billyangstadt
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Everything posted by billyangstadt
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Why does this game have so many idiots?
billyangstadt replied to Kirvin's topic in DayZ Mod General Discussion
To be honest, it's a mod to a shooter. You'll have the run N gun newbies that just want to kill people. -
Unexpectedly logging in on the beach.
billyangstadt replied to Tomahawk (DayZ)'s topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=3191 -
It happened 5 minutes ago and once again on Sunday.
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I'm talking about characters that are saved respawning on the beach.
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Average life expectancy, really?
billyangstadt replied to liam.a.underwood@gmail.com's topic in DayZ Mod General Discussion
It probably plummeted during the update this weekend when everyone spawned back on the beach and was being mowed down. -
This point has been brought up a few times, but I can't find the thread. My latest character was recently killed by a bandit, all good. I spawned near Elecktro and within 20 minutes I had a 1911 with full ammo, A winchester, also full ammo, binoculars, knife, more food and drink than I'll ever need. Also, an Alice Pack full of extra clips, shells, food, and a flashlight. Although it's nice, I(personally), don't think it should be that easy to find ammo and food..regardless of how big the city is or not. With the ability to hunt for food, and refill canteens, all we would really need would be additional ammo. Right now, you can wander into a smaller town, and have enough ammo for a few days if need be.
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http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Looks like we're getting dogs. :D
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Hit ESC, there's a respawn option.
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PC Gamer article with features to come
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
I can't wait to see what this mod holds for the future, looks really promising! -
I don't have this problem.
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Dead characters should rise as loot carrying zombies
billyangstadt replied to sidneymcdanger's topic in DayZ Mod Suggestions
These zombies are not dead, they're just infected. This is why they can sprint. -
Does anyone know of US servers with inverse day/night?
billyangstadt replied to ABORT's topic in DayZ Mod General Discussion
Dallas 8 is on a day cycle late night, atleast for me. I also hear Virginia 7 runs inverse. -
DayZ to be included in next ARMA patch
billyangstadt replied to melbo's topic in DayZ Mod General Discussion
Wow, great news! -
Anyone agree?
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Ok, cool. Thanks.
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Vehicles saved in tents are for that server only.
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Melee Weapon Petition
billyangstadt replied to WildGunsTomcat's topic in DayZ Mod General Discussion
:exclamation: -
Melee Weapon Petition
billyangstadt replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I'm pretty sure there's an ARMA 2 mod out there with melee, can't remember the name though. People have talked about it in game. -
Not sure if this game supports internal bleeding. That could be it, though.
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Leaderboards are to blame, imo. Is there wasn't a stat with how many times you've murdered someone for the world to see, it may cut it down.
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Will DayZ cost money after Alpha?
billyangstadt replied to Spirit (DayZ)'s topic in DayZ Mod General Discussion
A one time purchase is more than OK for such hard work, however, I probably wouldn't participate any longer if it went subscription based or content became payware. -
Is it a glitch or how it's suppose to be within the game. Anytime I kill a zed with the xbow, the bolt is gone. Is it retrievable after a kill?
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I agree, some of us don't have the luxury of silenced weapons(yet), and this is our only alternative. I hope Rocket can tweak it so they're recoverable. Right now I can only spare 4 or 5, and it's really not worth carry the xbow if I can only use it 5 times. May aswell have a rifle. I'm not asking for the arrows to be infinite, where i can travel with one arrow. If there's a chance the arrow could break or become dull upon impact, fine. I just want there to be a chance it can be reused.
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Skurcey, Losing it isnt the problem, it's after killing a zed, you would think it would be lodged in it's body. The only time I have been able to recover is when it hits an object, not during a kill.
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anyone else having this issue? can it be fixed?