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GoodRevrnd

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About GoodRevrnd

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  1. GoodRevrnd

    Don't move DayZ to Arma 3

    The improved lighting engine alone is reason enough to spend $50 to play this on ARMA 3.
  2. This happened to me today. Was crawling through Berezhino military camp and then bam instadead without losing any HP. Can that actually be a sniper? It seems like usually if you take damage from gunshots you'd be instadead at -2000 blood or something.
  3. GoodRevrnd

    Starting with a Czech Vest Pouch?

    Keep everything as is but make the Czech Vest Pouch the only pack you can use with the Ghillie Suit.
  4. GoodRevrnd

    Barbwire maddness!!

    1. Don't allow any entrenchments *in* buildings (for now). Even if you have a toolbox, barb wire in buildings is stupid buggy and often impossible to find the "remove" point. 2. Players should no-clip tank traps (seriously, it's not hard for a person to just squeeze between them).
  5. GoodRevrnd

    [Suggestion] Humanity System Effects

    A couple, and many of them are unbelievably beyond terrible. Most of them fall either in the "absurdly artificial" group or the "stop you from playing completely" group. I cannot even express how bad any idea that keeps you from playing the game at all is, like respawn timers.
  6. GoodRevrnd

    [Suggestion] Humanity System Effects

    Not just picking on you here' date=' but all the bandit for life people seem to cling to this "rocket doesn't wish to punish any one play style" rally cry every time somebody brings up any suggestion for consequences to banditry. This interpretation simply isn't accurate. Examples: He would not offer up this suggestion if he didn't think it was necessary for there to be some way to ID bandits. http://dayzmod.com/forum/showthread.php?tid=10880&pid=100036&highlight=humanity#pid100036 Why would he still keep humanity at all if he didn't intend for it to be the basis for some sort of effects derived from players interacting with each other? http://dayzmod.com/forum/showthread.php?tid=3693&pid=33457#pid33457 http://dayzmod.com/forum/showthread.php?tid=3693&pid=33511&highlight=humanity#pid33511 "...but each choice has its consequences..." "...the idea is that I force you to make some tough decisions..." "The mechanic should reflect your chosen gameplay style." http://dayzmod.com/forum/showthread.php?tid=844&pid=8595#pid8595 Right now with no humanity effects or consequences there are NO TOUGH DECISIONS and we are all forced into the shoot first "gameplay style." Currently the survivor playstyle is being punished because it simply isn't a realistic option. In game social interaction is nearly nonexistent such that the only player social interaction that occurs right now is at the meta level. (ie, Vent, clans. There is nothing wrong with meta level social interaction in and of itself.) I'm all for PvP. I played all the "hard-core" pvp mmos like UO, Shadowbane and Darkfall. In fact, I think PvP is absolutely essential to the success of this mod and keeping things interesting. However, it needs to be dynamic so there is actually a decision making process surrounding every PvP interaction. Currently, there simply isn't and that *clearly* is not what rocket is going for. [hr'] Also, I would be open to making my system apply to survivors and bandits equally, where you incur the humanity hit for killing *any* player, survivor or bandit. That really would be equality at it's finest, no? And it would certainly make EVERY PvP encounter full of meaningful decisions.
  7. GoodRevrnd

    [Suggestion] Humanity System Effects

    You can't have a random watching your back now either, bandit or survivor.
  8. GoodRevrnd

    [Suggestion] Humanity System Effects

    Soooo.... aspect 1 is so situational it only applies to when you log in and many people have already expressed the hallucination/nightmare angle is too artificial because people are actually okay with committing murder in a post-apocalyptic environment such as DayZ. Aspect 2 is just too artificial. So I'm "covered in blood" because I sniped someone 600m away? I'm not 100% on my system even, but it at least is marginally "realistic" drawing from the Z infection lore. It also makes heavy use of already existing systems, simplifying its implementation.
  9. This is an idea to encourage players to keep humanity positive. The way I see it, since this zombie apocalypse is based on an infection, then we as the survivors are all immune/resistant carriers akin to Left 4 Dead or the Walking Dead. Therefore, I propose that low humanity equates to lower resistance to the Z infection and ultimately puts a timer on the lives of players with low humanity. *Start with 10k humanity. Murders incur -2500 humanity. *Positive humanity you suffer no ill effects and this system doesn't really effect you. *Status Effects: >0 to -10000: Occasional shakes pop up, treated with painkillers. Occasional coughing occurs, treated with antibiotics. >-10k to -25k: More frequent shakes, treated with painkillers. More frequent coughing, untreatable. Occasional shock. "Long" (7 days?) survival time, life prolonged with antibiotics. >-25k to -50k: More frequent shakes, treated with painkillers. Persistent untreatable coughing. More frequent shock. "Medium" (5 days?) survival time, life prolonged by antibiotics. >-50k+: Frequent shakes, treated with painkillers. Persistent untreatable coughing. Frequent shock. "Short" survival time, life prolonged with antibiotics. *Negative humanity reduced by 10% on death, for characters that have been alive at least 1 hour. Reduction only applies to characters with humanity lower than -25k. *Other Possible Additional Effects: >Upon death you turn into an enraged Zed that attacks any and all living things within a 50m radius, whether it has LOS or not. :D >Being around other players succumbing to the Z infection accelerates the deterioration of both players. Obviously this system would work better if there was some sort of hidden combat flagging system so players that are just defending themselves don't get dinged. Also, I would be open to making my system apply to survivors and bandits equally, where you incur the humanity hit for killing *any* player, survivor or bandit. That really would be equality at it's finest, no? And it would certainly make EVERY PvP encounter full of meaningful decisions. Haters, keep yourselves in check and try to be constructive and refrain from the "OMG THAT'S SO DUMB & OP DERP DERP!." All my suggestions in this thread are completely open to tweaks. Consider the general ideas, not the numbers and specifics. Read this before bitching: http://dayzmod.com/forum/showthread.php?tid=27366&pid=243394#pid243394
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