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Everything posted by ersan
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Looks like that thread got deleted? I'm not seeing the server files anywhere and there's no pending pull requests to add it to Bliss at the moment. I'm looking forward to adding the map as much as anyone and as soon as it's available (and works with bliss) I'll have it up and running as fast as possible. The latest version of DaRT (0.7) has filters that hide the script detection log entries and only shows chat, and Gotcha has always done this. If you still want them disabled it's easy to do, just send us an e-mail. There shouldn't really be that much latency in the rcon messages unless the server itself is running at low fps (like 35+ players can cause this sometimes).
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For one thing it's currently 8AM here, our support isn't even open and hasn't been for hours. I thought I had answered your e-mail earlier, but you sent an e-check (bank transfer) payment on November 24 that failed on the 27th - your funding source for the subscription was set to your Bank account instead of your PayPal balance, if your funding source was not an e-check it would have attempted payment two more times before ending your term. We accept e-check payments and assume they are valid until they fail, so we essentially gave you 3 days of service that you didn't pay for. You should contact PayPal or your bank and see why your payment didn't go through as we have no control over that. Our services cost money and if we aren't paid we don't provide the service, it's that simple. In the e-mail I believe I said you could sign up again using the exact same username and any backups you had would still be available to restore. It may be possible to get your IP and port combination back if the person who has it now does not mind - we have facilitated these conversations in the past and the other party usually has no problem with it. Scheduled restarts occur x hours after your server starts up (they are not at specific times like other providers). There are already built-in warnings at 1 hour, 30 minutes, 10 minutes, and 1 minute before the restart. Backups should work right now but they are on a 6-hour cycle instead of the 30-minute cycle like I would prefer. Some work needs to be done to move them to a different file structure to put them back at 30 minutes. I was working on FTP access earlier today and will continue, it is my highest priority at the moment. We specifically advertised as NOT having FTP access so as not to mislead people. BEC requires FTP access to configure so it will come afterwards. I was (and mostly still am) under the impression that DayZ Anti-hax is absolutely useless at catching hackers and has no better detection than the current BattlEye filters do. It will be added but until I receive contrary evidence it is a low priority. The new version of Gotcha antihack shows much more promise and it will apparently cost money - ideally (if it works) I would like to license the software from the developers and enable it as an option on all of our servers for free.
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Added ability to edit backpack type (not yet contents) in inventory and loadout editor. If you change pack types it will keep the contents of the old backpack, I'm not sure what will happen if you move to a smaller backpack and have too many items for it to carry. If you remove the backpack entirely and save it will remove the contents as well. Also added the option to enable Side Chat on Official hive servers (since it is now allowed). DayZ team has been approving new official instances but the problem is by the time they approve them the server we ordered them for is sold out... We have plenty of London and one Salt Lake City server available. Tomorrow we should have Washington DC available and the day after that more Salt Lake City.
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I may have fixed always daytime, the time zone on the new dallas server was set wrong. Try restarting and it should set your server to 8am when it comes up. Will be adding backpacks (but not backpack contents) to the loadout editor this week sometime. New London node is online, slots are available to order in London.
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Changing maps will no longer change your IP, Port, or Instance ID - it will still reset your database to defaults. mbg_celle2 got added to DayZCommander tonight as well. It should be there if you're running a private hive and on any map other than Lingor (and maybe Namalsk?) Lingor does not work with kill messages because of internal functions and Namalsk may or may not still be bugged (I think it works though)
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All Vilayer maps updated - Fallujah: 1.4, Lingor: 1.2, Panthera: 1.7, Takistan: 1.6, Zargabad: 1.4 - bliss also updated. This was fixed the day 1.7.4.4 came out - is it still doing it? If so send an e-mail to [email protected] with your control panel username so we can check and make sure the fix got applied to your server correctly. We were updating all of the Vilayer maps, posted on Twitter 15 minutes before we did it - its best to check our twitter before posting here to see if there are any downtime notices or known issues - http://dayz.st/status
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Get a VPS?
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I just explained that, the ingame arma2 server browser will show multiple servers because it scans a port range for some reason. We are getting reports that the server that arma2 joins when trying to join a server is sometimes not even the same IP as the one they were attempting to connect to - we believe it might be because arma2 is using multicast but we haven't been able to validate these claims yet. What we will probably do is put more ports between servers (right now we use 10 - 2302, 2312, 2322, 2342, etc.) The problem is we can't just change everyone's ports when most of them seem to be working fine, I can see all of the e-mails in my head already. I want to determine the cause 100% before I do something drastic like that. This problem did not start until the latest ArmA2 patch as well.
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I think we are the only option that fits these requirements.
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Database server has been migrated and all servers should be online. The only difference you would notice is when you click 'edit database' in the control panel it won't automatically login, you'll have to use the database username and database password in your control panel. This is because most browsers don't allow you to submit a form to a different URL. It will be fixed when we move the website over. Should be less problems with lag/desync now overall. Also updated Celle to 1.7.4.4
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https://github.com/ayan4m1/DayZ-Private/issues/488 I fell asleep last night and right now my partner is out having breakfast - he should be back in an hour and we're going to have it done maybe an hour after that. Most of the lag problems seem to be occurring in London - two of the servers there are hovering around 80% CPU usage which is more than I'm comfortable with, there's another London server coming in Monday or Tuesday that should help reduce the load on the current London servers + the database upgrade should help.
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Dallas should be fine now. Yes with the Gotcha logging the log files are massive now (sometimes more than 100MB before a server restart) - I'm going to work on setting up FTP access after Sunday to make the logs available for download through that which should be more reliable than the way we do it now. No, sorry. Rocket said today that DayZ Standalone WILL allow private server hosting, so I've kinda got a second wind trying to get everything super stable and ready for the standalone when it's released. Also: New Dallas server online, there should be plenty of availability in Dallas.
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If your server was in Salt Lake City or London the control panel issue should be resolved now - if it is in Dallas at 75.126.39.68 then that node is down due to DDoS attack and we have asked to add DDoS protection but the datacenter has not done it yet. Also disabling live map feature until Sunday because of the high server load it causes - this move should keep up performance so the game is playable until Sunday when I have time to do the database move.
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DayZ Server - Linux_Debian - 1.7.3
ersan replied to ChillaxOwner's topic in Mod Servers & Private Hives
Nobody has compiled HiveExt on linux, you will need windows to run a server.