thorgold
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Everything posted by thorgold
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Moron. 1. Landed for strangers in Elektro (heartwarming, but boneheaded) 2. ZOMG TREE LOL
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Want great loot? Cars? STUPID SKYPE RANDOMS.
thorgold replied to banned's topic in DayZ Mod General Discussion
umadbro? -
The current meetup at Devil's Castle is going great! Forget all the bitching about bandits you hear from the DayZ community, spend 30 minutes at the meetup and you'll see the awesome side of the mod.
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Survivors: 15 minutes Zombies: 5 minutes
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The removal of global chat was not Rocket's choice, but was a result of an update to Arma 2 itself. Rocket has said there are plans for radios and other methods of global communication, but right now we're in a gap between the old sidechat and any new mechanics introduced to replace it.
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To the kids camping the Cherno center
thorgold replied to Yeni's topic in DayZ Mod General Discussion
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Sprint (double tap W): 6.5 m/s * Run (stand): 5.5 m/s * Run (tired): 5 m/s * Run (crouch) 4.3 m/s Walk (stand): 2 m/s (?) Walk (crouch) 1.5 m/s (?) Crawl (fast): .8 m/s (?) Crawl (slow) .5 m/s (?) * Upright running tires the player and sees radical decline in speed after ~10 seconds. Sprinting and running upright will slow to ~5 m/s after 10 seconds, and the player must rest for around 15 seconds (listen for audio cues, gun will stop swaying when aimed). (?) are eyeballed speeds and are probably off.
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To the survivors that killed me in the small village
thorgold replied to IcyZ's topic in DayZ Mod General Discussion
Quit yer bitchin. In a firefight, getting shot by jumpy pseudo-teammates is something to be expected, especially when a hacker's on the loose. Just be glad they didn't kill you straight off the bat for the bike/convenience. -
What FireBike said. All guns that have silenced variants need the SD ammunition - silenced weapons can only fire subsonic rounds. This applies to all silenced guns - the M9, the M4, and the Bizon (technically, there's only one ammo type for it). Note, though, that unsilenced guns can fire STANAG and STANAG SD, and there is an effect on how much zombies can hear you (SD is more quiet).
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how many ppl will quit when.....
thorgold replied to btrizzle's topic in DayZ Mod General Discussion
Using the searchbar or even reading the first page of threads is, apparently, a dying art. -
Help The Yogscast Noobs Thread! - Post Your Tips!
thorgold replied to MissBehave's topic in DayZ Mod General Discussion
I think these tips should be boosted up to the top of the list and repeated twice. We can all agree that these are the most important tips: 1. YOU WILL die regularly. Get used to it. 2. YOU WILL lose your stuff regularly. Don't get attached to it. 3. YOU WILL run into bugs, this is an alpha. Don't get pissy. And, additionally: -Watch LPs besides Yogscast. They'll give you an idea of what to really expect - how to start with no weapon, what to expect from other survivors bandits, how to loot, etc. -READ THE F!@#ING WIKI. -READ THE F!@#ING FORUM RULES -USE THE F!@#ING SEARCH BAR -
Nice map, it's a good generalization of where you'll get shot. I do think that NEA is more of an orange than a red zone - it's dangerous, yes, but you won't find people actively sniping it like NWA or Balota. Solnichniy could also use an upgrade to yellow. The combination of high-value factory spawns, spawn proximity, and a high-value farm make it a gathering point for some of the more logical survivors and bandits looking for car parts outside of the killzones of Cherno and Elektro.
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Once you choose a server, you stay in it 24/7. Log out= character stays on server!
thorgold replied to slasher (DayZ)'s topic in DayZ Mod Suggestions
So what happens when the server my 2 week survivor plays on goes offline for testing or goes completely out? What happens if your "one server" becomes infested by hackers or admin abuse? What if your home server is FULL? Should we have to abandon our characters so that the few that abuse the server hop exploit will be stopped? 1. Should be in suggestions 2. Is a flat-out terrible idea 3. ENOUGH with the "it isn't realistic." We're fighting zombies, we never have to shit, and we respawn with full memories of our past lives. In that context, I think dimension/server switching is an acceptable breach of realism. -
How long do people live? Not noobs, I mean the average pro.
thorgold replied to cragzeek's topic in DayZ Mod General Discussion
I'm averaging out at 3 days, but it'd be longer if it wasn't for glitches. Life 1: One day, killed by sniper while crawling through Elektro for morphine Life 2: Three days, killed by lag (repeatedly teleported into a horde of zombies due to desync) Life 3: Three days, killed by lag (temporarily teleported into the air 75m as a result of helicopter desync, took fall damage until dead) -
These are amazing. I'm going to go on a loot run to Cherno with "Paranoia" playing in the background Oh gods no. I definitely think that some more music besides the other ambient soundtracks would be a nice touch. Great work!
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[1.7.1.5] Helicopter Teleportation and Fall Damage
thorgold posted a topic in DayZ Mod Troubleshooting
Date/Time: 8:30pm CST What happened: Briefly teleported 75m in the air, teleported back, fall damage taken. Repeated three times. Where you were: Devil's Castle gatehouse What you were doing: Looting, nothing in particular *Current installed version: 1.7.1.5 *Server(s) you were on: TX 4 *Timeline of events before/after error: Me and four other guys rode in on a helicopter from NEA to Devil's Castle. There wasn't any desync on the ride, and we landed smoothly on top of the tower and disembarked. I noticed some oddities with the other players (they slid instead of showing normal animations) despite good pings for me and them. We ran around a bit, and the zombies behaved normally - they didn't slide around. I went to the gatehouse, when the error occurred. I teleported back to the air where the chopper was (except the model and castle tower weren't there), where I could also see the other players with me, as though we were all sitting in the invisible chopper (though all but one said nothing was happening). I then teleported back to the gatehouse, taking 2,000 damage, shock, bleeding, and broken bones. This repeated twice more, until I had 7,928 blood, at which point I was told I was dead. One other person said he was also dying to fall damage, though the others said our bodies were nowhere to be found (unconfirmed, they may have lied and looted us). I disconnected 5 minutes later. -
Killed a man today. Was scouting around north of Rog Castle for a decent pack when I heard shots ring out. Taking cover in a doorway, I called out friendly, knowing that the town was crawling with zed. No answer, more shots, then footsteps. I warned the guy that I would shoot if he didn't respond, and no answer came. I was huddled in my door, AK74 poised to fire. My cover was bad, but I didn't dare move. The steps sounded closer and closer, circling around my house from left to right. For a full five minutes, the guy searched for me in the town, close enough for me to know his approximate location but far enough that I couldn't tell whether I could move or not - he was walking, so any movement on my part would be a siren. I sat, heart pounding up into my throat. Suddenly, a gun barrel, a leg, an arm... *BANG BANG BANG.* I loosed my AK into his chest as he passed, jumping in my seat in surprise at the same time. The bandit, as my debug menu confirmed, was poorly armed - a hunting knife and two cans of beans were all he had of value to me, which I barely looted as zombies poured in from the rest of the town.
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Requesting help from freeside
thorgold replied to AquaMonkey (DayZ)'s topic in DayZ Mod General Discussion
Use their forum, or their topic. Making a thread for an individual request is just spamming the forum. -
3 is only the cap on repairable choppers. I don't believe there is a cap on crashed choppers, but finding 6 in close proximity is definitely a lucky find.
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Zomb... uhm... Priest Invasion?
thorgold replied to NoXious (DayZ)'s topic in DayZ Mod General Discussion
Those aren't zombies. He's crouched in the middle of them and they're not attacking, plus they have Civilian movement. Look at them in various states - no zombie sways, no hunched backs, nothing. That on top of the fact that none of them have zombie skins (look at the faces) indicates that this is probably... -
Here's some stuff I've enjoyed doing: 1. Protect newbies. Shoot those pesky zombies chasing after bleeding, unarmed spawners. 2. Start a transportation service with a bus/car/boat (chopper? u crazy?) 3. Look for more stuff so you'll have replacements if when you die. 4. Roadtrip - visit every town on foot. 5. See if you can hit that zombie at 200m with a pistol (CHECK). 6. Get in the NWA tower, pop smoke/flares on the airfield, and shoot EVERYTHING. Or, more simply: 1. Explore. You'll find shit to do.
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It's a perfectly fine mechanic as is. He killed you, it is no longer YOUR stuff. If he chooses to ditch some of it, who are you to complain?
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Rocket has already said there's a patch made for DCers which will "be very easy to implement" and is coming in a later patch. The idea's not bad, though.
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He's got a point, though. How many bones are broken, arteries ruptured, nerves shocked? How many sick people are there?
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I think it's a good idea if the c130 acts identically to a helicopter crash site. Same loot, maybe more zeds and an enterable interior, but no major differences. Just some variety.