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ersan

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Everything posted by ersan

  1. Whenever the map creator releases the server files for it and ayan adds them to bliss. For anyone experiencing lag and desync problems I have some information: Apparently it's dayz-related instead of hive-related - 1.7.3.1 (or whatever they tag it as) should fix vehicles automatically repairing and lag issues. If anyone wants to lower their maximum players until DayZ is fixed feel free to send us an e-mail at admin@dayz.st
  2. If they are showing up in the map tool it is very unlikely that they are spawned by hackers - the spawn vehicle script is run every night at midnight so perhaps that is the cause. Or as AR said maybe they have just been moved.
  3. I do recommend using the instance_building and building tables for buildings now - the deployable and instance_deployable tables have cleanup scripts that get run on them and the items in there may get deleted or other unknown problems could occur. I don't know of any 30 object limitation in the building tables either, for what it's worth. 1. You can check the RPT log to see if care packages were spawned (it should be in the same area as the wrecks, the lines look similar - just search for wreck) 2. The vehicle spawn script should be run at midnight EST for every server automatically, just restarting the server won't clear the destroyed vehicles - you'll have to restart it after midnight. 3. Strange, never seen that problem.
  4. That sounds reasonable, I'm not entirely sure how any of it works to be honest I just include them when compiling the server pbo with bliss. If it's working intermittently you should submit a bug report to the bliss developers as there's nothing I can do about it, sorry :( New feature: Added mbg_celle2 (aka Celle) to the map tool:
  5. They have a random loot category - Farm, Industrial, Supermarket, Military Send an e-mail to admin@dayz.st with your username - I think I know the problem.
  6. If they were actually killed by a player and did not combat log or die to anything else in the game besides gunfire it will say Player X has been killed by Player Y using Weapon_Classname (or something to that effect, I will take a screenshot in a moment) EDIT:
  7. Just fixed a problem where care packages weren't being enabled properly, they will now spawn after your next server restart. Here are some screenshots of what you should be looking for: Wrecks: Care Packages: Anyone who has problems with kill messages make sure you've restarted your server since last night around midnight EST, if they still aren't working we have mixed reports of people saying they work on Namalsk, some users are saying they do, some not, and the developer of bliss says they probably don't. Please make absolutely sure they aren't working (ie actually witnessing someone being killed and not seeing a message, someone thinking they killed someone doesn't necessarily mean they did - combat logging is still not punishable) if you are using a map other than namalsk before requesting help. Kill messages will not work for non-pvp deaths like falling or being run over by a car or dying to zombies, they only work when someone uses a weapon to kill someone else - that is why they are kill messages not death messages
  8. Updated arma2 beta to 98836 and the following maps/versions: Fallujah 1.3, Lingor 1.1, Panthera 1.6, Takistan 1.5, Zargabad 1.3 Also Celle has some default vehicle spawns in the database now, so vehicles will appear on the map if you switch to it.
  9. Sorry, no, bliss hasn't confirmed whether or not it will support the new maps yet. When I get confirmation we'll start working on adding them to the servers. You should downgrade your fallujah version in dayzcommander.
  10. Okay we just fixed a permissions problem that would be causing some servers to be stuck on Loading - if your server is in this boat please try restarting it and it should work fine. I knew we wouldn't get away from this one without some kind of problem -.- This was also probably causing the problem with kill messages on namalsk so I've enabled them again. Please let me know.
  11. I was able to login but got kicked for not being on the whitelist. You may have too many people trying to join at once which makes it look like the server is stuck on loading. It will stay this way until "Game Started" appears in the server console. This is normal.
  12. Okay, it seemed to be working when I was testing but custom inventories definitely does not work so I'm disabling that. It gives an invalid version black screen when it is enabled. I went to report the problem and this is what ayan said, so I just assumed nothing worked: They've been enabled again. I'll probably add rMod support for Namalsk tomorrow or the day after.
  13. New features, added all the bliss optional packages from https://github.com/ayan4m1/DayZ-Private#optional-features: Some infos: Messaging, Custom Inventory, and Buildings are all enabled by default, use the database to modify settings for them. Namalsk does not support custom inventories, so it is disabled on Namalsk. Lingor does not need Kill Messages because the code is enabled within Lingor itself, so the option will not be there if you are running Lingor.
  14. Yeah these are DayZ 1.7.3 bugs from what I've been told. The devs are supposedly working on fixing them.
  15. Amsterdam definitely, which just came online actually. Gotcha should be fine with 500 players, I can't speak for its reliability though, I haven't heard any complaints about it. I don't use it personally. Announcement: Amsterdam is now also online and available to order, Salt Lake City also has stock from people moving to Dallas. London also has some stock from people moving to Amsterdam.
  16. We plan to add more player filters soon. I haven't used the gotcha antihack tool so I'm not really sure what it is, I'll check into it. You can delete tents from the 'edit database' -> 'instance_deployable' table.
  17. Dallas and Washington DC servers were setup and are now available to order, Amsterdam will be here very soon as well.
  18. Sorry it's first come first serve :( When the servers are ready there should be plenty of availability though.
  19. Sitting here waiting all day and bugging the datacenter techs nonstop... This is the last thing I heard from them: [2:52:50 PM] You should have the details of at least one server (if not all 3) by the end of today. Fingers crossed.
  20. ersan

    Changing Server Location

    It is incredibly unlikely that you will get someone to change an official instance's whitelisted IP, official dayz hive support has been nonresponsive for over a month and they aren't approving new ID's
  21. Yes, they won't be selectable from a list though - you'll need to lookup the class name of the vehicle you want to spawn here and choose 'Custom' from the spawn vehicle right click menu, there you can type in the classname.
  22. You can't really ping an application running on a port, pinging something generally means ICMP For one thing, arma 2 runs on UDP - so you need to change your host to udp://ip.goes.here - just seeing if the port can be connected to doesn't really mean the server is online. We use the GameQ PHP library to query our game servers from PHP, I would recommend that instead of your method.
  23. No, enabling rMod does not reset the database so everything will stay the same. The only actions that reset the database are changing maps or changing between private and company hives.
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