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ersan

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Everything posted by ersan

  1. Currently, there's only one login to the control panel - sorry, it would be a rather complex change to add multi user support and I don't know of any other hosts that have it (I may be wrong). The server may start up after you've stopped it if the host app is restarted, I didn't anticipate people paying for servers that they want to leave offline so I didn't build this into the original framework. I will add it in the near future, it should be a fairly easy change. Also we're sold out of US servers - going to order another one today they should be available again tomorrow or the day after depending on how long it takes the instanceid's to get approved. In the mean time if you want you can order a UK server and we can move you to the US server later easily without losing your server state as long as you order a PRIVATE or DAYZ.ST HIVE - official hives cannot be moved.
  2. Good news, the DayZ Commander developer fixed the bug that was preventing it from working with our lingor servers - if you update your DayZ Commander install they should work now!
  3. Correct me if I'm wrong but the majority of servers that have warnings on server restarts require BEC (BattlEye Extended Controls) and Vilayer doesn't support this unless you buy a dedicated server (http://pastebin.com/8jQbQX5F). EDIT: Yeah it definitely can't be done on slotted servers: http://dayzmod.com/forum/index.php?/topic/71921-automatically-announcing-scheduled-server-restarts-vilayer/ If you leave your home computer on 24/7 you could probably make a simple batch script that will do the warnings and restarts using BeRcon.exe (http://community.bistudio.com/wiki/BattlEye#RCon). A lot of other hosts support BEC though and we rolled our own solution to the problem that's built in to our control panel.
  4. Bad news today: We have apparently attracted a DDoS attack, which is causing connectability problems - the attackers seem to be alternating between the US and UK servers. Hopefully it won't last very long. This has since been cleared up.
  5. ersan

    Hosting bubble pop?

    I really don't know your specifics or whether that is the truth, and unfortunately nobody has any way of knowing for sure - I was simply throwing names out there and as far as I know you and Vilayer are the top two at the moment. Didn't mean anything personal by it, my apologies. In any case this thread seems to have attracted a DDoS attack on our servers which I've had to deal with, so I'm just going to stay out of it. If any host has performance issues I'm sure customers will complain about them and nobody will sign up. Such is the way of the free market.
  6. Yeah we have absolutely no control over the official hive vehicles, you can technically reset your server to a new instance ID if you want by switching to a private hive and then switching back to official - but your server name will change (the US 2120 or UK 390 or w/e) and it's kind of a rude thing to do, which is why I had a $5 fee for doing it before but I removed it unless people start abusing it. The official instances are hosted on DayZ's servers and once you switch your ID we can't use the old one until it is reset, so it takes up space in their database. If you switched to a private server you could reset the server simply by emptying the objects and survivors tables as Audio Rejectz said :) You could also set a max vehicle limit and see where they all are on the map (and soon spawn them wherever you want and change the repaired state etc. etc.) And yeah multiworld support is going to be great!
  7. ersan

    Hosting bubble pop?

    Despite the snide remarks I appreciate you reporting the issue and I fixed it so that the number of news posts displayed is related to your monitor's vertical resolution and it should work properly at anything over 720p. If you're under 720p then you are doing it wrong. At the risk of sounding like a broken record... having one core that operates at a higher frequency does NOT allow you to put more gameservers on one CPU, it simply allows more players per gameserver. 'Realistically' the dual e5-2620 servers we use are fully capable of handling 11 full 40-slot servers at any given time, as we have tested. Let me know if you ever see 16 servers on one machine at 40 players, hell let me know if you ever see more than 100 players between all 16 servers - I will eat my own face. By your logic the datacenter that sells us our servers should only offer 5mbit because omg what if every single server on their network decides to use 1gbit all at the same time. Or your cellphone provider should only offer 3 seconds of talk time a month because what if everyone on their network decides to make a phone call at exactly the same time? Overselling drives the entire internet services industry, and there is absolutely nothing wrong with it when done properly. Bury your head in the sand if you want but that's life. We have other ways around live migration at the router level (think port forwarding) that don't involve 'IP Pooling' which is just a meaningless buzzword anyway. Anyway having any sort of transparency in how things operate usually makes people irate, so I'll go back to keeping quiet - you guys feel free to enjoy Vilayer or HFB with 50 servers per node or whatever, what you don't know can't hurt you right?
  8. ersan

    Hosting bubble pop?

    I already said what I would do if the servers got too popular... The E3-1230 is a quad core not a hexa-core and obviously can't handle more servers than an E5-2620 - Larger yes, more no... If you actually saw our metrics you'd see plenty of idle cores even at 16 customers. Hyperthreading is absolutely useless for DayZ and it actually runs better with it turned off, I don't know why you thought otherwise. The larger a server's capacity is the more you can get away with overselling... If you put 5 gameservers on a single E3-1230 that's literally exactly the same as us putting 15 on a dual xeon e5-2620 (1.25 per core). And we only host 40 slot servers so by your own admission this should be perfectly acceptable... I haven't the slightest idea what you're on about with dedicated IP's and IP Pooling - seems like it might be a tangent related to server migration but wholly irrelevant to performance. Is it 'unethical' for comcast to offer 50mbit internet to 1000 customers when they only pay for 1gbit of bandwidth? I think a 9-45% oversell (we can EASILY run 11 full servers on a machine) that has NO ADVERSE IMPACT ON ANY CUSTOMERS is a lot more 'ethical' than the 500% oversell most places can happily get away with. I also don't have the stone-age crap tcadmin or a manual setup system at my disposal like the other hosts. I built a platform from the ground up that lets me easily monitor metrics and migrate customers at will. Looking at the stats pane and seeing 30 players across 11 servers and 12% CPU usage during peak hours might make you think overselling might not be such a terrible idea. I also run a very successful VPS hosting company and a seedbox company, overselling is in their DNA and we make damn sure we don't oversell to the point that it affects our customers. That's what being a good host is, if you can't do that properly you will never be successful, and if you're successful and telling everyone you're not overselling then you're just lying.
  9. ersan

    Hosting bubble pop?

    I would expect hosts to oversell, though I guess 'overselling' is open to interpretation. I just meant that hosts can oversell MORE now because a lot of servers are sitting empty. We will sell as much as the server can handle, if any of our customers complain about lag (which they never have, and never will - I monitor the servers very closely) we will obviously not sell any more slots on the server and get it back up to speed - we can also easily move them to another server in the pool in a couple seconds - I don't see why other hosts wouldn't do the same. Right now, for us, we are able to put between 12 and 16 customers on a dual xeon e5-2620 (12 cores) without any issues. I guarantee you we're the only ones who will ever be honest about that figure though... I will say that hosting more than 40 slots is just asinine - even on the 3.9GHz i7-2700K I have at home it runs terribly (3-4FPS) past 45 players. If 'overselling' means that a server can't run at acceptable speeds with every single server on it completely full, I think that's a bit of an unreasonable requirement. I'm curious, what constitutes overselling in your book?
  10. ersan

    Hosting bubble pop?

    We started a week ago and business is going pretty well for us, thought I'd weigh in: I think the biggest contribution to the price drops (besides what urbanfox has said about the market being more competitive), and I know this is really depressing, is that there are significantly less users playing DayZ and significantly more servers, so the servers sit empty the majority of the time allowing hosts to oversell more without any adverse effects on other customers. For instance one of our servers is at what we consider to be capacity but its max CPU usage is only 35%, a couple months ago it would have been pegged.
  11. New feature: Map with current vehicle locations for private/company hives on Chernarus/Lingor. The locations may not be super precise so if we could get some feedback via livechat that would help tremendously. The vehicle is in the top left corner of the yellow box.
  12. Thanks! We're doing our best. Added it to the TODO list :) I think you got the 'bad version' problem sorted so that's good.
  13. You can add/remove vehicle spawns, see where vehicles are located, adjust players starting loadout, turn on the whitelist feature to block unknown players, see where players were on your server, hmm I'm sure there's more but I can't think of anything else right now. It's definitely for advanced users who know what they're doing and isn't user-friendly. I'm working on making those features integrated in the control panel (a map overlay that lets you drag and drop vehicles onto it and see where they are currently spawned is the goal).
  14. Official hive servers are named with the default (required) "DayZ - US ####" or "DayZ - UK ####" depending on location. Private/Company hive servers are named DayZChernarus or DayZLingor You can edit the hosted by string on any server, for example here is ours: DayZLingor - (0.34/96751) [VETERAN][GMT-7] Private Hive - DAYTIME | SIDECHAT | 50 VEHICLES | DayZ.ST DayZ - US 265 (v1.7.2.6/96751) [VETERAN][GMT-3] dayzmod.com - www.DayZ.st | DayZ.ST The bold part is what you can edit Also added new control panel features: Every private hive user now has full read/write access to their database through phpMyAdmin, and you can now download your server log files from the control panel:
  15. Yes, do not click 'Restart' in rcon, it will break everything (I thought it actually despawned all vehicles not moved them back to start locations). You have to shut down and then start up the server for it to read from the hive again.
  16. ersan

    Death Messages

    He's right, you cannot do that without editing the mission file which isn't allowed - maybe on a private hive.
  17. http://community.bistudio.com/wiki/server.armaprofile
  18. When you change it on your computer that you are personally using to host a server? Or when you change it on the control panel of the game server provider you are using? I'm assuming that you are using a host because there is no reason time zone changes would ever not work on your own hosted server. If you are hosting your server with Vilayer, I've read that it may not work sometimes: http://dayzmod.com/f...changer-broken/ but you should contact Vilayer about it. If you are using HFBServers, from what I understand you cannot change the time zone after the initial order: http://www.hfbserver...layarticle&id=2 Shameless plug: If you were using us, it would actually work properly ;)
  19. When the server exits (gracefully) it will rename the active beserver config to BEServer.cfg - unless the file already exists in which case it can't and continues to use the active one instead.
  20. Works on any server with BattlEye
  21. BattlEye password and the server admin password are two different things - the BattlEye password is set in ARMA2OADIR\cfgdayz\BattlEye\BEServer.cfg
  22. New control panel feature: Link to run the spawn vehicle script on private & company hives, still auto-run every day at midnight EST :) Now that we're starting to gain momentum and are getting some customers we wanted to get some input on where people would like us to expand, so I made this thread into a poll.
  23. ersan

    Vilayer logic

    As much as I don't like Vilayer and think they offer incredibly sub-par support, performance, and server control (as they are a rival company), I have to side with them on this. You can't allow password locking on a multi-server hive, otherwise people will lock their servers, farm a bunch of gear, and then go on other servers in the same hive and have an unfair advantage over the other players without said gear. We do the exact same thing, if you want to password your server whenever you want you have to put your server on its own private hive (which is very easy with us) - we don't allow passwording on the DayZ.ST hive.
  24. Apparently vehicles aren't spawning on new official servers instanceid's, there's another thread about it somewhere on this forum. If it's a private hive can't you just look in the database objects table? Seems like a pretty basic feature.
  25. ersan

    Need a Server Host

    Aye, once we fill up the servers we have we might start expanding - what country were you hoping for? Edit: Oh, probably Australia :P - we don't really have a PoP there but we do have one in Singapore which should produce good pings - what's 216.12.196.114 ping like for you?
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