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PhantomGamers

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Everything posted by PhantomGamers

  1. PhantomGamers

    Pending Update: Build 1.7.2

    I think it's safe to say they will definitely be visible. I would like to know if they will be removable though, hopefully Rocket gives us more information.
  2. PhantomGamers

    Pending Update: Build 1.7.2

    and there's no reason TO include it. it's fine as it is, including a makarov at spawn would only promote MORE shooting on sight than there already is.
  3. PhantomGamers

    Suggestion Cow Orientation

    I read on OMG-Facts that Cows orient themselves based off of the magnetic pole. Is this present in DayZ? If not it would be a neat addition, another way for people to tell which direction they're going without having a compass. Source: http://www.omg-facts.com/Animals/Cows-orient-themselves-to-the-magnetic-p/52142 Also sorry if this isn't the right section to post this in, seemed to be the best location.
  4. PhantomGamers

    Suggestion Cow Orientation

    I've been using shadows, but I figured the more methods to tell direction the merrier. Tree moss too! But that's for another thread ;)
  5. PhantomGamers

    Suggestion Cow Orientation

    Yeah I have no idea how legitimate this is, just read it and it seemed interesting. Even if it was only for moving cows, it's not like cows in DayZ are restricted to fenced in areas like IRL, I would imagine they would travel a bit.
  6. PhantomGamers

    Pending Update: Build 1.7.2

    No, he says the patch was set for Monday and the BACKUP was set for Saturday (the Saturday BEFORE Monday).
  7. PhantomGamers

    Pending Update: Build 1.7.2

    I do think wild animals should be added that attack players... like wolves or something. The wilderness is way too safe as it is.
  8. PhantomGamers

    Pending Update: Build 1.7.2

    How does this affect people that aren't using the beta?
  9. PhantomGamers

    Disconnecting to avoid death

    I'm all for 30 minute limit for switching servers, but 1 server per character is way too far IMO.
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