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Your DayZ Team
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Everything posted by Redrick (DayZ)
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Non lethal, poison, blood tapping, IED's
Redrick (DayZ) replied to Zero477's topic in DayZ Mod Suggestions
I think the IED, and non lethal round idea could be done. It sure would keep the whining from being killed by pvpers down to a minimum. -
He didnt fall though, his body was on the roof with me, and there was no point to go up any further unless he fell from a helicopter or something, which I doubt.
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Have you guys ever thought that this might be Rockets solution to teaming up? That with the increased amount of zeds, people will actually be forced to work together as opposed to DayZ just being a survival game with a backdrop of zombies?
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Ye olde direct voip fiasco.
Redrick (DayZ) replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Theres gotta be a fix or a work around or something. Communication is the single most important entity in a mod like this. Rocket has said though that he believes it to be an issue with the player grouping, or something, and that when they changed it to one big group or whatever (back in 1.4) it took DC along with it. He says that for now the hope for it working is an official Arma2 patch. -
How I Got Direct Chat Working
Redrick (DayZ) replied to savini's topic in DayZ Mod General Discussion
Sorry for the bump, but would it be possible to implement the ACRE 3d voice system somehow? -
x/post from Reddit.com/r/dayz: This mod is generating sales.
Redrick (DayZ) replied to phisher34's topic in DayZ Mod General Discussion
Rocket will stick to the original intention: That it's a survival simulator, an anti-game, in his own words. The wrong crowd may be attracted to it initially, but after player the game for a few weeks or even days, they will leave, and all that will be left are those who you actually want to stay. -
Why direct chat may not be working
Redrick (DayZ) replied to bondematt's topic in DayZ Mod General Discussion
Hot keying to set your mic to transmit to direct chat does NOT work for me at least. -
[NEW] Sync of player now entirely player driven to reduce server load and hangups * [NEW] Server database sync of characters heavily optimized to reduce load Could this have fixed the DC problem???
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Direct Communication not working at all...
Redrick (DayZ) posted a topic in DayZ Mod Troubleshooting
Date/Time: Since 4/23/2012 What happened: Side channel voice chat and text works fine, but on the direct comms one, both voip and text are non existent. I know it's an issue for more then just me because I've ran across players whom have stated its broken, and we had to communicate through the side channel. Where you were: In game What you were doing: Surviving -
Food and water being used offline
Redrick (DayZ) replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
I REALLY AGREE WITH THIS. -
27 pages in and I'm starting to see the same discussions come back from pages 1. I think all that needs to be said has been said.
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DC is still busted Atkins, next patch!
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This is my face as I sit here hoping it can be fixed, great job Steelers
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In my bug report about it Rocket replied saying its an issue with Arma2 specifically, and the only way its looking it will be fixed is that if its identified, put on the dev list for the official Arma2 game, and eventually way down the road released with an actual patch for Arma2. So tl;dr: Get used to Side chat, or ventrillo or teamspeak for a bit.
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Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Ah, ok, well I shall patiently await the day it is fixed! Good luck Team Rocket. -
Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
ok.jpg :( Guess Ill keep looking forward to the latest patches. -
Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
I know its beating a dead horse, but might somehow just wiping my data from the server jolt it back into place? I don't have anything really, and I don't mind restarting my character. But just wiping me, so that when I join the system will see me as a new guy? -
Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Tried this, it doesn't work, or at least it doesn't appear to. I only came across one guy though, so I may have just been unlucky but yeah. Still no dice. -
Thought you guys would get a kick out of this, spawned and immediatly started taking fire. Saw the guy up on the landing here, and took cover. I immediatly opened fire and eventually planted 2 headshots. Fucking griefer pvpers, I imagine the body next to him was the first guy he killed.
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Direct Communication not working at all...
Redrick (DayZ) replied to Redrick (DayZ)'s topic in DayZ Mod Troubleshooting
Hmm interesting Curry, yeah get back to us. Let us know if that works. -
Can we talk about in-game VoIP and direct text not working?
Redrick (DayZ) replied to un_poco_lobo's topic in DayZ Mod Troubleshooting
So whats the factor allowing some servers to work, and some to not? At one point it WAS working with the mod, what changed between now and then that involved the actual VOIP system. (Im not really familiar with coding, but yeah) -
Guitars and Harmonicas
Redrick (DayZ) replied to Muffinman840's topic in DayZ Mod General Discussion
I like it, it would give incentive to actually want to make camp at night, set up a fire. -
Haha, awesome, my suggestion for studying bodies got put in. Also, though theres a comment on the DC voip, anyone up to say if it was broken before but it's fixed now? Maybe the patch jiggled something into place?
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Can we talk about in-game VoIP and direct text not working?
Redrick (DayZ) replied to un_poco_lobo's topic in DayZ Mod Troubleshooting
Yeah please, I'm tired of having to spend 20 minutes or so collecting steam names, and to get them all into a voice chat system thats already busted as it is. I'd rather use the voip in game. -
This. Thats the point of dos guards and patrol men.