of bug that they are still spawning. The one we have came from a tent on the Russian server.
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Like i said in the group photo thread, it was found on the Russian server some days ago in a tent. I will have to check with the player who has it, or better still have him post here about the specifics on when and where he found it. I also saw a m107 TWS spawned as loot just last night, cant remember what server but i believe it was EU1 or 2. Found a "non TWS" m107 myself spawned as loot a couple of hours ago on EU2. On another note, the TWS version should be removed. It doesnt really "belong" in this mod, coupled with a range finder and you can kill anyone within 1500m in any light conditions if you are a decent shot.
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This was yesterday, and i belive he found the M107 TWS in a tent on the russian server 3 days ago or something.
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No, playing as a zombie doesnt belong in this mod.
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Ah, ACRE.. The best thing ever created for Arma 2 (DayZ shares the 2nd place with ACE) My clan have been Beta-testers for ACRE for a long time, and i can see alot of problems arising with the incorporation of it. For example everyone has to have the same version of ACRE and the same version of Teamspeak for it to work properly. Also, having some players on a server using ACRE whilst others dont will lead to confusion when trying to communicate ingame. So the solution would be to force the use of it on the servers. Now take the amount of players new to ACRE that would be forced to install a rather unique mod alongside a voicecom they might not be accustomed to, well you get my point. ACRE on public servers rarely works, and by rarely im mean i've never actually seen it work on public servers once. Dont get me wrong, I love ACRE to bits, but with the amount of players i'd be surprised to ever see a public DayZ server with everyone on the server using ACRE.