Shakis
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33 GoodAbout Shakis
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Rank
Survivor
Profile Information
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Gender
Male
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Location
Scotland
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Interests
Open season in Cherno.
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Shakis started following Stable Update 1.04, Website broke?, official servers and base building and and 3 others
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It looks like the main landing page is broke dayz.com
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I didn't think you could pick barrels up anymore, I never get the "Hold F to take into hands" option. Can you drag them from vicinity to hands?? - Can't believe I never tried this. Although I didn't think you could bury the small wooden boxes, a few of us tried and never got the option. I returned to where we dropped them and was able to bury them later so maybe my game was bugged.
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Even if you "access" their inventory?
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oh, I didn't think bases could be destroyed 😕 I was stashing items in preparation of a small base :S So you can take down walls with melee, is that correct?
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In my experience, it depends on how far inland you go. Too far and it turns back into KoS. I wanna try robbing people on the coast but so far it hasn't worked out too well lol. I know that sounds evil but I've been robbed before and it was actually quite fun. They didn't take everything and left me alive so I was able to continue. Those interactions are what make this game for me.
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I'm glad they fixed it. I can now use the mechanic as intended to quick travel around the coast 😄
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Oops, i meant to say if this suggestion had been made on Reddit. Having the option to view the killcam or not does not help (I'm going to generalise here, don't hate me for it) the "average" DayZ player. I think this would be the same situation as the "gamma hax" a while back whereby if you don't use it you put yourself at a disadvantage. I believe the most hardcore survival player types and perhaps RPers might not use it as it would "ruin their immersion" but as for everyone else they'd likely feel they need to use it because "everyone else is". Again, I'm generalising here. Perhaps some stats about your killer could be a good alternative: Name, Gun, attachments, health stats, time alive, distance traveled, how many players killed, distance from you when they fired the killing bullet. Other than shot distance these stays wouldn't give their position away. I know you think that a player should move after every shot but if they spent ages getting into the "perfect position" they shouldn't need to. Sometimes your brain instantly jumps to, "OMFG HAX" when you are sure you checked every angle but get shot anyway. Having some info about your killer may dispell some of those feelings. I'm generalising based on my own internal monologue for the most part. I would be just as happy if no such feature was introduced.
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I was hunted down and killed along with my friends way NW. The furthest NW I've ever been since that sectuon of the map was redone. I am now not leaving the coast. If I do head inland it is not by much. There are more players on the coast to interact with anyway so for me it is more fun.
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This will be a very unpopular suggestion. I think if you had madr the suggestion you'd have been downvoted to oblivion already. Personally, I like the idea mostly because not knowing how you died is an uber pain in the arse lol. It does go against the style of the game though.
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Ach. My server is full, the queue is giving me the overlay bug I can't change server as I'm trying to play with friends 😞
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Alright so I ran from Cherno to Otmel and my shoes went from Pristine to Ruined before I left Elektro. I should say I wasn't running in a straight line through Cherno but it seems they get ruined fast. I now keep a spare set of shoes in my bag, just in case. I feel that there should also be an indicator on the HUD for shoe status. I keep having to stop every few mins to check my shoes to catch them in a repairable state.
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I posted in the discussion thread but it was almost instantly buried (good to see a very active community 😄) I'm sort of in two minds about it. I should state that I've not played the game in ages and although I am a long time player I should be considered a noob for information's sake. I believe it is needed. In my head this will make bases more secure, no ghosting through walls for example. It should also help with combat logging and flanking on a different server. Additionally, I like the idea of being able to change server and instantly appear at the coast from waaaay inland to meet friends. If one team member dies or a new player joins us we can all swap server and meet up on the coast, handy AF. Conversely: I sort of think being sent all the way back to the coast is a little heavy-handed, even though I'm not totally against it. I'd have thought that perhaps you would be sent to the outskirts of the nearest town/village. Kinda makes transferring loot from one server to another a bit difficult now (I have caches on multiple servers). Perhaps I was abusing the way servers worked by jumping between them like that and I totally get it if that is your opinion. If you have any input I'd love to hear it!
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Thanks for sharing! 😄 I'll need to look out for this. I've changed my shoes twice now, allowing them to get worn before swapping out. They seem to get worn quite quickly, not noticed how long it takes to get damaged though. Did you notice how long/far it took your shoes to get ruined?
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RE: The anti-ghosting/server-hopping feature If you change server do you always get sent to the coast? A friend and I were playing on different servers and ran to the same town, I swapped over to his server and found myself in Cherno. I sort of like the idea of being able to teleport back to the coast at will, I have a few new friends thinking of joining so it means I can zip back and get them. That being said, I thought this feature would keep you in the same general location, perhaps teleporting you to the nearest road or something.