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ersan

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Everything posted by ersan

  1. Yeah I guess this is the roadmap currently (in order): - Merging additional bliss schemas like buildings tables and scheduled messages whenever they prove to be stable (which definitely is not yet) - New map that allows you to place vehicles and see players and inventories with more precise coordinates. - Custom whitelist support - BEC support - FTP access - Server-side support for dayz anti-hax and gotcha antihax. - More precise controls for cleaning up vehicles and objects (this will come after the buildings schema). I may have forgotten something. Also found out today that the UK shipment from supermicro has been delayed and will not be delivered until Friday :( We have also had a build order sent to Dallas to be set up which will hopefully be online much sooner since Softlayer usually has hardware in stock.
  2. I *believe* that worldspace coordinates work on panthera but the y coordinate is not reversed as it is in chernarus - I may be wrong. Lingor was this way and it was by the same map maker. That tool I linked is only for chernarus, sorry. We have to do some testing with the new buildings schema but if all goes well I can see us adding it by tomorrow. Also the Washington DC location is full so I will either order our first Dallas server or another WDC server tomorrow (if you'd be interested in a Dallas server over a WDC server let me know before tomorrow, trying to get people to switch off of WDC to dallas, otherwise will just get another WDC because it's east coast). Hardware for the new London server is being shipped to the datacenter and will likely be there very soon.
  3. ersan

    DayZ: Namalsk

    We're now hosting Namalsk as a map option and set up a server as well: Location: Washington DC IP: 173.192.200.76:2342 Hive: DayZ.ST Company Hive Max Players: 50
  4. We do our best to provide the most customization options for managed private servers. - we have full database access through phpmyadmin or direct SQL access if needed - you can change the map (through the control panel), and and vehicles (through the database mentioned above) - you can't edit the loot tables or loot spawns because those are actually contained within the client files and can't be changed server-side. - we have automated database backups stored every 30 minutes for up to 48 hours - we have two EU locations: London and Amsterdam A dedicated server would give you even more control, in theory, but would take quite a lot of research and time to set up.
  5. New map added: Namalsk This map takes a bit longer to load the first time than the other maps because it has no post-briefing screen, please be patient on the first load. To install you can either download the package from http://dayz.st/files...amalsk_0.55.zip or follow the instructions here: http://www.nightstal...enu=en_dn_popis Please note that you must enable both the @dayz (1.7.2.6) and @NC (Namalsk + DayZ 0.55) addons to play. Test server: Location: Washington DC IP: 173.192.200.76:2342 Hive: DayZ.ST Company Hive
  6. You can convert the worldspace coordinates to ingame coordinates using this tool: http://snuletek.com/arma2coordcalc/ - they are similar to ingame coordinates except they are multiplied by 100 and on chernarus the y coordinate is instead 15360 - y. I believe you can make non-dayz vehicles repairable by adding parts to the database entry (whether not having the parts means the vehicle doesn't function I do not know, I just know it lets you use parts on the vehicle I haven't looked any further). You can add buildings to the deployable tables for now until we support bliss's new buildings tables.
  7. ersan

    Automatic Server Restarting?

    http://gotcha-antihack.com and http://ibattle.org/ will both do this.
  8. You can modify the time zone (and there's an 'always daytime' option as well), we don't have some of their options like setting how long until various traps and barbed wire expire. You can also modify the max vehicles setting from the control panel. We have a map that shows vehicles (not yet players) and does work with Bliss 3.6 yes. (see the screenshot in the original post for more info on that) Released two new maps! Zargabad and Fallujah. They are both DayZCommander compatible. Please be aware that neither of these maps have any vehicle spawns by default, you'll have to add them manually if you want vehicles (until bliss gets updated and has some default spawns). AND another London server is on backorder, it should be setup by tomorrow.
  9. The panel can use a POST (and does so for logins) which is just as secure as using sessions if not moreso, return URL's are done through GET's - it's simply because when I first wrote it I was doing it quickly and didn't really want to deal with user auth, I'll probably switch it over to sessions soon. Nobody's really complained about it until now so I didn't bother changing it. Sending you a PM about the first part, contains sensitive info.
  10. Is side chat still banned? I had a couple people asking for it and the server hosting rules were modified a couple weeks ago and it no longer says anything about modifying the mission file.
  11. For mysqldump and bliss you have to add --routines to the mysqldump command line, mysql stored procedures are not dumped by default and they are necessary for bliss to run. I don't have any experience with other private hives so I don't know if they use stored procedures or not.
  12. You can ban people with RCon or DaRT http://dayzmod.com/forum/index.php?/topic/68933-dart-a-lightweight-dayz-rcon-tool-v061-15102012/ - that writes to the bans.txt when you issue a ban. No AntiHax and BEC yet, working on it (though I feel like antihax is near-useless now anyway, anything it catches BattlEye can do easily - which isn't saying much) - also working on FTP access so you can edit anything, will add a way to edit the battleye .txt files before we do the FTP though because what I want to do is make a list of community banlists and allow you to apply them to your bans and script detection files and let you append things onto the end instead of just having the current version when the server is created and then leave it unmodified forever like we do now. If you want us to edit any of those files for now just send an e-mail to admin@dayz.st and it'll get taken care of quickly.
  13. Currently the map tool only works for vehicles, I'll be combining our loadout and map tools soon to show player positions and inventories. It should be ready soon but isn't currently :(
  14. Awesome, hope we can give you what you need :) Also we just updated all the maps, Lingor is now on Vilayer's 1.0, Panthera is 1.5, and Takistan is 1.4
  15. - Support is generally open from 11AM to 11PM EST on weekdays, if you contact us in that time they'll most likely be answered in a maximum of 2 hours. If live chat is online then it's more like a few seconds. On weekends or on weekdays outside of those times you may have to wait up to 12 hours as emails are checked less frequently. - We update the servers when there are new maps and arma2 beta's - we update to the latest arma2 beta available in DayZ Commander every 2 weeks if there are no complaints about it and we update maps as soon as they are available. We issue 10 minute warnings for a reboot, apply the update, and restart the server - downtime is no more than 2 minutes. We are going to implement a system soon that lets you change the ARMA and mod version you want to use from the cpanel and it will just switch to that version the next time the server restarts ('latest' will also be an option which automatically selects the newest one). - Yes, we'd pay you back $1/day if there was downtime (since that is what you are paying us).
  16. To fix the 502 bad gateway error you guys need to add more php-fqm worker threads so nginx doesnt overload the php backend. Your web server seems fast when it does respond so it isn't a resource problem. I could probably fix your map tool too, we just needed to add a couple JOIN's to ours.
  17. London is now full, we put an order in for new hardware but since it's the weekend it won't be installed until Monday, not sure where the random demand for London came from but we appreciate it :) If anyone wants to order over the weekend we recommend trying Amsterdam, it gets somewhat similar pings to the UK as the london pop, and better pings to the rest of Europe :) Plus you can always move to London once we have more space available. We'll be installing Panthera 1.5 shortly as well, waiting on vilayer keys to support Lingor 1.0
  18. Indeed, we run the same configuration and have similar metrics. Choosing an IP at random also isn't really indicative of an average server's load.
  19. We run 14-20 gameservers per physical server, not IP (they are not necessarily the same thing) because our servers have 12 cores... Amount of servers per IP is a meaningless stastic and entirely dependent on network setup and server hardware. DayZHostOne had 64-core servers, should they only host 5 gameservers per machine too? I'm sorry it took you 45 seconds to login to any of our servers, we have heard no complaints from any of our customers or players about slow servers or logins, could you specify which server you were experiencing issues on so I can look into it? Based on the screenshot, you seem to be comparing others' private hive servers to our official hive servers if you are using US 265 as a benchmark... Official servers have to communicate with the official hive before you can login and when there are hive updates ingame, the speed of which is not in our control. Private servers also have something called blissperflib that makes them significantly faster than official servers. If you are going to compare our services with other companies please use more consistent benchmarks. I said I was independently wealthy in that thread due to the fact that others were accusing me of complaining about the map issue because I was jealous of how much money they make... The .ST sites (which are a small subset of the companies I run, I'm not willing to discuss anything further as they are not public-facing) have at the very least two to three times as many customers as every other dayz gsp combined, not really sure how you judged their size based on their websites... I'm not a 'big-shot' I was simply defending myself with facts as I was upset at Vilayer's actions to monopolize on map ports while locking out other hosts, I thought it was non-competitive and also hurt the DayZ community as a whole. My personal finances are also none of your business.
  20. I had to write a couple quick e-mails to my customers asking about bliss 3.6 changes and I thought I'd post them here in case anyone is confused. I commend you guys for using the latest bliss releases and keeping on top of development and supporting new features as quickly as possible!
  21. You are absolutely right, it turbos out at 2.3GHz (2000 + (3 x 100)) with the 12 cores active which can still easily run 100 players with blissperflib, as I have tested. I wasn't aware the later turbo steps needed cores to be disabled - my fault for not doing research. I will change our ads to 2GHz now. EDIT: done. Is there any reason why our InstanceID requests are getting denied without explanation and support tickets being ignored for weeks? Used to get faster responses before I started the thread about Vilayer, can't help but think it's related.
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