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billyangstadt
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Everything posted by billyangstadt
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Kinda curious as to what new gear menu interactions could be available. I can't think of anything off the top that's broken or can be added. We shall see. :D
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You need a hunting knife. Then a box of matches to start a fire and cook the meat.
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Ok, I thought so. I couldn't get it to work. Thanks. It would be awesome if somehow this could be tweaked. I find more Revolver ammo than I can carry, but I use a 1911. It's always bothered me that they're the same bullet, but the game assigns specfic boxes of the bullet as clips or Revolver ammo boxes. It's difficult(atleast for me), to find 1911 ammo. This would be an awesome fix, if possible.
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Good Evening, Has there been any announcement on what may be added or fixed in the new update? I realize we just got one, and I like that it's patched regulatory. Just wondering if Rocket or anyone has mentioned what could be in that patch whenever it may be. Thanks.
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Right now, you'd have to venture onto the NW airfield or a military zone to find any of the goodies. I just want a silenced fire arm (not a xbow), and it seems like the only way to acquire one would be to go into those zones. This means it will be very risky. I really couldn't care less about an AK47 or any of those weapons, a silenced handgun would be fine. I would just like to see these items spawned different places on the map..any disabled military vehicle on the map would have to capability to carry the equipment to keep the realism. Also, you don't need to say "The risk is part of it. If you're not willing to risk going into those zones, you don't deserve/want the weapon." I know this, but I see dead soldiers and disabled humvee's and tanks all over, they would have military gear in them (or could) Just a suggestion for those that don't want to hangout around bandit territories.
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That's a good idea, a bounty hunter skin. You can effectively kill bandits without becoming one yourself. You can also send a message telling them you will shoot on sight.
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This is getting a bit frustrating. For the second time this week I have spent alot of the day making my way North, only to log back in and find myself on the beach. I know it was something to do with the latest patch, is there any news on fixing it?
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This is just getting flat out aggravating now. For the THIRD time, in 4 days, I've logged in to spawn back on the beach. Twice I made my way north of the NW airfield, this time, I only traveled about 10 minutes expecting the same thing to happen, which it did. Again I ask, has there been any news on fixing this bug? It's a rather large one, seeing as how you can't even venture out knowing it's a waste of time. I know the database was reset, but I figured it was a one time thing.
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Why does this game have so many idiots?
billyangstadt replied to Kirvin's topic in DayZ Mod General Discussion
To be honest, it's a mod to a shooter. You'll have the run N gun newbies that just want to kill people. -
Unexpectedly logging in on the beach.
billyangstadt replied to Tomahawk (DayZ)'s topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=3191 -
It happened 5 minutes ago and once again on Sunday.
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I'm talking about characters that are saved respawning on the beach.
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Average life expectancy, really?
billyangstadt replied to [email protected]'s topic in DayZ Mod General Discussion
It probably plummeted during the update this weekend when everyone spawned back on the beach and was being mowed down. -
This point has been brought up a few times, but I can't find the thread. My latest character was recently killed by a bandit, all good. I spawned near Elecktro and within 20 minutes I had a 1911 with full ammo, A winchester, also full ammo, binoculars, knife, more food and drink than I'll ever need. Also, an Alice Pack full of extra clips, shells, food, and a flashlight. Although it's nice, I(personally), don't think it should be that easy to find ammo and food..regardless of how big the city is or not. With the ability to hunt for food, and refill canteens, all we would really need would be additional ammo. Right now, you can wander into a smaller town, and have enough ammo for a few days if need be.
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http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Looks like we're getting dogs. :D
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Hit ESC, there's a respawn option.
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PC Gamer article with features to come
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
I can't wait to see what this mod holds for the future, looks really promising! -
I don't have this problem.
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Dead characters should rise as loot carrying zombies
billyangstadt replied to sidneymcdanger's topic in DayZ Mod Suggestions
These zombies are not dead, they're just infected. This is why they can sprint. -
Does anyone know of US servers with inverse day/night?
billyangstadt replied to ABORT's topic in DayZ Mod General Discussion
Dallas 8 is on a day cycle late night, atleast for me. I also hear Virginia 7 runs inverse. -
DayZ to be included in next ARMA patch
billyangstadt replied to melbo's topic in DayZ Mod General Discussion
Wow, great news! -
Anyone agree?
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Ok, cool. Thanks.
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Vehicles saved in tents are for that server only.
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Melee Weapon Petition
billyangstadt replied to WildGunsTomcat's topic in DayZ Mod General Discussion
:exclamation: