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trashcanman

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Everything posted by trashcanman

  1. That's fine. That's not shooting each other on sight like this is Quake. Your argument is stupid and it's disingenous. You keep harping on how you'll be "more likely" to kill people with limited ammo. But in referring to other players as "loot bags" you've made it pretty clear you're going to kill another player 100% of the time. There's no more likely than 100%. You're also saying completely contradictory things in your post. First you say "Changing the ammunition amount by such a large amount causes more killing, not less." Then at the end you say "More willing to use firearms on each other, but less able." How can you be less able to kill, but there be more overall killing? You're not making sense. Less bullets means less dying. You don't like it because for you it means less killing. I agree OP there's too much ammo. Ammo is the one thing in the game you can get "enough" of. After you've been alive for enough time, it's almost never the case you find yourself even worrying about ammo.
  2. trashcanman

    Easiest Way to Install Dayz

    No, learn to lick my balls. I'm going to press the big Update button. Now and forever. You'll have to murder me behind a barn to stop me.
  3. His larger point, which you didn't address, has nothing to do with snipers. It's about the overwhelming advantage of agression in the game to the point there is no "return fire." The sniper was just the most obvious example. Maybe you can ignore that because I don't think it's very reliable. First you've got deaths from people trying to respawn. I know I'll respawn ~20 times to try to get closer to my friends if I died because it's faster than walking. Then you've got deaths to glitches that occurred but weren't intended by the game. Then you've got people that broke a leg, and didn't die, but didn't want to crawl and just respawned. Then you've got all the noob deaths from people just not knowing how it worked. Then you've got all the testing deaths from people just trying stuff out (how far can I fall? how cold can I get?). Then take out zombie deaths that occured because of PvP (you had to run from someone but a zombie got you). Take out all that kind of stuff that numbers' far higher. But even if it wasn't, even if it was still 14%, you can still ignore it because there's a tipping point where you stop dying to anything but players. Once I've got an ALICE pack, full tools, a couple water bottles, a good rifle, a good pistol, plenty of ammo, then after that I'm set. I don't have to raid places for more stuff I hunt and drink from lakes and spigots. There's zero risk of zombie-related deaths at that point, if I so chose. The only way I would die is another player and the only reason that would happen is because I made the choice to take the risk to end the boredom of just surviving. I disagree completely. Looting stuff is. Or k illing people. Hardly anyone is going to say "working together." No that's not correct at all. It's heavily influenced by other people's goals. If your goal is to make a friend, and their goal is to murder you, then your strategy of saying "Hey wanna be friends?" is not the best because you will constantly fail. People will just shoot you again and again forever and ever. Other people's goals also matter significantly especially if they make yours unachievable. Hatchet, Water Bottle, Knife, Matches. Get those 4 I could survive till there were no more servers hosting this game if I wanted to just live in the woods like a hermit. That's not what that is at all. That's a long list of why it's fun to play with friends. If you're sharing equipment and on Skype with your friend effectively you're just one stronger unit. There's still no reason to kill anyone outside your unit, ever, and every reason to always kill them. That's the point. All that and you finish with "...but more cooperative stuff is coming..." seriously? Okay well then you're 100% wrong and it's just deathmatch, now, but more is coming. Yeah that's what this game is. What you're doing is kind of trying to argue around the edges. The elephant in the room you're not addressing is that in practice, not in forum-game-theory, nearly everyone playing the game is running around shooting each other as often as is possible given the size of the map and the other requirements of life like food/water. Once you get good the zombies are trivialized, time between spawned and geared out goes way down, and the environment poses little threat at all (can't freeze, can't die to an animal etc). You can only loot so many guns before you're going to get bored of looting guns and want to shoot people with them. This is a cool death match game if that's what people like and I like that also, but I'd like it more if it was something more than that which is what it felt like when I started playing it, before I figured out there was nothing more than that.
  4. trashcanman

    Glitchy zombies and no loot spawning

    I've also seen this. No loot anywhere and then like 10 zombies all come filing out of a shack like clowns out of their car.
  5. That could be said of literally any game or anything and that's a good sign it's an absurd thing to say. Why add any new features or bug fixes ever at all? Why even have created the game in the first place? Of course there's a reason to adapt to him. Because he finds it more fun that's always the reason to make any changes in a game (or should be).
  6. trashcanman

    Legit Questions..Some have insight

    Yep. I was 5/5 on getting 1-shotted at 12k health last night (either broken legs or concussions) so as far as I'm concerned zombie touching me, ever, now carries a high probability of death. The infinite range aggro is super stupid now also it's nearly impossible to ever get through a city without pulling them. On the plus side you don't have to reload your hatchet now. Oh wait, yes you do.
  7. On the one hand, this game is as bug ridden as a goodwill sofa and built on one of the biggest piece of shit games ever released, Arma 2. A game so horribly engineered I'm actually a bit angry this game got me to give those idiots money. On the other hand, it's really, really fun. So if you want to wait for a game where it doesn't take 10 minutes to load into a server, only to find your entire inventory is mysteriously gone and then break your leg and die walking through a empty grass field, I would wait. But if you want some zombie survival fun well it exists. It's right here.
  8. trashcanman

    Unconsious chance horrible or bug?

    Supposedly this patch was going to fix zombie-one shots. I've died from the last 5 zombie hits I've taken. 4 broken legs and 1 unconcious, all first hit kills, all at 12,000 hp. Oh, and you can't run from them now either since they just hit you when you're running or changing elevation (running down hills especially). Oh, and you can't sneak by them anymore since they aggro you before you can even see them practically. The zombies are pretty stupid right now.
  9. trashcanman

    What's Your Survival "Workflow?"

    Depends on where I spawn: If right next to Cherno/Elektro: I make a suicide run for a couple of primo buildings. If I luck out, great, if I die, so be it. If anywhere else: I head north hitting stands, barns and grocery stores and make my way to the airfield and the military spawns up north. Regarding starvation, hitting grocery stores frequently ensures one of two things happens: 1) You get enough canned food to live 2) You finally get matches/hatchet/knife and can cook meat Either way food problem solved.
  10. trashcanman

    How to stop newbie killings for fun: pk system

    Define "innocent" though. I mean, our human brains could determine that in every situation, but how does a computer do it? What if a guy shot at you 5 minutes ago and you ran across him again. Is it a PK if you shoot him right away knowing he was hostile before? What if you shot a guy that was saying he wanted to be friends on voice com, but it turned out he had 500 murders? Is he innocent?
  11. trashcanman

    Mainland VS the coast

    Completely the opposite. The coast is theoretically awesome if you were the only one on the server, but you're not so it's likely picked clean by new spawns and swarming with bandits that are going to murder you over and over. Inland you have to have a destination in mind you can't just wander around aimlessly. But once you get to your destination, the chances of getting murdered is low, and the chances of finding loot is high. Also, inland is where all the super high level stuff can be found.
  12. Because when I shoot people they don't die ever. Even when you shoot a zombie you have to try to predict where the model is going to warp to and hope you hit them. I've unloaded full mags on semi auto at people that aren't moving with my sights leveled on them center mass and scored no hits. The FPS part of this game is fucking awful.
  13. Well, I get annoyed because shooting people in this game is fucking impossible. I have no clue how I get insta-peaced over and over and over and over but me unloading point black on someone will often miss them with every shot as their model warps around my screen. I've shot first so many times and still died since my bullets just turn into pixie dust when fired at other players. I can't defend myself so it's annoying.
  14. trashcanman

    my first... 20 minutes?

    3 ways to lose a zombie I've found... 1) Run FOREVER (like 10+ minutes) 2) Get the zombie caught on fences or walls or anything that blocks it 3) Go in the front door of a building and out the back
  15. After using the search feature most ideas for stopping server-hopping looters is to somehow affect something about the player. Log-in timers, where he spawns, where he can loot, what he can loot, which servers he's allowed on etc. My idea is to change how loot works, not to put restrictions on players and annoy legit players, so I think it's better. Essentially my idea is to stop items in your inventory from following you if you changed servers too quickly. Every item would be stamped with the server and the time when it was last looted, and when you connected to a server it would check all your items and any items from "foreign" servers that had been looted too recently would be deleted from your inventory. Now, this idea doesn't 100% stop server-hopping for loot but it curbs it significantly and best of all doesn't screw legit players: -If you log in there's not a timer and you can always loot and use everything right away. -If you log out for the night, by morning, even if you log onto a different server, all your items will transfer. -If your ISP goes down and you can't connect for awhile when you reconnect you'll have your stuff. -If your friend joins another server and you want to join him you can go right away no dumb timers, but you might sacrifice a few of the items you recently looted. -In the worst cases for legit players like it got too dark to press on but you just looted something nice, you'd only have to log out or wait a little while before you could log onto a new server. -If you didn't like the time of day, or the lag, or some of the server rules, you can switch servers all day till you find one you like no penalties since all your old items stay with you. The only thing you can't do is hop from one server to another stock-piling loot at a rate 100 times that which normal players can acquire it. Technically this would still allow you to come across an empty loot spot and hop until you found something you wanted to keep, but once you did that, you'd then be stuck on that server for awhile. Also, this would probably cut down a bit on logging because zombies are after you or because you're being shot at since if you'd just looted something you'd either have to take a "time out" to keep it and wait until you thought it was safe to log back in, or change servers and lose what you just got. Probably better solutions for just the PvP part but this would help. Anyhow that's my idea. The best amount of time would have to be determined. Enough to be punitive to the hoppers but not terrible if some situation occurred where a legit player had to wait out the timer. Maybe 15-20 minutes or so?
  16. trashcanman

    An Idea to Curb Server-hopping

    Your cure is worse than the disease though. Sure, maybe every time you play there's no server hoppers. Great. But how often will you get to play when servers only hold ~50 people and your 1 single server is full all night?
  17. trashcanman

    Struggling to find food or weapons

    Get off the coast. That airstrip is one of the more popular spots for anyone that just spawned so it's always picked clean. Hit up some farm houses (black monopoly houses with "$" on the map) or tree stands (brown oil derricks on the map) a little ways inland. Hit up a couple stands and a couple farm houses and you'll nearly always be armed with enough food and drinks to keep you alive to loot something else.
  18. trashcanman

    Noob trying to find guns

    Two words: Farm House. In this game, farm house isn't a description of a type of house you should be on the lookout for, it's a suggestion to go to one of several specific locations on the map which are designated farm house. Farm houses provide several distinct advantages for getting armed when you're new: 1) High chance of rifle or shotgun or sometimes crossbow. 2) Multiple weapon spawns to increase chances further. 3) Not located on the fucking coast where you're going to get murdered for your bandage. 4) Very low zombie density. Very easy to get in and out. Not many to kill if you pull them. 5) Loot quality isn't high enough for better players to bother with usually so low chance of running into bandits. Get thee to a farm house and let your weapon problems be a thing of the past.
  19. What they need to fix isn't the broken bones it's the glass bones. I've got no problem with a broken leg if I decide to jump off a roof to avoid a zombie. I've got no problem with a broken leg if a crawler zombie hits me from behind. It's when you break your leg walking down stairs or something that it's stupid. Once they fix breaking legs where you're not supposed to, it won't be that terrible.
  20. Thought it would get too complicated when I heard "hematology lab" and I was right.... Blood nerd lol. I actually do like the transfusion idea but I think it should be just straight subtraction-addition. If you want to give someone 1,000 you lose 1,000 and you need the transfusion kit. I think types would just be overkill. Might be more realistic but then you'd probably never get to do the transfusions.
  21. trashcanman

    Alt F4ing becoming absurdly prevalent

    There's really no reason not to. If it's risk vs. reward, the risk of trying to fight a guy who sees you first is nearly infinite, and the reward limited. Nearly guaranteed to lose everything you have against an outside chance of maybe getting a couple better items.
  22. You'll basically never find antibiotics. I don't think it can kill you just keep eating.
  23. Probably one huge trick to bait victims into your death base.
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