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22 NeutralAbout evil koala
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Helicopter Hunter
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1st person perspective only (Message to devs)
evil koala replied to cs_wolf's topic in General Discussion
So if you acknowledge that people choose 3pp because its easier, then what exactly do you have planned to make 1pp more appealing? If you wont remove 3pp and don't want to make 3pp more difficult to use, then you must be thinking of either making 1pp easier somehow or rewarding its use. Can you share any details? -
Arma 3 KotH, End Game or Wasteland
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If there's enough food on the coast for all the newbies to survive then there's little reason to move away from the coast.. The fact is, by design, you're not always going to be able to make it off the coast. Which will make it all the more exciting when you do. And will make everything else in the game more meaningful after that initial struggle to survive because you know how hard it was to get to that point.
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Suppressor for the Mosin and Other High-Caliber Rifles?
evil koala replied to Bush_Wookieing_101's topic in General Discussion
A guy named Bush Wookieing doesn't advocate adding supressors to weapons which have no means of securing one to the rifle, but creates a thread to suggest it anyway. ...okay.. -
Should weapon attachments only spawn on guns?
evil koala replied to gibonez's topic in General Discussion
There's a compromise to be had here.. Don't want to increase the rate of weapons spawning but still have accessories spawn on a weapon at their current rate? Have accessories spawn on ruined/irreparable guns. -
Not necessarily. People who train with their guns regularly can wear them out in a few years. Proper maintenance doesn't prevent wear and deterioration from use, it just slows it down. If you happen across some collectors safe queen, then yeah.. it'd be pristine. But here in the US, you'd be just as likely to find a safe queen as you would find someones wore out primary 2 gun competition rifle.
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I play this way as well and I find it's much easier to get the drop on people when you take a realistic pace. Walking gives you time to scan your surroundings as you move. Running full tilt everywhere not only looks silly, but makes you blunder into danger before you can even react and causes increased weapon sway from exhaustion should you try to. The only up side is you're a difficult target when you can run as fast as a professional cyclist can ride and can still change directions instantly.
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Are they assumed to have plates in them? Or are they not fully implemented and planned to have removable plates?
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Cleaning kits shouldn't restore weapon condition, they should only decrease the rate of degradation. Clean regularly and you can get 5k+ rounds out of a pristine barrel (10k+ if its Nitride/Melonite/QPQ treated). No cleaning and you're likely to have malfunctions and faster barrel wear.
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This definitely is a problem. But the solution certainly isn't a magic floating camera to allow you to look through the window while you hide behind the wall.
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Classic DayZ is the best as opposed to what? A bunch of concepts and ideas that haven't been fully implemented yet of which no one has ever seen or experienced before?
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What do you think about realism in DayZ?
evil koala replied to CJFlint's topic in General Discussion
Neo Scavenger did a great job of this. Given how cold Chernarus seems to be, it seems like a no brainer. Rather than having to win the lottery and find a pristine waterproof heavy coat, one could just layer a bunch of worn out shirts and jackets and still be warm. -
What do you think about realism in DayZ?
evil koala replied to CJFlint's topic in General Discussion
I'd like to see them strive for as much realism as possible given their time and technology constraints. There are tons of arcade zombie survival shooters out there. We don't need another one. And for those of you wanting a more 'casual' experience. Think of flight simulations. It's always easier to develop a full simulation and have the option to turn off different simulation features to make the game easier. But if they make an arcade game it's an enormous amount of work to add those simulation features, and may even be impossible without rewriting the framework to support the new advanced options. -
Would natural gas pipelines work in Case of Apocalypse?
evil koala replied to Damnyourdeadman's topic in General Discussion
It would last as long as the power grid does, then the pumping stations would go offline. I would guess a few weeks at most. -
You forgot the grenade launcher, rail gun, hyperblaster and lightning gun. Then maybe some strafe jumping to go faster.