billyangstadt
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Everything posted by billyangstadt
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Admin privileges and server time rant
billyangstadt replied to Petrollium's topic in General Discussion
OP makes a point. Admins are abusing their privilege. They're placing their character at a barracks, looting it, restarting the server..repeat. -
Yea, you're playing on a public server riddled with server hoppers. Want that gear? Wait in the control tower or backroom of the jail and gun these faggots down while they log in. Taste their tears and take their gear.
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I'm more worried about the duping than the server hopping right now
billyangstadt posted a topic in General Discussion
Was just watching a stream where the streamer ran up on two guys duping, there's about 30 bodies around and at least 20-30 fully modded M4's, infinite mags, food, water, etc. One body had 6 handcuffs, the other had all the food, the other had the ammo, etc. Didn't know duping was an issue, but that seems a lot more game breaking than Server hopping. -
If you give people an option of pure survival, or straight PVP..they're going to head to the servers where there are more barracks than barns. That's DayZ. Everyone wants high end gear and doesn't want to work for it.
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Could we have servers that don't respawn loot?
billyangstadt replied to Iain365's topic in DayZ Mod Suggestions
Think he means on the mod -
Robbed For My Purple Backpack! Then Get Fully Geared!
billyangstadt replied to RRambo's topic in Gallery
turn off headbob. -
I think adding tents will ENCOURAGE server hopping. Grab all the high end gear, go back..store it..repeat That way when you die, run to your tent and boom...loots of goodies. Just playing devils advocate. I'd like storage aswell, though.
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Spawned inside a room in the school. Can't escape.
billyangstadt replied to ZombieGuy23's topic in General Discussion
I just went into different menu's and it seemed to help. -
Spawned inside a room in the school. Can't escape.
billyangstadt replied to ZombieGuy23's topic in General Discussion
Go to video settings, helped me. -
By far, the most heart-pounding moment I've had in DayZ
billyangstadt replied to WilliamTheConqueror's topic in General Discussion
The point of the game right now is to test it, not get attached to your gear. -
Is this meant for DayZ ARMA 2? If not, Standalone spawns loot once per restart..thats it..not respawns. it's great, it keep players moving around the map and stops them from loot cycling.
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Armed clan Gaming Epoch 1.0.2.5 on Taviana. No donator perks
billyangstadt posted a topic in Mod Servers & Private Hives
Server IP: 173.234.240.226:2372 Right now we are keeping the scripts to a minimum, it's always been our style. Current features: Day to Night transitions with a full moon night 14 days before base despawns Self Blood Bags Adjusted prices of items that were too cheap: Satchels, GPK's, etc Raised the sell prices of cooked meat and fish so you can make a living as a fisherman or hunter, and not just rely on selling cars. AS50 Scoped and TWS added to store...very expensive though and limited quantity. Ammo is expensive and limited aswell. Adding building supplies to the stores shortly Currently working on: Zombie and loot script. Zombies and loot only spawn once on a restart. No more loot farming and you'll have the ability to clear towns To get into our server, follow these instructions: Download Tavi.com from the DZC and enter -mod=@DayZ_Epoch;@taviana into the additional launch parameters. visit Waffenclan.com for more info. -
Armed clan Gaming Epoch 1.0.2.5 on Taviana. No donator perks
billyangstadt replied to billyangstadt's topic in Mod Servers & Private Hives
updated -
Armed clan Gaming Epoch 1.0.2.5 on Taviana. No donator perks
billyangstadt replied to billyangstadt's topic in Mod Servers & Private Hives
updated main post -
this is current firestation loot lootChance = 0.2; lootPos[] = {};lootType[] = {//one spawn//tools{"Binocular","weapon",0.05},{"ItemFlashlightRed","generic",0.06},{"ItemKnife","generic",0.06},{"ItemGPS","weapon",0.01},{"ItemMap","generic",0.03},{"ItemEtool","weapon",0.03},//weapons{"Colt1911","weapon",0.05},{"M9","weapon",0.05},{"M16A2","weapon",0.05},{"M16A2GL","weapon",0.02},{"M9SD","weapon",0.01},{"MakarovSD","weapon",0.01},{"AK_74","weapon",0.06},{"M4A1_Aim","weapon",0.03},{"AKS_74_kobra","weapon",0.06},{"AKS_74_U","weapon",0.04},{"AK_47_M","weapon",0.04},{"M1014","weapon",0.06},{"M4A1","weapon",0.04},{"M14_EP1","weapon",0.03},{"UZI_EP1","weapon",0.05},{"Remington870_lamp","weapon",0.05},{"glock17_EP1","weapon",0.08},{"MP5A5","weapon",0.04},{"MP5SD","weapon",0.01},{"M4A3_CCO_EP1","weapon",0.02},//special//mags special{"ItemSandbag","magazine",0.04},//bags{"DZ_British_ACU","object",0.02}, // 18{"DZ_CivilBackpack_EP1","object",0.01}, // 24 //multiple spawns{"","military",0.70},{"","generic",0.10}
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Crafting Journal ... How to access it!
billyangstadt replied to Dr.Duff's topic in DayZ Mod General Discussion
Here is the path: You'll need a .pbo extractor and a code reader. I just open in Word pad. -
Crafting Journal ... How to access it!
billyangstadt replied to Dr.Duff's topic in DayZ Mod General Discussion
If you open the Lootconfig.hpp's, you can see exactly what you can make. Anything with a // infront of it is exempt and not currently craftable. -
I really hope Rocket doesn't allow modding for SA.
billyangstadt posted a topic in DayZ Mod General Discussion
The mods now are complete crap and are getting worse. Hundreds of thousands of high powered weapons and vehicles litter the coast. Every new mod that comes out has crazy scripts, way too many vehicles, and a plethora of weapons and ammo. It's just a massive PVP fest with the occasional zombie in the way. Now, you're going to say "If you don't like a mod, don't play it" Problem is, for every new mod that comes out..it takes more and more players away from the Vanilla version of the mod. The actual survival mod that Rocket and team put together. There are only a handful of Vanilla servers that stay populated now. Server numbers and mods are killing what DayZ is supposed to be. I love to watch streamers on one monitor while I play other games, but the last year or so I've been watching nothing but dog fighting in Bi-planes and C-130 bombing runs over the cities. Remember the days when you were excited to find a Makarov, or a bandage, or binocs? M4's are now considered items to be left behind. DayZero is the closest to regular vanilla there is right now, I enjoy it..but again..too many hospitals and military area's. /endrant. -
I really hope Rocket doesn't allow modding for SA.
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
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I really hope Rocket doesn't allow modding for SA.
billyangstadt replied to billyangstadt's topic in DayZ Mod General Discussion
This is what I mean. People claim to want the "wilderness survival" aspect of the game, but quickly grow bored of it when it becomes difficult. That's what DayZ is. You want all those vehicles and weapons? You also have ARMA 2. -
Torque Freak Raiders Dayz Overwatch
billyangstadt replied to wynthorpe1's topic in Mod Servers & Private Hives
Ah, cool. I haven't iRace'd in a long time. -
Torque Freak Raiders Dayz Overwatch
billyangstadt replied to wynthorpe1's topic in Mod Servers & Private Hives
What's your iRacing name? -
thinking of starting a server(Chernarus)
billyangstadt replied to maximun771's topic in Mod Servers & Private Hives
To be honest man, it's not worth it at this point. The are SO many servers out there, the population is being spread between them. Unless you're an extremely popular server, you're not going to get the numbers you want. You'll be lucky to have 10 regulars after a month, and that's assuming you do something to set yourself apart. 90% of the severs out there have all of these custom scripts on them. -
Launching a new(existing) Vanilla based server with a steady player base already:192.31.185.212:3017 WE HAVE NOT ADDED ANY BUILDINGS OR ADJUSTED ANY MILITARY DROPS Current Starting Loadout: http://hostingbytes....s/3/3870916.jpg What he have tweaked: Residential: There is a 1% that chance you'll find either an M16A2 or an AK74 in a residential area. I feel this is fairly realistic as there would be some homeowners who would own assault rifles. http://hostingbytes....es/3/670930.jpg Farm/Barns: Have added a very small chance for an Entrenching tool, Sand bags, and a ghillie suit to spawn at these locations. These would be items I feel would be associated with a hunting/farm class. Percents are at 2-4% for these items Industrial: Added Sandbags and Etool to the table, low spawn chance, but now there's a chance. Hospital: Slight tweak to increase anti's from 1% to 3% in medical and hospitals. Full Moon nights: (Ignore the city lights, took them out) http://hostingbytes....s/3/3166425.jpg More loot drop locations around buildings to encourage exploring(Some may be bugged, still testing) http://hostingbytes....s/3/4525179.jpg http://hostingbytes....s/3/7948799.jpg http://hostingbytes....s/3/5785367.jpg http://hostingbytes....s/3/6227759.jpg http://hostingbytes....s/3/3343227.jpg http://hostingbytes....s/3/4389379.jpg The Compound. This is a Woodbury Style fortification in the NorthWest part of the map. They're well supplied with food and weapons, but they're heavily fortified and outnumber you 10 to 1. If you're brave enough to even try, leave your good gear at home..you probably won't be coming back. No new buildings have been added anywhere else on the map. This will not effect to balance or gameplay of Vanilla. AI only spawn here and only spawn when triggered. Zombies are currently being removed and NPC's are being adjusted. Should be ready for release later this evening 7/8/13 or tomorrow. Gun crate values are not final, there will not be THIS much gear. Approaching from the air: http://hostingbytes....s/3/1678632.jpg Approaching on foot: http://hostingbytes....s/3/7404217.jpg Someone had a bad time trying to infiltrate: http://hostingbytes....s/3/2667513.jpg Do not pass: http://hostingbytes....s/3/3618655.jpg Industrial camp hording parts: http://hostingbytes....s/3/8351914.jpg Nice loot(Ignore Zombies, they won't be there): http://hostingbytes....s/3/1865823.jpg Currently in progress: Adding more loot drop locations across the map to encourage exploring. Trees, trashpiles, rubble, etc. More to come.