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ersan

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Everything posted by ersan

  1. Fixed the vehicle spawn script button and log files - sorry, it was a typo on my part. Will check into this today, I looked at the e-mail and couldn't figure out what was causing it so put it on hold. We plan to add an rMod subcategory with all the available vehicles in it (and the category they are in, which will change the icon) but haven't had time. If you (or someone) wants to provide a list of every vehicle class available in rMod and the category they are in (ATV, Car, Boat, Truck, Bus, Bike, PBX, Tractor, Motorcycle, UAZ, Helicopter, BigTruck, Airplane) we would be happy to add them.
  2. One of our customers, Red3Tango, created a very helpful tool that can convert the mission sqf file that the ArmA2 Editor generates into MySQL database queries to insert buildings from the arma editor - it can be found here: http://dayz.wofjwof.com/map.php If you want to remove all spawns you can do it through edit database -> bliss_### and click 'empty' next to world_vehicle, but this will also delete default spawns for your map so keep that in mind. And yes the map isn't 100% accurate but we did the best we could at the time, we will probably tweak it further later when buildings are available.
  3. You can change the heli crash loot from the server pbo, you can't change the building loot though.
  4. Yes we do plan to. We are going to make a way to upload your own server pbo in the control panel but it probably won't be ready for a couple weeks at least - we had a few players that had custom server pbo's and every single one of them ended up returning to the main bliss branch because of all the problems that start to arise from freezing bliss at the current version (the map tool, timezone changer, kill messages, care packages, wrecks, starting loadout, inventory manager, vehicle spawn script, and backups will all stop working after awhile as they are all only compatible with the latest bliss - we cannot keep legacy versions of our scripts just to support old versions of bliss and dayz). It is honestly an absolutely terrible idea and will guarantee you downtime and headaches in the future - but since people insist on asking we will try and find a way to do it. In my opinion you would be MUCH better off writing a script that searches the database for players carrying whatever weapons you are trying to remove from the game and deletes them.
  5. Not every vehicle class is unbanned with rMod (for example all reskins aren't) - make sure you aren't using a banned class. If you click 'spawn repaired' in the map tool it will automatically do the latter for you, the vehicle will spawn repaired when the spawn vehicles script is run. To edit a player's inventory they must log off, you can then change their items, and then they can log back in. If you try to edit them while they are online they will just overwrite the items in the database with their current items.
  6. ersan

    help with spawning LHD

    The class name for the aircraft carrier is GLT_LHD, you don't have to assemble it by parts. Requires rMod (obviously)
  7. Yeah... We had to disable the live map because it was too CPU intensive for the server, we are probably going to have to upgrade database hardware to turn it back on. We severely underestimated the load it would put on the server. It will probably remain disabled for the rest of the weekend since we can't setup new hardware until Monday - sorry again folks :(
  8. New feature: Live updating map with player/vehicle trails. Chopper loot is in the server pbo and we do not recommend editing that file or else features will stop working and we cannot keep bliss updated for you - every single person that ran a custom server pbo has changed back to the latest bliss branch. Your time would be spent much better writing a script that deletes items from players inventories instead. Having access to server config files will not fix desync, don't know what you mean by that - the desync issues at 20+ players are a DayZ 1.7.3/ArmA issue and they said they will be fixed in the next version of DayZ.
  9. The control panel map pulls directly from your database, so if nothing is changing there may be bigger problems. Maybe try CTRL+F5 to refresh in case your computer is using locally cached locations or something?
  10. They more than likely have ID's from before when the DayZ team still approved them. Ours are all sold. We starting selling servers much later than most of the companies did so they probably have leftovers. I just submitted an InstanceID request for Seattle to DayZ just to see what happens, but I highly doubt they will get approved - and if they do it will likely be more than a month.
  11. We have no official instanceID's available currently and the DayZ team hasn't approved new instances in over 2 months, so it's unlikely that we will have more.
  12. We don't have BEC yet, but you can enable recurring messages by doing this: 1. Go to edit database in your control panel. 2. Click 'bliss_###' -> 'message' -> Insert 3. Leave 'id' blank, it will be auto assigned. 4. 'payload' is the message you want to be displayed. 5. 'loop_interval' is how often to display it in seconds (0 for only one time) 6. 'start_delay' is how long before it shows the first message. 7. for 'instance' select the only option in the dropdown box. 8. Restart your server.
  13. Try changing your starting loadout, that's usually the cause of this error is an invalid starting loadout. To your backup not being restored correctly? That's the only e-mail in the inbox I was unable to answer last night - I'll get to it soon if that's you, sorry. Good catch, it looks like it was initially setting it to 9 but it would get reset to 1 when our backup script was ran - it should be resolved now everyone can restart your Celle server and it should work. Sorry about that.
  14. Just updated Celle on all servers to the version that is compatible with Play withSIX, you can download it directly at http://dayz.st/files/Celle_Dayz.zip or from the source at http://opendayz.net/downloads/maps/celle/Celle_Dayz.zip or just use Play withSIX to connect. We just updated the map tool today to the version we've been working on - animated player/vehicle trails and rotation still aren't working/tested completely yet (they are in the code of the new map but disabled) but we fixed a couple problems where the map would stop working if players or vehicles had invalid location data (which we've seen a few times and was probably causing your issue). It now uses AJAX to pull data from your database so it may take a second or two to load instead of instantly like before. Click 'spawn' next to the max vehicles setting in the control panel? As for the spectator tool - I'm going to see what I can do, the problem is it's a completely different mission file and we compile missions on-the-fly using the bliss compile scripts which this is totally incompatible with. We can't reliably do things like enable rMod or side chat with the spectator missionfile currently. Also Dallas/Washington DC are sold out again, will probably try to get a Washington DC server up today, but it may take until Monday because of the weekend.
  15. Send us a PM or e-mail (if you haven't already) and we'll see what we can do - the only way I can think that this would have happened is if you tried to change maps or restore a backup during the 3 hours or so that we were offline. The coordinates are like this [rotation, [x, y, z]] rotation is 0-360 degrees and is why your walls are facing in the wrong direction - I have no idea how the 3D editor file determines rotation but it has to be in there somewhere. Perhaps it is the 3.05 number but 3 degrees is barely rotated at all. z is number of meters above ground level to place the item
  16. DayZCommander has a bug, it will show all options as being on until a player joins and the game actually starts. Once that happens refresh the server and it will work normally.
  17. Okay here's the status: - All servers should be restored now to the best of our ability. - We have patched the security holes that allowed the hacker(s) to gain access. - We did not have backups of the building and instance_building tables, they are very recent additions and were not added to the backups. They are going to be added to the backup system from now on. - The instance_deployable table only restored tents, hedgehogs, sandbags, tank traps, etc. If you had custom objects in your instance_deployable table you will have to re-add the classes to the 'deployable' table (the id's must match up) and contact us via e-mail and we can restore them. - The Company hive has been reset (vehicles, players, etc), adding vehicle spawns and vehicles to company hive servers is now disabled (they weren't supposed to be enabled in the first place, it was a mistake and resulted in the spawns table being filled with custom spawnpoints when it shouldn't have been) - The Company hive is now on one database, instead of one for each map like before - this means we can back it up much easier. We are very very sorry for the downtime and lost custom buildings - if you feel that you've been wronged and want a refund please do not hesitate to contact us via e-mail. Today has been pretty stressful for me, thanks hackers.
  18. Sigh... We think a hacker just gained access to our database server and deleted all of the server db's - I'm investigating what happened and how to fix it now. We have backups of all the private hive databases and they will be restored, for now I ask for everyone's patience - this happened about 2 minutes ago. I am shutting all of the servers down until the backups are restored.
  19. You need to add --routines to mysqldump or else it won't dump the stored procedures and will cause errors when you try to reload the database.
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