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evilmuska

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About evilmuska

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  1. evilmuska

    House Fortification

    It would just need to have the engine refuse or not respond to the request to open the door when the barricade is in place, have a timer or health bar pinned to it, and also have a barricade model on or in front of the door. So basically: IF - THEN - ELSE
  2. evilmuska

    House Fortification

    What I'm saying is they would be something like wooden barricades, like board and nails over the door. You'd be able to shoot it up/blow it up and get past it, but it wouldn't be just 2-3 shots, and also you'd be taking a serious risk at being heard by other players and/or zeds. Alternatively, if you DID have a toolbox, I think it would be fair you could use that to take it down discretely.
  3. evilmuska

    Zombies run like race cars

    Maybe they could have an acceleration and deceleration animation to help with this. The biggest problem I see (and I do agree they bob and weave to a ridiculous degree) is that once they aggro, there isn't a transition between walking/standing and running, they are just suddenly running. I think there should be at least an animation of them starting up into a run, as well as them coming to a stop in front of you as they attack. The acceleration animation would be the most important one, and I think the deceleration one would need to be about half as long as the acceleration one.
  4. evilmuska

    House Fortification

    Well maybe that's what fortifying the windows would be for: reducing noise in the house so you don't have to worry quite as much about aggro'ing due to noise. Like I said, it would come at a price, the equipment used to do this wouldn't be easy to come by.
  5. evilmuska

    House Fortification

    I see your point. Maybe scrapping keys and simply working on a dead-bolt type locking system would be better. That way, you can always unlock it from the inside, but not the outside.
  6. evilmuska

    Weapon safe mode

    I was talking about this with my buddies the other day. I think a safety would be a welcome addition to the game. On one hand, if you didn't want to use it, you don't have to. And on the other hand, even if you do use it, it has disadvantages if you get sloppy. These disadvantages would be that you wouldn't be able to switch it on and off instantaneous, and that you may forget the safety is on, and get mauled because you try and fire and nothing happens. That mechanic would be not much different than firing when the magazine is empty and having to manually hit reload, so having it in the game doesn't make it any easier.
  7. evilmuska

    House Fortification

    One thing I've though would be a cool addition for this game, and something that you frequently see in zombie flicks, is the ability to barricade doors (and maybe windows) in buildings. This would prevent zombies and other players from opening a door. This barricade would, however, have a breaking point. With enough attacks on it, it would wear down and break, allowing entry. This way, players would obviously have to use some kind of weapon to destroy the barricade, thus making noise and potentially aggro'ing nearby zombies. So breaking and entering would be a calculated risk. It may also be cool to be able to have doors that you can lock, and potentially have keys for. The way this might work is that sure, you could shoot out a door's lock and enter, but then the lock on that door would not work, and there could also potentially be a new mechanic added to allow you to repair or replace broken locks. I just really like the idea of being able to fortify and hold up in a house or large building, but have it be at a cost to keep it secure, and also have it not be impenetrable. I think these mechanics could definitely influence cooperation in the game. It could also create clan/territory wars on servers, and make for some very interesting encounters. Do you create a camp out in the middle of nowhere so your stuff is safe? Or do you establish a very strong home base in the town, servicing passer-bys, granting them food and/or protection from zombies/others, but for a price. Or, you know, you could just be a militant group of bandits hell-bent on controlling all of Cherno/Elektro. Any thoughts?
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