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Your DayZ Team
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Everything posted by Redrick (DayZ)
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Can we talk about in-game VoIP and direct text not working?
Redrick (DayZ) replied to un_poco_lobo's topic in DayZ Mod Troubleshooting
bumping because, maybe its not a bug issue but an issue on our end. Until the devs fix it, I think we are left to fend for ourselves, anyone try getting a new headset or soemthing? -
Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Side chat voice works fine, but because its against the rules to use it, it serves no purpose. -
Oh it's on, several people in the server are able to communicate through DC, just the great majority cant. Should also confirm that voice is going through, but it's just not heard. Ive ran into several people while trying to figure out if it work saying that they can see my characters mouth move, but no talking, and as I said no text.
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Still not fixed for me, and a group of 5 others I found, we had to like add eachother over steam and coordinate through that voice chat.
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So, anyone confirm if direct chat is working again :x
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Just wait until DC is fixed for everyone, I have a hunch a lot of this mindless PvP and griefing will come to a hault.
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Problems with the Morality System
Redrick (DayZ) replied to -A2L-Jono's topic in DayZ Mod General Discussion
Jesus Christ, it was 55% yesterday...HOW DOES THIS KEEP HAPPENING -
I was never good with requirements, anyone wanna tell me where I stand for Arma 3 :X My buddy told me this is what was in my comp, so yeah halp. 6 Gigs of ram Radeon HD 5770 1 gig Intel Core 2 quad CPU Q9300 @ 2.50ghz (4CPUs). ~2.5Ghz Windows 7
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Wow, more then half the player population are bandits? Even taking the "Self defense" argument into account for a few hundred, that still leave a damn good amount of bandits.
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Problems with the Morality System
Redrick (DayZ) replied to -A2L-Jono's topic in DayZ Mod General Discussion
I believe so, just move and your dude stops doing the animation. -
Problems with the Morality System
Redrick (DayZ) replied to -A2L-Jono's topic in DayZ Mod General Discussion
I think it should be said that the recent influx of just bs murders and griefing MAY (theory) be because direct comms hasn't worked fully the past few days. Because the only way most people have been able to talk is through the side channel, you've got people giving out locations, distress calls, and all sorts of juicy bits of info bandits love to get at. This may also explain the killings of survivor vs survivor. Since DC has been down, any encounter with another player is 2x as stressful as normal just because I cant claim "FRIENDLY", and especially with the latest patch where you cant see the players name saying "FRIENDLY" in the side channel is next to useless. So while your putting all this through your mind, the guy you just encountered is wondering why don't you put your gun down, and is slowly turning around to the idea of blowing you away. I've found that using the salute emote is a good way to tell friendly or foe, but even then through a basic lack of communication, I can't be sure the second I turn around he isn't just going to shoot me anyway (Not like this cant happen normally, but as I said the lack of communication just doubles un-needed stress) I ultimatly imagine upon the fix of the DC chat, these random bandit killings and pvp griefing should go down because players will be able to coordinate a bit better, team up with ease, and all that jazz. Just like to say again, this is a theory. -
If it's any consolation to those mad about the bandits just outright killing people, and not even bothering to loot them: I came across like 6 bandit bodies today within a mile radius without their loot taken. Whether this is good or bad I don't know, but I did enjoy taking up some extra supplies and knowing someone was able to get some "Fight fire with fire" action against them.
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Anyone confirm if the direct comms bug is still in effect?
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Always something to surprise me lol.
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Direct Comms needs to be fixed. On every server I've been the majority have had the Side channel as the only means of communication. Only about 5 people didn't have this issue. So 45 people all trying to talk is quite the sight.
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I was at another community a few years back, and one of the ways the server kept afloat was the ability to donate 40-60 bucks for a custom model to be made specifically for your character. It'd be strictly a cosmetic donation without any real gains in game. Though, I am still unsure of how Arma2 works, and this may not even be possible. THats why it's a suggestion :D
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Was just a suggestion to keep the servers running is all :/ It's been answered clearly.
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Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Apparantly it has something to do with binds, but I reset the controls to default and its still broken. What the hell. -
Can we talk about in-game VoIP and direct text not working?
Redrick (DayZ) replied to un_poco_lobo's topic in DayZ Mod Troubleshooting
What servers do you play on? The whole server I was in couldn't talk. -
Can we talk about in-game VoIP and direct text not working?
Redrick (DayZ) replied to un_poco_lobo's topic in DayZ Mod Troubleshooting
Both direct, and text. This needs to be fixed, as it makes telling friendlys from enemies that much harder. Ive done nothing but try to team up with people, but when we cant even talk to eachother, jesus. -
Read the thread, nobody mentions anything about 20 or so files apparantly not being signed by a key.
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Uh, I'm getting this now after putting on 1.4.9. Is this related at all? Its saying a bunch of stuff is like not signed by a key connected to the server. I cant take a screenshot of it, but it looks like most of the files are cba oriented?
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A Personal Observation
Redrick (DayZ) replied to Deviant (DayZ)'s topic in DayZ Mod General Discussion
Finally! Thank you! -
DayZ mod: A Visual Summary
Redrick (DayZ) replied to marine54's topic in DayZ Mod General Discussion
Still a better love story then Twilight. -
Version for Mod Compatibility?
Redrick (DayZ) replied to Clevername's topic in DayZ Mod Troubleshooting
When would you guys imagine the mod would be ported over to A3, right upon release?