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trashcanman

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Everything posted by trashcanman

  1. trashcanman

    A suggestion to drastically reduce the murders

    No what you see in Dayz is humans reacting to a video game. In reality very few people would instantly become serial killers with absolutely no remorse. What you'd see in reality is people trending toward hunter-gatherer societies because that's in our genes. There's not a good way to program "psychological benefit" into a game, but companionship is as vital as food and water to being a human being.
  2. trashcanman

    Simple Solution to Loot Farming via Server Hopping

    Doesn't sound that simple to me. I think it would be simpler to control with the loot. Every time an item is looted start a timer. If the player connects to a different server before that timer is up, those items don't come with him to the new server. Count time logged off. -So if I log onto a server I can always loot and use anything I want on that server right away no restrictions (most important part of the fix I think and yours doesn't do this). -If I log out for the night, and log onto a new server, that item I just got before I quit the night before is in my inventory because the timer ran out since I didn't log on all night. -If I want to switch servers at any time, no problem, but I might lose my most recently acquired loot but as long as it's not my main gear so what. -If I try to server-hop farm, if I finally find loot, I'll be "stuck" on that server for awhile in order to keep it. I can't just loot and scoot to the next server. -If the server crashes or something, no problem, I can either join the same server, or if it doesn't come back up for awhile the timer runs out and I keep my loot. Just make the timer length longer than it takes to get from loot spot to loot spot on the same server. You wouldn't actually have to code a "timer" per se, just compare time stamp of loot when a player connects to the server. Any "foreign" items looted too recently get removed.
  3. trashcanman

    Loads of loot. But no guns?

    Here's what I've figured out arming myself. First off, all the little towns like "Kamarovo" are just useless to try to get armed. Too many new players coming into the game right now and all going for those first buildings they see along the first road they see and they're stripping those places bare like locusts. Second, you'll find out that any time you see a little "village" with like 6-8 houses etc and you're thinking "ooo loot" it's just a dirty trick because most of them you can't even enter them and even if you can there's nothing and it takes forever to get in there because there's so many zombies. Any kind of normal house just ignore. The key is farmhouses inland (the gray $ buildings along roads a little inland). Generally they have like 4-5 little piles of loot, and nearly always at least one weapon a lot of times shotguns and rifles. And that comes at the risk of maybe 2 zombies in the vicinity. Way better than hanging along the coast. "Farmhouses" don't look like normal barns either. They're like huge triangular buildings not the classic round-roofed barn. That's the only way I've found right now to start a game and nearly always get a gun before I die.
  4. Two responses to that.... 1) This is a first person shooter not a camping simulator, it's more fun when you have a gun. What I think happened is that they took away the starter pistol, but they didn't add any more pistol spawns in the coastal areas for the new players. As such, I played for 2 days without ever getting a way to defend myself and finally looked up a loot map for some more remote locations to get weapons. Got one right away and now it's smooth sailing. In my opinion it's too difficult to find a way to defend yourself at the start without looking stuff up. 2) The only time I've ever broken my leg or lost blood is from a zombie hitting me. If I had a gun I could just shoot the zombie before that happened. A lot of times how I've died is that I'll sneak into a building but once there I'll aggro a zombie. But it'll clip through the wall or walk right through a close door and somehow trap me. Well with a gun, bang, he's dead. Your advice might be good if zombies weren't so buggy. The riskiest time is when you're in a building trying to loot outside I never have many problems. Guns also trivialize the slow walking zombies indoors so for me, my #1 source of death is surprise indoor zombies, seems my #1 priority is a gun.
  5. I usually manage to search about 10-15 buildings before I die and I've yet to see a gun after 2-3 days of playing.
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