Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
billyangstadt
Members-
Content Count
480 -
Joined
-
Last visited
Everything posted by billyangstadt
-
Well, until an ELE happens where we have records, it's all going to be a matter of opinion. We don't know what society in this area would be like. This may have been the largest suburban and rural area in the region. Everyone, residents aside, could have migrated to Chernarus for it's resources, and durable goods can also be a form of consumable. (I.E. ammo being used) You're never going to create an accurate parallel to what would happen in the real world, because we're not there. We have the luxury of logging off when we get tired and going to bed...or just sitting out the next few days to play Rocket League..these are not luxuries the Post-apoc world would have. I am excited for persistence to come back as I feel most of the player base will hoard if given the opportunity. The thrill of the mod to me was searching the wooded areas for camps. I do like this topic, though. I do look forward to see what others' opinions are.
-
The reason for the scarcity is that we're playing months after the outbreak, not days. Food has spoiled and ammunition has since been looted or destroyed.
-
I would love to see a map with varying altitudes and weather for those areas. We already kind of have the temperature mechanics in place, now we just need the map! I absolutely loved Namalsk for the cold weather reason, but I'd love to see a map where you don't have to pick the map based on the weather you want. One where the north is blanketed in snow and the south is scorching hot (yes, I realize that this conflicts with the solstice). One where we can see mountains, and even scale them to various points of interest, or make a long trek south and end up looting a run down beach town. Frosty Pines on the ISS map was very different to see, I just loved the feel seeing the run down ski lifts against the snow covered mountain. This is what I'd love to see. That, and a map more current. I love DayZ, but the 1945 vibe just doesn't do it for me. Something where there's a large city, but plenty of rural are for those to setup camp or do small town looting and live off of the land. Not endorsing the game at all, but I also loved Boulder City. It looked so modern. Yes, I'm aware that the game was not very good. I'm just using it as an example.
-
Yea, well imagine hitting 40 hours before Thursday and working Saturday and half day on Sunday...all while having kids. Trust me, getting 30 minutes to yourself to play is hard to come by. Enjoy it while you can.
-
Don't allow players to host public servers
billyangstadt replied to Sperglord's topic in Suggestions
That and with persistence coming back players can have massive camp as their global GI essentially safe. -
Will there be more or less weapon related loot in next patch?
billyangstadt replied to Shiva_O's topic in General Discussion
Don't play stable,and yes it will be better. The hardcore pvpers are up in arms and threatening to quit next patch because the CLE is doing its job. -
One thing I did love about infestation was how the map went from lakeside beaches up to a mountainous area with a ski resort, cold weather, etc. really hope we could get a map like that. Not have to pick one or the other. (Cherno or namalsk) Taviana kind of tried, but the mountain was just that. Had no points of interest and no threats from elements
-
What are you looking forward to most with 0.58 stable?
billyangstadt posted a topic in General Discussion
For me, it's two things: The grind and working persistence. I can't wait for weapons and ammo to be rare, and canned food be scarce. I can't wait until you're eventually forced to live off of the land because all canned food will be depleted. I'm also really looking forward to persistence to set up camp. What I'm not looking forward to are the large amounts of threads claiming loot is broken because they can no longer gear up on the coast and characters will take time to get the kit you want. How about you? What has you counting the days until the patch? -
People are already crying that loot is broken. I'm watching a streamer now who's complaining about it, yet he looted starry and Novi and looted a total of 10 houses. When you pattern yourself to the same houses , you're gunna have a bad time.
-
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
Because the game was made to be one way, harsh They're not here to cater to everyone. They're going to make it the way it's meant too, but they know there are people that want all out war..that's why they're opening up modding,and the generalization of "people want this" comes from actual people on this forum. -
Playing the hero is fun for me. What I'll do is if I see someone looting, I'll follow them and track them, but keep distance. Alot of the time it will end in nothing, but if I see them engage someone else, I'll take them out. The thrill of having someone in your scope and the power to take their life, but hold off until you see the man they really are.
-
As the title reads, just like a blood type, we should be assigned a size when we spawn in. "Yes!!! Gorka pants" "damn they're small, and I'm a large" "Smersh vest hype!!!" "Ah, medium and I'm an xl" also, if you're wearing gear that's too big, you'll drop items from it as it swings around. See the idea? It doesn't make a ton of sense that everything found always fits.
-
I'm having an absolute blast
-
Why is the amount I can look up limited?
billyangstadt replied to WilliamTheConqueror's topic in General Discussion
Hi -
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
LOL, as if making weapons more rare will kill the player base. More players left during this last patch, which is why you see so many threads about "is it safe to come back yet". There will be plenty of military style overwatch servers for you to join when modding comes out. For now, they're going to focus on what they think DayZ should be and what their vision has always been, a cruel/harsh world. Not one where you can have full military load outs in 30 minutes. Just like in life, if you want something...work at it and hope for a little luck. People want a true survival game, there are dozens of loot up quick and kill games out there, yet everyone ends up back here. If anything, the last 2 patches killed player population, despite how you like it. -
Difference between standalone and mod?
billyangstadt replied to hansanitizer's topic in General Discussion
It's on par with major game studios putting out popular titles. Completely developing a game can take an average of 5 years based on stats, thats with studios who have quadruple the budget and staff. -
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
Ok,make loot spawn once for the life of the server. How long do you think that would last? -
It's the hermit life for me. I enjoy hunting, fishing, living off of the land whilst surviving the elements. You can keep your run and gun PVP, but until you take DayZ for everything that it's supposed to be, you'll always get bored! First Image: I was cold, injured and on the edge of death. Thankfully I crafted a bow drill, splint, and was able to wait out the storm Second Image: The storm is rolling in as you can see by the dark clouds slowely covering the sky, I'll be collecting all of the rainwater I can before I continue my journey to the far North West to set up camp. Third Image: I just love the detail of the rain water puddling up on the roof while the rain created ripples in the puddles. So detailed and beautiful.
-
I have some more to upload tonight to show just how beautiful this game is.
-
Difference between standalone and mod?
billyangstadt replied to hansanitizer's topic in General Discussion
Here's the thing, dude. The majority of people on this forum are here to talk shit about the game as they as not happy it's not fully militarized. The DayZ mod was awesome, but it's running on a game that's 6 years old and has a janky system. There are a ton of mods out there, most of which go against the premise of DayZ. They're fully militarized PVP with tanks and stinger missiles. The next patch coming this week will give you a real sense of what DayZ is going to be. Guns will be harder to aquire, and PVE aspects are re-implemented. I loved the mod and I love the SA, no reason to pick one or the other. -
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
DayZ is up to 4 million copies as of Jan 2015, and climbing. In my opinion, there are more people that want the game to be as realistic as possible than there are who want a shooter. Remember the people who claimed H1Z1 was going to be the end of DayZ, well, they're right back here. They can threaten to leave and quit all they want, they always end up back here threatining to quit every patch that limits their run N gun gameplay. As if them threatening to quit is going to push a hotfix from the devs, "OMG please don't leave, we're sorry!" -
I for one am torn on the modding issue. I absolutely love the idea of a new map with differing temperatures. Think Namalsk meets Chernarus. Then, I remember the days of the mod where the community was divided so many times with each new mod that came out. I'm not looking forward to servers with 5-6 people in them on a new 270Km2 map. I for one will be hosting my own server. One where canned food is near non-existent, one where animal spawns are slightly increased and you're forced to live on the land. One where weather harshness and sickness will be increased. Chances are survival are based on how you value your life. No more sprinting for 30 minutes in the rain to get to a city.
-
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
They're not going to "lose their game" because that's the game they intended to make, the game you bought and knew that's the direction it was heading. Just wait until they implement soft skills, and every character life gets wiped when you die. People who spent 5-6 days on a toon and have some skills built on him will be alot less reluctant to rush the airfield or spray and pray around corners. Even if the game dies down to 1000 people per night playing, good...quality over quantity. Life should be valued in this game, not just another medium to get a gun and go pew pew in Elektro. -
What are you looking forward to most with 0.58 stable?
billyangstadt replied to billyangstadt's topic in General Discussion
Why not play the other 10 "survival" games put there if all you want are quick gunfights? H1z1, ISS, hell..even Breaking Point are all geared to that playstyle.You're going to have a bad time in 0.58 I just pray the devs realize that the silent majority love having to scavenge and that forums usually only consist of negativity. It's kinda like looking at reviews for a product, the only people that ever review are those who had a bad experience. -
How many people use Experimental to actually test and report bugs
billyangstadt posted a topic in General Discussion
It seems consistent that alot of the player base carry over their style of play from stable, and stick to it the entire patch without variations. In my opinion, teamwork and exploring new mechanics are what experimental should be. The entire "alpha" phase is supposed to be testing, I get it, but the experimental branches should especially be played in a way to discover new bugs. I've found and reported 2 new bugs recently just by going "out of the norm" of my gameplay. That brings up another question. How many people actually report the bugs they find? Or do you just continue on assuming someone else has or will without confirming? If no, what's the reason? Is the process to lengthy?