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trashcanman

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Everything posted by trashcanman

  1. trashcanman

    No need for Antibiotics?

    That means absolutely nothing. You just got very lucky. They're not common at all.
  2. trashcanman

    Recommended Inventory?

    I like to carry around a Jerry Can of gas in case I run into any vehicles that are operational but out of gas. I also like having a smoke gredade they're great for surviving a sniper if you've got one shooting at you.
  3. trashcanman

    IF this was an actual game...

    Game purchase. You're not providing the content you're providing the sandbox the way I see it. I'm willing to pay monthly to an MMO because they have to make PvE, quests, maintain servers etc. Free to play is fine for games with classes and roles or "heroes" like in MOBAs I feel, where you can "max" a few classes/heroes/whatevers and compete with people dropping hundreds of dollars but not this one so much. Sell cosmetic stuff if you need cash. Studio Developed. This is a great idea but it's needs professional polish to be a great game. For servers, just allow community servers no matter what even if you want to run some "official" ones. Locking this game down after it started as a mod with community servers supporting it would be a gigantic "fuck you" to all the people that put up servers and got them working I feel like. PC Gaming is about community servers to me. People like to run their own servers, have a little "home" for their clan, with their settings and their rules and it's nice to have a variety of server options, mods, etc.
  4. "We were innocently flying around the server with a hacked chopter ruining the game for everyone going up and down the coast with our gammas set to 100 at night chain gunning people down every time they spawned and some ASSHOLE restarted the server! What an ASSHOLE!" Because surely you didn't ruin anyone else's "best moments" in the game with your hacked chopper...
  5. trashcanman

    Broken bones..SPLINTS

    I'd like to see it work like this: Morphine doesn't cure broken bones, just lets you ignore the pain. So if you break your leg, a shot of morphine would let you move around for maybe the duration of a thirst/hunger meter going from full to empty. After that the morphine "wears off," your leg is still broke, so you have to shoot up again or fix it with a... Splint. But the splint wouldn't let you walk. If you applied a splint, in the same duration morphine lasts, your leg would begin to heal, but without morphine, you'd still have to crawl for awhile. So this means morphine is only a temporary solution to your problem which is how it should be in a real survival scenario.
  6. trashcanman

    I finally committed a murder..

    My first murder occurred when a guy tried to train about 30 zombies toward me yelling "help me help me" on voice. I told him to stop following me with them but he didn't listen. So he got shot in the leg. Then eaten.
  7. trashcanman

    Infected need advice.

    You can get it from other people who already have it. I've seen 1 antibiotics while I've been playing, and gotten infected one time. Both are very rare, and the chance of finding antibiotics when you're infected... Slim to none. Best bet is the tent or if you find a vehicle, even if they're broken, you can store stuff in them.
  8. trashcanman

    -

    Hmmmmm MMO... Massive...multiplayer...online.... Why it seems that's exactly what we have here. As for ideas.... -Bases would be really cool. Real ones with structures etc. -Events. There was a threat that suggested crashed helicopters don't just spawn, but actually fly over and crash, and everyone can see them and would be lured there. But I'd like to see more events like this. Things that occur, alert everyone in the area simultaneously, and offer a very limited time chance for very, very good stuff at the cost of very high risk. -Much more difficult zombies and varied zombie threats like herds etc. -Harder survival. Leave food and water alone but way more other stuff. Insects need bug spray or you have to stop and itch randomly. Sleep requires caffeine pills if you've been logged in for too long or you nod off and your screen goes black for a few seconds every so often when you stop moving. Weather can easily kill you and shelter protects you (including tents). Depression requires Anti-Depreseants (it's a lonely world...).
  9. trashcanman

    Alternative food sources

    I like it! And well we're on the subject, I should be able to drink a cow's blood to stave off thirst.
  10. You and every other asshole on this forum that just loves chanting your little dayz memes with no semblance of intelligent thought behind them are far, far more annoying than the loading screens. I'd be surprised if there was more than 5% of the DayZ playerbase that was unaware this was an alpha. What exactly are you accomplishing going from thread to thread, finding every complaint and suggestion and dumbly chiming in with "It's an alpha so alpha cause alpha alpha so quit alpha whining alpha alpha alpha alpha alpha?" I hope you're an alpha too. And I hope the beta version of you isn't such a prick.
  11. trashcanman

    A Move towards Subtle UI

    I don't like this idea because those are all things that humans have actual real-life meters for sort of. I've got a pretty good feeling for how hungry, thirsty, injured, or cold I am at all times so it makes sense to me to always have the meters.
  12. Well, you're right but you're not going to be functional on morphine either. You'll be high as a kite, nodding off, and might end up passing out right where you are. If all you have is a headache or sore joints or whatever, going straight to IV Morphine is a little bit of an overkill.
  13. trashcanman

    Thanks for the ATV

    The only vehicle I've gotten to use before today was a motorcycle which I rode for approximately 5 seconds before the person I stole it from began to try to shoot me off it and I crashed it into him kililng us both. But today I found a boat. So I took the boat for a ride down the coast for some loot. First place I stopped a guy with a motorcycle pulled up and I shot at him and he ran and Alt-F4d. So now I had a motorcycle. I hid the boat, hid the bike, hid the boat better, and on the way to hiding the bike better I found an ATV. On the way to getting the ATV closer to where I hid the bike, I crashed the ATV (whoops). I collected some parts to repair the ATV, but on the way back to the ATV I found a pick-up truck full of guns. A friend logged on and I picked him up in the truck. On our way back I saw a van in the forest. Now I have a van. On my way to hiding the van I found another ATV filled with goodies. So after hardly ever seeing a vehicle in this game, and only getting to drive one for a total of 5 seconds, I now have: 1 Boat 2 ATVs 1 Motorcycle 1 Truck 1 Van Which I found all in about 4 hours. I'm about ready to open my own dealership.
  14. I've got a great idea for this game: ONE fucking loading bar. Just one that tells you how close you are from actually being able to move around and play. Not like...2 loading bars, then a menu, then another 2 loading bars, then "waiting to create..." then "loading..." then "starting..." So annoying.
  15. Yeah it happened to someone I was playing with a bunch of times. We believe that it WAS lag since sometimes it would take him like 2-3 minutes to loot while the rest of us were fine. It seemed like he would start lagging, and his position wouldn't update to the server, and when it did, he'd be back where the lag started since the server was never told he was moving. Reconnecting would fix it for awhile then it'd start again.
  16. Hey hey! Remember how this is a thread about eliminating PvP, and definitely not about reducing the amount of ammo? Oh wait I just realized something. No it isn't!
  17. trashcanman

    Players should spawn with a sniper rifle

    Walking takes awhile too. Maybe we should spawn with a helicopter or something?
  18. trashcanman

    Another zombie thread

    I won't be logging in till they fix the zombies from this patch it's just too frustrating.
  19. trashcanman

    Exactly how rare are animals?

    I find enough that once I get matches + knife I never bother saving canned food. However I find they're not homogenously spawned. There's areas where it seems like you're tripping over them and places where it seems they can't be found. Cows and sheep tend to be around something. Boars and rabbits tend to be around nothing.
  20. This is what personally gets me really frustrated. Coming from the twich-FPS gaming side, this game is incomprehensively shitty. I mean it's really terrible. If you tried to put out a twitch-FPS game that played as jagged and laggy as this one does you wouldn't sell 100 copies. I can stomach that shittiness because the game isn't a twitch-FPS but only if there's a great zombie game behind it. If it's just milsim pros who are like ex-military types who get off literally camping for like hours hoping I walk buy, then doing like range calculations to put a bullet in my head...well okay those guys win and I quit.
  21. How about all but just one bullet.... But seriously I think even 50% might be too little. You'd have to play around with it probably. Another thing that could help in a different way is separate mags and ammo. Instead of finding full mags, find partially full ones and then separately lose ammo and have to fill them up like you currently do with th shotgun ammo.
  22. Your examples of prior patches I don't think are as worth considering as you think due to the huge explosion of players into this game recently. This game obviously started amongst a very small Arma II community. But now it's not that anymore. Now nearly every player encounter is hostile because so many indiscriminate PKs soured everyone to the idea of ever not killing someone they saw if they could. If this game doesn't want anything more for itself than to be a milsim deathmatch game with a few shitty zombies walking around so be it. I didn't help make it it's not my place to say where to go with it. I'll just not ever play it again if that's all they want from it. I want an awesome hardcore zombie survival game NOT a deathmatch milsim game with a few zombies half-heartedly thrown in, which is what this game is right now. Survival is completely trival.
  23. It has been pointed out but never justified. Suppose the ultimate extreme of limited ammo: there is no ammo. Would that increase murders? No. Drastic decrease as you could run from any player just as you could a zombie. So obviously some point exists at which a reduction in ammo does reduce murder and what you're saying is not true. Now, maybe the game sucks when you reach that level of ammo scarcity, but it exists I promise. And I have a feeling if you tweaked it just right, you'd get the reduction in just pointless spree killing that some people are looking for, without removing any ability to fight in you need to or want to take someone's stuff.
  24. No I understand it completely it's just a bad point is all. You're saying a scarcity of ammo will increase murders. I'm saying that the murder rate is already nearly 100% meaning nearly all current players across all servers are basically shooting on sight 100% of the time. There's not "more" murder than that. Do you get that? A reduction in ammo can not cause "more" murders, when there's already "the most" murders.
  25. Maybe you're right. In that case myself and many many others will stop playing it because as a deathmatch game, it's a bad one. The netcode is awful, the animations are bad, the hitboxes are fucked. I have fun with PvP because it's high-risk, high-reward but the mechanics of it are god awful. If I want a death match game I'll play a good one. And after you reach the "tipping point" this game stops being zombie/survival and becomes (**drumroll**) Arma II. And I don't like Arma II and neither did very many other people. That's why it was a niche milsim game in the first place and the only reason most people have even heard of it is because of DayZ. We didn't come to DayZ to deathmatch in a shitty milsim game we came to play out our zombie apocalypse survival fantasies and the zombie/survival part falls by the wayside completely once you've reached a certain point in a life. If that's this games end game will it was fun until I figured that out I guess. I don't want to stop playing this game, but if all I have to do is shoot jerky-animated, laggy players in the back as they call out "Hey man I'm friendly I don't have anything come on man!" then that's not DayZ it's DayZzzzzzzzzzzzzzzzz. Even the most basic bit of thought could tell you that's probably not accurate. If I'm playing with a friend and I die, I might respawn ~20 times to get a little closer to meet up again. That's 20 deaths for no reason. People might like to test the mechanics. "How long can I go without food" or "How cold can I get" or "How far can I fall and not break a leg." There'll be glitch deaths like a zombie got your through a building that ought not to count. That statistic is likely really unreliable. From my personal experience, I can say that nearly every single time I spawn now, my death comes at the hands of a player. The survival part is trivial after you put a couple weeks into the game. I probably died 20 times before I even found a gun. Those don't count.
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