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Yeti (DayZ)

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Everything posted by Yeti (DayZ)

  1. Yeti (DayZ)

    Pending Update: Build 1.7.2

    I also just thought of something. You know how you can hit F to switch to chemlights, grenades etc? What if you always had a "Melee" equipped. Like an invisible item akin to hatchet ammo? It could stun/knock down/hurt Zeds. Make the animation a generic elbow strike that would work with any item held(edit: or the zombie double slash down animation just keep the hand on the weapon). Wouldn't be pretty but hey it could work. Or recycle the hatchet animation and switch it with the weapon so its like you're mining for undead brains with a long gun holding it by the barrel XD. Firemodes: Safe, Semi, Auto, Bludgeon
  2. Yeti (DayZ)

    Pending Update: Build 1.7.2

    i agree as much as it is possible to agree. the super-human zombies are absolutely game breaking' date=' despite what the sado-masochists may want you to believe. ignore for a moment how unrealistic that the undead would bear the tremendous speed and coordination these zombies manifest, the game engine simply can't handle fast zombies. the frame rates are too low, regardless of hardware specs, and the client-server communication is too laggy. arma 2 is not a run-and-gun engine, putting run-and-gun style zombies into it does not work well. [/quote'] Indeed. ARMA2 is about precision and planning over super-dynamic-seat-of-your-pants-CQB. That's why there's no standard melee. The controls and engine weren't designed for Zombies. It was designed for AI with guns and thought. You might be able to make Rage-Zeds realistic, but they player is so very limited in how they can deal with them up close. You can't rifle stroke/shove/throw/grapple etc, its shoot or hatchet, and if you have to switch to the hatchet it's a super convoluted method(not your fault Dev's). It should just switch positions with your primary on the tool belt. With that said, yes it is realistic. The rifle could have a sling which equates to "toolbelt" for the sake of the engine. Hell, theres even, I forget the name, hooks you can snap your rifle vertically to your belt in combo with a sling so its at your side rather than slung across your back. Also Tactical slings. Programming-wise to avoid walking armouries, easier said than done.
  3. Yeti (DayZ)

    Pending Update: Build 1.7.2

    The idea of Zeds running indoors isn't very appealing, they already sprint like a champ and zig-zag like a pro NFL player. Perhaps if there were more Zombies it would address the no teamwork/low-threat-Zeds quo. I'm all for making it frighting and hard, hey I might even be wrong not having been able to go against Fast indoor zombies yet, but roll the following around for a minute: You run inside from a pack of 5 zombies, they sprint in after you and usually end up going to far when you stop to shoot so they get behind you, you get surrounded and mauled. Death/K.O. in seconds. Sounds scary/fun sure, like a rollercoaster, fast and intense. But you died, fast(yeah yeah you should never have been caught, but shit happens, maybe a bandit fired off a round but the zombies found you because you were close and just unlucky). Its over before you know it. If you had a satisfying run no big, start over. Although if this happens often its gets frustrating. Not bad I think, but because you cant just dive out of windows due to it being a game with limits that you have to limit the realism unfortunately. The "If this were real it wouldn't have happened like that and I would have survived" factor. It's the ping response factor, they ran too far, through you usually and just turn around, sweep the knee and break your femur. Very Arcade-esque. Less forgiving, borders "Nintendo Hard". Now ponder this: They same city is packed with triple the amount of the undead(performance aside) that are slower, you run inside and they just pile in. Your gunning them down, maybe with friends but they don't stop. This isn't COD so you don't have hundreds of rounds of ammo(usually) so every miss makes your stomach lurch. The horde just keeps rolling in andif you are alone you can't fight for very long so you need friends(high zed numbers would also make it dangerous for bandits to go on player killing sprees). It could very well be your last stand and you must make the shots count to make an exit. Its that uneasy feeling of being trapped that is in between raw fear/shock and tension just on the border of instinct and rational thought. You have to think your way out, you cant just dive out a window. Plus the zombies don't flank you due to ping response speed. With slightly slower zeds they would attack you as soon as they got to you and not accidentally run by, unless you cut and dodged and it was on purpose as opposed to you stopping and turning. But hey, both of this could be completely luck based/situational and turn out to be too cinematic. Who knows, the Mod is only in... uh... it's first trimester? Not quite infancy even ha.
  4. Yeti (DayZ)

    Pending Update: Build 1.7.2

    I agree Mod is new so the following will probably be a moot point soon, but for the sake of discussion: We had time to put on body armour(I know its the "model" but why not start in civilian clothes then?), EMPTY leg rigs etc and grab a backpack, we can operate any light firearm with ease and know basic first aid. Why wasn't our bag packed with basic gear? Or a weapon in our leg holster? Lost at sea swimming? Not likely. The only way i can justify this is if it's like some kind purgatory. Which would explain "plane shifting"(switching servers), weapons materializing, survival knowledge but lack of gear, "respawning" and finding your "dead" body etc. So until the mod is developed more and actually more realistic(no offense, but a Zed slaps your face and your femur, which is stronger than concrete and the strongest bone in your body, snaps in two instantly) I'm just meta-fluffing.
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