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billyangstadt
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Everything posted by billyangstadt
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I don't think so. I've talked to several people after the update, that would be about 15-20 camp sites, and all are leveled. Seeing as how they've been there for months, I highly doubt anyone ran them over all at the same time. Plus, like I said, there's no way a vehicle would get to some of these sites...even an ATV would be risky.
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Why is the M14 so overlooked?
billyangstadt replied to Inception.'s topic in DayZ Mod General Discussion
It's by far my fave weapon. It's a one hit kill for me. -
I've searched and have not found any answers. I've read that it's out of control and figured it was an overreaction by someone attached to their gear, WRONG. I join a server..loot for a few hours...boom hacker kills everyone in server. A few hours later I join a different server, a few minutes goes by..Boom, everyone is teleported to an off map camp and killed. I join a third server a day later...a few minutes goes by again...boom...mass kill. I had no idea it was THIS bad, geesh.
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What's being done about the hacking?
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
Ok, thanks. Question, how would the standalone be any different? Isn't it using ARMA's code, which the hacks are algorithmed on? -
This, in my opinion would be a perfect setting for a Jurassic Park type mod. I know there's way too much going on, and coding would be extensive, but I can dream..right?
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This will just encourage people to spawn surf again.
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I'm still wondering how a GPS unit still receives data.
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I usually check these forums every other do or so, when I have time. It seems like everyday someone is complaining about the game going downhill, mainly because someone killed them. So you lost your gear, big deal, it's part of the game. You have no idea why that person killed you, it could have been for your gear, it could have been to piss you off...both fair reasons. The game turning into a deathmatch has made it a lot more fun for me, I'd much rather have it this way. I have to sneak around and be aware of my surroundings. I can't hang out in popular spots for long, I get in and get out. It adds so much more to the game. If everyone was a friendly, the mod would get boring fast. I personally love the direction the mod is headed, minus the hacking. Just a cool story, bro.
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Right now, fuel tanks have an infinite supply of fuel, and are extremely common. Fuel should be something rare to find, and a treat to do so. My proposal is having each tank have the ability to fill only a few jerry cans, and some tanks just being empty. That way, people who need fuel will have to search for it, instead of hitting one of the tanks which is always in sight.
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After finally getting into a server after a few months off, I see a message scroll across the middle of the screen that says "Fight club will start, get ready to kill" It spawned everyone in the server into a small room, what's up with that? Nothing in the server description did it say anything about that.
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Mini games in DayZ now?
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
I did, a few times over several servers. I'm in a treeless forest with no way to kill myself or respawn. -
Mini games in DayZ now?
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
Even better, I'm in the middle of a treeless wilderness with no way to kill myself. Great. Now what. -
My original steam account was global banned for whatever reason. I come back, create a new steam account..re-buy the game...Global ban. What gives?
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I was banned for picking up spawned weapons I assume. I bought the game again to play again, with a fresh cd-key, it was saying I was still banned, Anyway, i got it running.
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Using CZ550 Scope to Estimate Range
billyangstadt replied to jbchary's topic in DayZ Mod General Discussion
Easiest way to do so is in the reg or easy servers, just roll the mouse wheel and where you're aiming will give you the distance. Ex: House 4m -
Adding upon the heartbeat monitor - Solving the "kill everyone you see" problem
billyangstadt replied to [email protected]'s topic in DayZ Mod Suggestions
Why does everyone think that murders will drive people insane, if you're willing to kill someone on sight..murder may be the only thing keeping you sane. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
billyangstadt replied to PinkTaco24's topic in DayZ Mod General Discussion
Well, in a world with no law and only something to benefit from murdering someone else, it would be the same way. -
Player "Harry Nipples" decided to kill everyone in the server and laugh over voice chat about how hard everyone is raging. If I could hack I would atleast give myself all of the weapons and fly around shooting people, I don't get why clicking and mass killing everyone is fun.. I wish there were a way the staff could reset our characters to the way they were before this asshole decided to ruin it.
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I see in the weapons wiki that it has zeroing up to 800M, anyway I can adjust it from 300M as set by default?
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Wow, thanks guys!
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what is going on ? no server works
billyangstadt replied to Steven89's topic in DayZ Mod General Discussion
I see all of the pings are red, I hope it's on their end. -
suggestion to make player think twice about PK
billyangstadt replied to Calcey's topic in DayZ Mod Suggestions
Why are people constantly coming up with gamey suggestions to stop banditry. Here's an idea, stay the fuck out of plain sight and show some patience. Scout the area first. -
Dead over a Box Of Matches...
billyangstadt replied to solus84's topic in DayZ Mod General Discussion
If you're getting an error of a missing item when loading it may be matches, I had the problem with hatchets. My friends could see them, but I could'nt. Went back, redwnl'd everthing and replaced it. Fixed. -
Zeds (military and non) carrying weapons on them.
billyangstadt posted a topic in DayZ Mod Suggestions
I believe there should be a chance, (however small is up to the team), that Zeds should have a weapon on them to loot when killed. Now before try and convince yourself that they would disarm before "changing", just think about it. We don't know how they're becoming infected, if it's instant or not. Right now we have a 0% chance that Zeds will spawn with a weapon on them, and that's obviously a little unrealistic. If a hunter is infected, he may have an Enfield on him. A Policeman a Revolver and M1911 A solider a G17, or M16, or any other military grade weapon. etc.. etc.. They're already carry ammo and other items, to say a weapon wouldn't be possible is absurd. Now, if the weapon is visible on the shoulder would be a different discussion and it may make it a bit easy. Maybe the weapon would still be on them, just not visible..like we have in our packs. Now, Zed difficulty would need to be increased 10 fold to prevent people from seeking them out to loot. -
Zeds (military and non) carrying weapons on them.
billyangstadt replied to billyangstadt's topic in DayZ Mod Suggestions
Shameless bump.