billyangstadt
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Everything posted by billyangstadt
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weapons with attachments taking up more room
billyangstadt replied to billyangstadt's topic in Suggestions
If any component adds to the length or the height, it should reflect that in the inventory management. -
Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
So glad we're getting .58 tomorrow night! -
I'm not attached at all, but if persistence is still an issue, it could act as a "heads up" to the devs, seeing as how I'm not seeing anything on the tracker.
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Are there persistence wipes on updates? Because sometimes I'll log in and my barrel will be there (after a few days), then I'll log in after an update a few hours later and it's gone. It's happened twice now. Now, someone could have found my camp, but literally everything was gone both times, and only a few hours after another exp push.
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Player running speed. Dev response appreciated.
billyangstadt replied to 97ADU Doug's topic in General Discussion
Sounds like the game I bought and have been wanting. You should have a low chance of survival. Having a character alive a few hours should be celebrated -
It looks cool, but for the sake of persistence and camps, we need to relax on cluttering the map. As is, the densely wooded areas and large open fields are shrinking with every addition. We need open land to give the rural feel. If I can look in either direction and see a town or village, it's becoming cluttered.
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Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
Everything in the debug fields gets wiped. I remember back in the mod days, people would park their vehicles 10km into the debug so no one would find it. -
Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
I personally wish the map was a bit bigger myself, but with the introduction of barrels, it is very possible to hide your stash next to a tree near one of the small towns up North. When modding comes, hopefully we'll have a larger map with more rural area. -
DayZ Vehicles (first implementation)
billyangstadt replied to eugenharton's topic in News & Announcements
These are a product of the Take on Heli engine. -
It's a great spawn IMO
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Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
That's how I determine where I set up camp. I keep it very small (no more than a barrel or 2), and I'll, based on probability, figure out the routes that are the least traveled between points of interest. So far, my barrel with an AK has not been touched in a full server for 3 days. -
Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
Trust me, Stink. My favorite activity in DayZ is to look for and loot camps. Yet, there comes a point where it loses it's flare because you're shooting fish in a barrel. -
I'm there with ya. I started this one a few weeks ago http://forums.dayzgame.com/index.php?/topic/227690-dayz-really-needs-more-trash-loot/
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Yes.
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I agree to a point. It seemed like they had the loot near perfect, then decided to tweak it again..now I'm passing by AK's because I already have 2.
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Let's pray for a stable push today!!
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It looks great for a console. Not a fan of the health bar. You shouldn't be able to know exactly where your health level is. Otherwise, I think it would fit on the console port.
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We already have shovels :) This is seriously my favorite way to store items in h1z1. Just a small handful of items.
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Scopes right now are way too common, imo. I'll usually always find either a PU scope or Hunting scope whenever I visit the deer feeder building or deer stand.
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I place improvised fish traps
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I'm on a hunger strike until the new stable branch is released.
billyangstadt posted a topic in General Discussion
Do you want that on your conscience, Hicks? -
Just bumping this.
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I actually like this. You're not supposed to know where everything will be when you need it. Animals migrate and travel.
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I've never understood this. If you're going to rob me down to a fresh spawn again, im going to try and kill you. I literally have nothing to lose. Atleast then you may ruin some of my gear