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ersan

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Everything posted by ersan

  1. All I know is our servers worked fine before the 1.7.3 patch, they are sitting at 40% cpu utilization which is nothing (and less than they were before the patch), I told the bliss developers about the problem and the current developer of DayZ (R4Z0R49, who I posted a direct quote from) said that 1.7.3 had unoptimized SQF's that would be causing it and it would be fixed in the next version. I also have read many reports of performance problems with bliss v4.0 and 1.7.3. Here's the entire conversation: http://pastebin.com/dKcBx2m8 As far as I know only us and SS even have active threads in these forums and the last time I looked in on their thread they had more serious problems than lag spikes to worry about.
  2. That contains the coordinates (1955.0027, 8606.3594, 0) but as AR said I don't think compositions are unbanned, you'll have to add all the buildings individually. But the coordinates are there for you which should help line things up.
  3. Spawns were never deleted, there may be an invalid world position or inventory or something on one of your vehicles or players that is stopping the map script from running halfway through - try pressing F12 and clicking on Console to see the javascript console and check for errors.
  4. Got rMod working on every map :D Use the Chernarus Client version from the rMod thread or download here: http://dayz.st/files/rmod%20Public.rar Lingor (use the Chernarus rMod client not the Lingor one) Takistan: Fallujah: Celle:
  5. New location added: Seattle, WA - also added another Dallas, TX server, both have availability now. Seattle, WA Test Server: IP: 50.23.131.224:2302 Hive: DayZ.ST Shared Max Players: 50 Send us an e-mail with your user details please.
  6. Just added rMod for Namalsk: Use the standard Chernarus rMod for the client install. EDIT: I threw it on Panthera just to see if it would work and to my suprise it did... I'll be testing and adding more maps to it tomorrow, for now Panthera and Namalsk are rMod enabled. It would require a considerable amount of rewriting of our software though, I will look into it. I still think users keeping their own log archives locally isn't that much to ask for.
  7. DayZ 1.7.3 bug, we have no control over it sorry. Wait for a new version of DayZ To summarize, bugs in DayZ 1.7.3: - Vehicles not taking damage, vehicles not repairing, and vehicle damage not saved between restarts. - Lag spikes/desync due to 25+ players (even if you only have 5 players now, once it starts lagging at 25+ it will likely continue to lag until it is restarted) - Humanity does not work. - Logging in and instantly dying or logging in and spawning on debug island. If we get any more e-mails about any of these issues we will simply respond with "This is a DayZ 1.7.3 bug and will supposedly be fixed in the next version of DayZ" Also a side note since we get this question a lot - NO YOU CANNOT edit the loot spawn table for buildings, it is contained within the client files. If you were serious about doing that you would need to modify the client and have everyone download a different version of DayZ just to play on your server. You *technically* can edit the loot spawns for helicopter crashes but we very seriously recommend against it, you will have to modify the server pbo file which means we will have to freeze your server from being updated - we do not maintain legacy versions of the control panel (map, loadout editor, timezone modification, etc.) for older versions of bliss or DayZ and they will very quickly stop functioning on your server. If it's really so horrible that people have L85's and AS50's then you should probably come up with a script that searches the database for whatever items you don't want people to have and deletes them from their inventories - that would be infinitely less of a hassle for you than trying to maintain a different version of the server files than the ones we support. The majority of people would prefer to see the active vehicles on startup so we don't want to change the default for everyone.
  8. We can't help the lag problem, I was told by R4Z0R49 (the current DayZ developer) that 1.7.3 has some unoptimized scripts and they would be fixed in the next patch - the only thing I've been able to do is offer to lower the maximum players for people. I will check into the control panel problem, I wasn't aware of it until just now. I'll look into saving the state of the map when you close it. The only way to keep archived server logs is to download them at a regular interval on your end - we can't store logs indefinitely or they would take up all the space on the servers.
  9. Agreed, this is another thing we want to address before doing buildings. Yes temporarily, it will be changed back to 1 hour soon. I keep trying to get people to vote for Singapore which should be about 70 ping to Australia but Aussies don't seem to like it!
  10. Traditional firewalls are disabled on both of the amsterdam servers, not sure what would be causing this, none of the other servers have the problem and they are all configured exactly the same (and I haven't had time to check ingame, I'll take a look later) With 42 players this is almost guaranteed to happen due to DayZ 1.7.3 bugs, 18 it is less likely. Feel free to send us an e-mail with your username so we can monitor the server.
  11. Yeah, theres 1 slot still left in Amsterdam and that's it - we're ordering our first Seattle server tomorrow and maybe another one in Dallas or Washington DC, haven't decided which.
  12. Next week sometime, we're making the map animated so it draws trails behind moving players and vehicles and that's like 80% done, then we have to do rotation so you can change the direction buildings/vehicles are facing (if they all faced north it would be kind of lame) and then we can finally add the building spawns.
  13. Yeah we did database maintainence for about 5 minutes earlier - I didn't figure the downtime would be long enough that it would matter so I didn't post about it. Everything should be fine now.
  14. I think that's been happening for awhile you just haven't seen it - it's a DayZ 1.7.3 bug.
  15. Updated all of the maps with the hotfix from Vilayer: Lingor 1.1.1 Fallujah 1.3.1 Panthera 1.6.1 Takistan 1.5.1 Zargabad 1.3.1 Also updated Celle to 1.7.3 (so it is now compatible with Play WithSIX) - client files are also available here http://dayz.st/files/DayZCelle-1.7.3.zip
  16. You likely won't find a whitelist server with battleye turned off as all current whitelist tools require battleye to work.
  17. I noticed the .1 versions of all the maps this morning, we JUST updated them 2 days ago... I would really like to see what changes were made since they were working fine... This is especially dumb because dayz 1.7.4 (or at least 1.7.3.1) should be out sometime this week. In any case I'm going to look into updating later tonight.
  18. rMod just allows you to add them to the database so they can spawn. Weapon spawns cannot be modified, vehicle spawns you can add via the map tool right click menu under "Custom" Class list here: http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/index.php
  19. I think we resolved this problem via e-mail. If not let me know.
  20. We are mostly sold out again, some servers still available in Amsterdam and Salt Lake and one slot in WDC but I'm sure they will be gone by tonight. We're going to expand into Seattle on Monday and probably get another server or two at other locations (haven't decided where yet). Probably by tomorrow, I have to write a patch file for it and have been putting it off.
  21. ersan

    Hive bug?

    I've seen this happen on some of our official hive servers, if you're looking for a confirmation. A restart fixes it temporarily.
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