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billyangstadt
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Everything posted by billyangstadt
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Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
So glad we're getting .58 tomorrow night! -
Player running speed. Dev response appreciated.
billyangstadt replied to 97ADU Doug's topic in General Discussion
Sounds like the game I bought and have been wanting. You should have a low chance of survival. Having a character alive a few hours should be celebrated -
It looks cool, but for the sake of persistence and camps, we need to relax on cluttering the map. As is, the densely wooded areas and large open fields are shrinking with every addition. We need open land to give the rural feel. If I can look in either direction and see a town or village, it's becoming cluttered.
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Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
Everything in the debug fields gets wiped. I remember back in the mod days, people would park their vehicles 10km into the debug so no one would find it. -
Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
I personally wish the map was a bit bigger myself, but with the introduction of barrels, it is very possible to hide your stash next to a tree near one of the small towns up North. When modding comes, hopefully we'll have a larger map with more rural area. -
DayZ Vehicles (first implementation)
billyangstadt replied to eugenharton's topic in News & Announcements
These are a product of the Take on Heli engine. -
It's a great spawn IMO
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Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
That's how I determine where I set up camp. I keep it very small (no more than a barrel or 2), and I'll, based on probability, figure out the routes that are the least traveled between points of interest. So far, my barrel with an AK has not been touched in a full server for 3 days. -
Let me save you a headache and tell you where to NOT setup camp
billyangstadt replied to billyangstadt's topic in General Discussion
Trust me, Stink. My favorite activity in DayZ is to look for and loot camps. Yet, there comes a point where it loses it's flare because you're shooting fish in a barrel. -
I'm there with ya. I started this one a few weeks ago http://forums.dayzgame.com/index.php?/topic/227690-dayz-really-needs-more-trash-loot/
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Yes.
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It looks great for a console. Not a fan of the health bar. You shouldn't be able to know exactly where your health level is. Otherwise, I think it would fit on the console port.
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We already have shovels :) This is seriously my favorite way to store items in h1z1. Just a small handful of items.
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I place improvised fish traps
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I'm on a hunger strike until the new stable branch is released.
billyangstadt posted a topic in General Discussion
Do you want that on your conscience, Hicks? -
Just bumping this.
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I actually like this. You're not supposed to know where everything will be when you need it. Animals migrate and travel.
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I've never understood this. If you're going to rob me down to a fresh spawn again, im going to try and kill you. I literally have nothing to lose. Atleast then you may ruin some of my gear
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Try running windowed and see
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I think you'd need a carpentry skill to do so in game. Maybe that comes with soft skills. Lord knows I could never build anything like that, but I can fix any car. Skills will encourage teamwork especially if you need a mechanical aptitude to fix a car, but you're not a mechanic
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I'm on a hunger strike until the new stable branch is released.
billyangstadt replied to billyangstadt's topic in General Discussion
"Im starving" "I am dead" -
Remove the Vicinity "panel" in the future.
billyangstadt replied to adriel0000's topic in Suggestions
I'd love to see this, would give the ability to miss loot. Tired of seeing people run around the heli crashes with tab open. -
Maybe the patches simulate this. 57 has tons of weapons (outbreak) and zombies..58 has weapons being less common and zeds are gone. Obviously kidding.
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Now, I completely disagree with 100 person servers. This map does have enough points of interest and is far too small in my opinion. As is, your camp is found within a day on a 40 pop, double that plus 20 and there will be no use to even try and establish yourself. I think 50 is perfect given the scenario were in.