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Reaps

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About Reaps

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  1. Cool story bro! But this is NOT what ALT-F4 does. If you die, you die. ALT-F4 only saves the ones that didn't get the clean headshot. This is however a known exploit that is being dealt with (i'm assured) by the dev team. I won't go into details but the exploit lets you die but not lose your position and/or gear. I just got done watching the interview rocket done with FPSGuru (Check the news page for links) and he stated in there what he's been working on as well as a lot of other pretty cool things. Well worth a watch. This is where the possible update news came from. Rocket did NOT state when, just that it's ready for closed testing, and there's no new features.
  2. Finally! :D However, the log in thing seems to be fixed for most, it's SO hard to get into a server right now because they're maxed very quickly. I've personally got in to servers MUCH quicker, all loot on my body as saved. No desync issues right now. Will post more after several more hours.
  3. Reaps

    Build 1.7.2 Rolling Update

    This isn't the place to discuss the DC'ing. It's still the Issues with 1.7.2 patch ;) Start another discussion perhaps. Rocket / Anders: I seen you recently announced the release of 1.7.2.2 (and the stepping stone 1.7.2.1 experimental is going "live") but have you taken in to account the exploit i posted in here. Has that loophole been closed. or looked at? I don't want to post it again, its on page 42&62 here. As well as the dev-heaven site. (Thanks again Cyanyde) @ https://dev-heaven.net/issues/36636 . Very much looking forward to the new builds. and the patch notes! Will try recreate the exploit and give feedback right away.
  4. Reaps

    Build 1.7.2 Rolling Update

    I'll keep an eye on it. and if it's not acknowledged by page 70 i'll spam more ;) On a serious note. Thank you its greatly appreciated - now here's hoping they add a fix for it to 1.7.2.1 and all future versions.
  5. Reaps

    Build 1.7.2 Rolling Update

    Sorry i didn't see your edit. As for it already being fixed. I was hopeful of that. But it's not. I somehow managed to load in to a 1.7.2.1 server as 1.7.5.1 and i don;t have the black screen with error. I just have the same old watermark. So they have the coding in place, and almost the solution. But it's only set for people with a newer version trying to play on older servers. Not the other way around. But thats interesting, perhaps that was an issue for the devs and duping too. Time will tell.
  6. Reaps

    Build 1.7.2 Rolling Update

    I believe the reason this has not happened yet is due to the arma restrictions of the animations / models allowed as a secondary item. I'm sure if it's possible a little further down the line, this will be implemented. It makes perfect sense and dual purpose items look like they'll make more of an appearance.
  7. Reaps

    Build 1.7.2 Rolling Update

    Thanks for the link, Yup I realise there is a bug tracker, but the bug tracker is bugged for me I'm still not receiving the confirmation email to actually confirm registration. I've tried several times. Hence why the spamming has commenced. As for the version check. It's still there. It's just useless. It gives the watermark of hey, you're running the wrong version but does nothing to stop you going mental and exploiting the game. It never has. I to am running 1.7.2.1 and THAT has a solid version check / black screen when you try join another server running a different version. I stated this on page 62 though. I understand you don't like the fact that I'm screaming from the rafters. But you have to agree, it isn't something that can just be overlooked. Leaving a few small groups of people to abuse this, and ruin other peoples experiences is not the right thing to do either. Since no dev has mentioned "yeah we're on it" and i have no other way of making it known to them save PM's which would just get bogged under. This is the lesser of the evils. Feel free to pass my concerns over onto the dev-heaven site if you are indeed registered. Many people would be grateful. While a select few will want to slaughter you. An example of what we were able to do last night is as follows. 1)Follow random people back to camps, around Major towns / loot spots. Invisible (Camo & Ghillie suits worked). 2)Loot items / drop items / Assist survivors by putting stuff in peoples bags. (dumped NVG and M107 in to some lucky chaps bag!) 3)Assist people when the zombies were overwhelming them - without them ever knowing. Casper really is a friendly ghost. 4)Play for 2+ hours without the need to consume food/water/painkillers/morphine Simply because Zeds do not aggro. 5)Play with No desync issues what so ever. Occasional server crash but strange how we didn't desync to one another. What we could have easily done: 1) Follow people to their camps. Loot / destroy everything AND kill them 2) Loot players corpses and/or hide them 3)Removed Clothing (Ghillie / Camo) and cared some poor survivor senseless as without that on they see us. 4)Disconnect -> Reconnect to create a new "save" point for location + gear and have a CoD style fight in a major town. Spawning in our last safe location upon death. Disclaimer: This is in a dedicated 1.7.2 server, we killed within our group ONLY - No innocent survivors were hurt in the exploration of this exploit.... YET Again to save me reposting I advise a member of the Dev team to check out our initial findings on Page 42 of this thread. Then Updated findings on page 62 For anyone thinking ahh reaps you're just an exploiter. I'm running the experimental build (1.7.1.2) 90% of the time checking for improvements / bugs. When friends are on we're now looking for bugs vs older builds into new builds. The mod holds no appeal knowing how easy it is to never fear death and how easily exploitable it is. I WANT this loophole closed. So I can get back to enjoying the game I've grown heavily addicted to like all of you! :D The coding is already in the game to shut 99% of this exploit out. it just needs to be a black screen saying you are running the incorrect version rather than the watermarked warning we get right now. This wont stop the duplicating of the items. As groups that are organised will just run to the area of the person exploiting, and when he respawns, they loot. He doesn't need to see the screen to be able to do that. However, it WILL stop that same chap following you invisible. As well as being able to kill you. without you having somewhat of a chance.
  8. Reaps

    Build 1.7.2 Rolling Update

    This is kinda interesting to me, because when you exploit the game (see page 46 / 62(ish)) It acts this way. I'm not saying for 100% this is whats going on but.... When i've been testing it with a friend. He's not updated, stuck with 1.7.1.5 playing on 1.7.2. If he kills someone, or they kill him. There's the server message. If i kill my other friend, who is running 1.7.2 with me. We just get the "xxx Was Killed" message. This to me is a good indication of who has, and who hasn't updated. The other thing to look out for is when someone running an older version is killed. They have no flies buzzing around their body. Tested multiple times. Nothing. That may be due to the fact that they don't actually die. They get ported to the debug forests where you then have to manually abort -> Disconnect -> Connect. At which point they go back to their last loading location, with the exact same kit. Thing that makes it so i'm not 100% sure this was the case for you is, he spawned right on his body. Incapped. That sounds more like someone whos triend to pull the plug. You've seen the desync/but the games somehow still registered his death. Without him getting it registered on the hive. Odd one indeed. I'll do a little testing later and see if i can replicate it. If there were no flies though - He was just running version 1.7.1.5.
  9. Reaps

    Build 1.7.2 Rolling Update

    Further Testing 1.7.2 I'm not experiencing half as many issues as a lot on here. - Zombies: are inconsistent. but... that was the plan. I've had a few occasions where they've seen me through a building (usually when you're on the second floor) and a couple that have aggroed from 100-150 meters. But nothing crazy. I can still LoS zombies for the most part. Again the occasional glitch where a zombie with its back to me will run towards me, although the sound indicator is zeroed. Nothing really different from the 1.7.1.5 patch. Just have to use the surroundings to your advantage. (although some of this isn't affecting the vision meter correctly. Like tree lines/bushes/shadows.) It's tougher on the fresh starting player. But once you have a hatchet. You're set. Zombies are walking indoors as always (for me). - Loot Is very server dependent. I don;t understand why, it's not a case of its all been looted. Some servers will literally have no spawns. (empty tins etc etc) where others will have a much MUCH more varied range of items. As i believe it was intended. For example. 1.7.1.5 supermarkets were yielding rediculous amounts of watches, occasional matches and maps etc. but generally (for me atleast! I know, its random) a lot of duplicated items. On a "good" 1.7.2 server i managed to get a Lee Enfield, M1911, Matches, Water bottles, Food, Alice Pack, Hunting Knife, Compass. The works. The only thing i didn't get from there was a toolbox, and hatchet. But i found them near Elektro power plant. Bonus. - Gameplay Despite the obvious exploit (which i'll quote again in a page or 2! ;) ) I'm finding the games actually running better. I'm not having these loading issues that a lot seem to be having. I'm getting into servers almost every time. More so than on 1.7.1.5. When I get in there, my personal experience is a good one. Zombies react quicker, I've experienced the gun through the chest of close zombies. but that's not really game breaking. It seems to me like the zombies are some how pathing slightly better too. When it's working properly. sometimes they do run the opposite way, and LoS themselves. Which is nice. - The de-syncs They're back and about as frequent as the 1.7.1 patch on release. Although some servers are, again, a LOT better than others. Played for about 2 hours lastnight with no desync on US566. It seems to have a lot to do with what beta version you are running also. I have a friend that was on 94444, he never desynched to me at all. the other was on the same patch as me and he seems to desync. I've come across a lot of Survivors and never noticed any sort of running on the spot (in the game time lastnight) But the previous night was horrific. The game was not playable as a goup. But lone wolfing was absolutely fine. A lot of the errors seem to be server dependent but i'm not entirely sure why. As one host posted earlier in the thread. His server seems to use 10-20% more CPU on load. So perhaps some servers have more headroom than others, thus the sync issues are less on them? Could possibly be the answer. Exploits / Bugs *Items too easy to Dupe *Still able to DC to avoid PVP / Death / Zombies *Can still fool M1911 / Revolver ammo into refilling Clip *Can still play 1.7.2 servers without upgrading from 1.7.1.5 (or earlier) - THIS IS A MAJOR PROBLEM see Page 46 / 62 for the reason why (Will repost) *Crashing out the game and/or server restarts will wipe progress to last log in point (Possible attempt to fix the End Process DC'ers?) *Some bodies are still despawning on death, leaving nothing but flies. This is greatly reduced compared to 1.7.1.5 but still there.(Not due to DC'ers as it was MY body - i was testing it with a friend) *1 in 10 animals (so far) have rotted into the ground before i had the chance to gut them, or while i was gutting them. TL:DR 1.7.2 is a great step in the right direction and a lot of/severity of the issues seem to be server dependent.
  10. Reaps

    Build 1.7.2 Rolling Update

    I'm glad you are pretty sure the devs are aware. Are you really that narrow minded that you think i'm the first one to achieve this? There's countless people doing it and duping items. Keeping it a secret is the exploit ya tool. This is exactly the way to STOP said invisible snipers killing you randomly. Stir the hornets nest in order for a very simple fix. You can use this blue in the face comment, until your blue in the face. I will KEEP posting the exploit until the exploit is acknowledged by someone with a bit of credibility. Why? because there's no Alpha, Testing, Bug finding. When you can't go 40 meters to test stuff without getting plotted by some invisible character. You people are moaning about missing guns, while there's people not losing anything on death, running around with no chance of zombies noticing them and killing you. And it's been happening since the second patch by the looks of a few videos. I used to just think oh its script kiddies. but, nah, its not. It's easily exploited non-updates. If there wasn't page after page of i've lost *this*. I think the zombies are broken etc etc. Then i wouldn't have to keep posting this. I'll also spam the shite out of it until it is KNOWN by the devs. You do realize this, right? It's simple. Until Rocket / Anders says "cool story bro!" and i know they've seen it i'll keep posting it. Stop derailing the thread with your tin god comments about how if you were a mod you'd edit the post. And warn me. Get over yourself. You're the exact reason people shut up and screw the hell out of a bug (making it an exploit) and keep it hush hush for as long as possible. You thought the game was turning into a deathmatch before? Think about it now, when there's literally NO WAY of losing gear, and it's respawning at your selected waypoint with your same kit set up. Welcome to call of duty. with broken bones. This isn't an exploit, if they deal with it. This isn't a fully fleshed out game, it's a mod. In alpha. We are Alpha testers. This is the feedback page for the 1.7.2 patch. This is said feedback. Contribute, or don't post. But to be constructive about it. I have two methods to fix the exploit for the devs. who may or may not see this after Cyn edits my post and warns me :P 1) Force a patch server wide. If they're not running the latest version. No one connects to the server. I've never understood for the life of me why we have servers versions back in 1.7.0 etc when we're so far forward. This is Alpha, surely we have to unify the server files and not have multiple versions running. Which just creates false bug reports because someone is running on a server with slightly different setup files compared to the one they played on 20 minutes ago. The feedback is useless when they're running outdated versions. Most of them do it for personal gain as it's either easier because zombies haven't been tweaked, the loot spawns are more consistent, It's quieter so they can server hop and yum the loot up themselves. Only to then jump in the up to date version and be jackasses. There is NO legit reason for having an out dated version running on your server. Face it. It's an alpha mod that we are supposed to test at its current build. Who gives a rats arse if it's stable? It shouldn't be! If Dayz has such a huge player base all on one version, it moves forward a lot quicker. Vital bugs, ideas that are clearly not working are spotted so much faster and dealt with. (before someone mentions armax users - the ones that could fix it. the fix was in the form of a ARMA BETA patch. The others. were just SOL. It happens) Or 2) Force clients to be running the same files for the server. (This seems to be a fairly easy task. You show us when we're out of date with the watermarked you are running version 1.7.x, server is running 1.7.X) If you MUST keep the spectrum of versions across servers. Force people to pick. Seems to me like the code is already in place to know if you are running compatible versions or not. The checks are being done. And they're working. There's just no real action stopping you carrying on. I've tried to play on a 1.7.2 server with the experimental 1.7.2.1 files. and it's almost impossible. Due to the very simple fact that the watermark is a solid black screen. which hangs there for 5-10 seconds, leaves for a split second and is back. This is heading in the right direction and is already doable. It would almost fix everything in the exploit i've mentioned. You simply can not play the mod when trying to run on 1.7.2 with 1.7.2.1 files because of it. You have the ability, the coding is done. Just incorporate this screen into all incorrect versions. Instead of the watermark. and you've almost fixed the issue. I'd much rather see some ones character data wiped when they move from one major patch to the other. This stops them owning a 1.6 server with all their fancy gear and then jumping over to a 1.7.2 to kill someone with little fear of losing their other stuff a server across. This however may be a bigger task. I'm not sure if you can add code for the hive to check last played version. If the version its connected to doesn't correspond they get the male / female char choice and it's "OLA BEACH!" Course this would result in liquid gold. AKA Tears. But it's a mod in development and forcing a new spawn, on a new patch ensures everyone gets to thoroughly test it. From the start. It would also mean loot wipes, bye tents, vehicles etc. But the + side of it. You wouldn't have people saying "WHENS THE PATCH!?!?!" because they'd want to keep the cars / tents / piles of NVG's for longer. It'd be more like "ROCKET, ADD MORE. GIVE IT A WEEK OR 3. TEST IT MORE!"
  11. Only if you've downloaded and correctly put in 1.7.2 DAYZ mod files too. Downloading the beta file isn't anything to do with the dayz install, it's arma 2 beta files.
  12. Reaps

    Build 1.7.2 Rolling Update

    Check out page 46 for the Exploit of duping gear and ruining the game for everyone, easily. Just to let you know, I'm fully updated but have a friend that is refusing to update and we're testing to see if the exploit is still possible. It is, and it's even easier than before. So once again, if you haven't checked page 46. Here's the new version: Step 1: Do not update to 1.7.2. Stay on 1.7.1.5 Beta 94444. Connect to and play on 1.7.2 servers Step 2: Once you acquire 'phat lewts' disconnect. (to the lobby of the server) and reconnect. This will save your location as well as all your gear. Step 3: Get close to friends, and hit respawn. They loot all your stuff, and you will be born again, with all the gear in the same location. You can rinse and repeat that indefinitely. Bonus bug #1: If you just want to be a complete dick. follow step 1 and pop on a ghillie suit. You then become invisible to everyone else, and you can KILL EVERYONE with no chance of them seeing and or/shooting you. The only problem with the ghillie suit is when you loot anything, and or run around no progress is saved. Besides ruining some ones day. Bonus bug #2: All of this, is done with absolutely NO zombie aggro. Even with the ghillie suit off, when they and all players can see you. For people that are going to jump up and yell "REAPS YOU FUCKIN' ASS! YOU RUINED THE GAME!" No, i haven't I'm shedding light on what a select few people are more than likely already doing. And if I somehow am the first one to discover this, then I'm yelling it from the rooftops, because someone else will find it out. and try to keep it to themselves. These are very easy to fix. I'm sure. And i think a few issues have been fixed in the trial 1.7.2.1. I'm just trying to make the exploit known. So don't shoot the messenger. Reaps
  13. Reaps

    Build 1.7.2 Rolling Update

    Rocket and Co. - Please read page 46 of this thread and see how we're easily able to exploit the game currently. I've tried to register in the dev buglist thing but it's not working.
  14. Reaps

    Build 1.7.2 Rolling Update

    You have to make the bug public, for it to be dealt with, and not become an EXPLOIT. What would you suggest? giving some cryptic clues as to how to easily duplicate stuff over and over, say hey Dev's there's a huge game breaker happening, but you'll have to guess what it is. Being as specific as i was is what the alpha community should be doing. You're finding bugs / exploits making them public and getting that loophole shut down. Or you are fishing deep through the clues to find the exploit to better yourself. Which one are you? For people not sure what i posted. Check out Page 46 of this thread. Hopefully a dev will see it before too many others and either: 1) Stop people connecting to servers with the wrong version installed 2) Let them connect but not interact with the Zombies or up to date players and/or loot.
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