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Everything posted by krtshv
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Trust me, there are tricks out there that make vehicles so damn easy to spot. Not to mention the hacks that simply mark the vehicles on the map. Solution? Deal with it and wait for the Standalone.
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Should we remove barbed wire in the next update
krtshv replied to mattlightfoot's topic in Mod Announcements & Info
Yes. We have enough douchebags completely blocking off buildings now. -
It's not a bug, it's a feature. It's supposed to mimic the periphial vision humans have in real life.
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Depends who you refer to. Script kiddies would need to get the password for the server (which isn't that hard), log in and do their crap. Hackers, however, can hack into the server regardless if they have the password or not, and they don't have to be ingame to cause problems.
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No. The same scripts that can run on official servers can run on non-official servers as well. The hackers just usually don't bother attacking small, meaningless communities of password-locked server. Getting a password for a server with 5-10 people inside is not worth the 5 minutes of giggles the script kiddie will experience. Anyone who tells you otherwise is bullshitting you. The private servers use the same engine and same DayZ code as official servers.
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Are private servers technically illegal?
krtshv replied to Zoop's topic in DayZ Mod General Discussion
While the mod assets themselves may belong to BIS, the code for DayZ is Rocket's, people who use private servers use Rocket's code without his permission. -
Alt F4'ing in combat will get you banned in most servers and is a pussy move.
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Minecraft is an indie game based on Java. The Xbox version was not even developed by Notch. It has limitations (smaller world, different GUI, less crafting). It's just another PC port, and the xbox version is fairly limited comparing to what the PC version can do.
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Someone else would probably have to develop it, then. I don't think Rocket has much knowledge with Console development.
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Developing games on consoles is different than making them on the PC. It's not the same and it's hard to port (which is why all console-to-pc ports suck ass). ArmA would have to come out to the consoles for DayZ to be available, and as far as I know, consoles don't allow mods. Even if it were to come out to the consoles.. They won't be able to handle it.
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I have found pretty much every weapon in DayZ except the SVD and the M240 (I found 1 SVD on a dead sniper, but that's about it).
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ANYONE WANNA CARE TO EXPLAIN WHAT THIS IS?!?!!!!!
krtshv replied to BattleBear Custom's topic in DayZ Mod Gallery
Are you new here? It's called script kiddies. -
In ArmA 2 you can't attach anything to weapons, weapons come pre-made. This will only be possible in ArmA 3.
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After helis were removed from the script, they were probably removed from servers as well. Unless some server decided to not update their script until DayZ brought them back, in which case, they will not respawn whenever they're destroyed (I think, maybe they will just disappear and 1 will remain).
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Too late for you. Your CD Key is gone, Battleeye will not unban you. Either buy a new copy or leave the game. Learn not to hack next time.
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One of them is hacked.
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DMR has no zeroing. You have to use the mildots. Each mildot is 100 meters apart (distance wise) and the center is zeroed to 300 meters. That means that with mildots, your maximum effective range is 800 meters. The DMR does the same damage as any other non-anti-material sniper rifle and can be used along with NVG's. It can use the M24 ammo (4x M24 into 1 DMR mag).
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Funny thing is, my friend told me that he thought of something just like this a week ago. But yeah, an item that tells you your temp would be useful.
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HELP... I need some1 with a boat, admin, or white hat hacker
krtshv replied to leadedcrayon's topic in DayZ Mod General Discussion
Respawn. You lose most of your gear when swimming anyway (depending on the server, though). -
If it were made by Rocket, DayZ would be the only mod in there. It is not. Besides, it says "Copyright Six Networks" on the bottom left.
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ArmA Engine.
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Do I need to update ARMA 2 OA to play Day Z?
krtshv replied to venomblade's topic in DayZ Mod General Discussion
You need to update it to match (or exceed) the beta version of the servers you're playing on. -
Camp found on US 405. Got six vehicles.
krtshv replied to MetalGearSolid's topic in DayZ Mod General Discussion
It looks like a Bizon. -
It's not "rocket launcher" it's "six launcher", and I don't think it was even made by Rocket.
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Doubt it. It would probably have to be a script, which will get you banned by BattleEye.