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Mads (DayZ)

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About Mads (DayZ)

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    On the Coast
  1. Mads (DayZ)

    Pending Update: Build 1.7.2

    What about the random broken leg? :(
  2. I definately agree. Zombies sometimes killing you in 1-2 hits whilst they can teleport and wallhack. Yeah that's not cool at all. And I totally agree with the breaked leg as well. One of my friends was walking down the stairs in an apartment - broken leg, climbed over a fence, broken leg, slapped in the face, broken leg. It's an awesome feature if you fall down from a height or get shot in the leg. But not when you take a step down 1/2 meter or get hit in the torso by a zombie. Especially not when morphine is only spawning 3 places on the map + rarely at military
  3. Mads (DayZ)

    C130 crash sites?

    Maybe not hourly, but sure max 1 pr server and in average 3-4 crashes pr day would sound kinda cool. Especially if you can see the plane before it crashes - it will be like following a rainbow in the hope of finding a pot of gold :D Can't wait to see the epic battles there will be when 50% of the players on the server storm to the area :P EDIT: I would like to see the teleporting, leg-breaking, wallhacking, and sometimes instakilling (at 12000 life) zombie bugs fixed first.
  4. Mads (DayZ)

    How to Fix Barbed Wire/TankTrap/Sandbag Problems

    Well I think it's ok they're in the game. But somehow they are just being placed randomly everywhere, no matter where I go. It kinda sucks because if they were being placed tactically in front of a building where a sniper is or something it's like ok. But a player can just place them, leave the server, and they are still there for absolutely no reason! Make a "tear down" function that doesn't require any tools but takes some time. Maybe 5-10 secs for sandbags 15 for tank traps and 15 for barbed wire, what do I know. 15 seconds of staring at your char jerking off can feel like fairly long time so I don't think it should take much longer than this. MAX 30 seconds, and that's without tools. And please don't say something like "that's not realistic, it should be 5 minutes", cause a game's purpose is not necessarily to be 100% lifelike AND, in that case a blood transfusion taking 5 seconds as it is now, which I don't have any problem with, is also not realistic.
  5. Mads (DayZ)

    Make whiskey bottles/alcohol useful!

    I don't know. It would be kinda cool to supress pain by drinking alcohol, but if you start seeing double instead of shaking I don't know what I prefer :p
  6. Mads (DayZ)

    Zombies still coming through walls

    Yeah.. I had this as well a lot of times. I also think zombies tend to get aggroed from longer distances, even through walls. Although patch notes state something else. Anyways. Problem is still there in 1.7.1.5 Date/Time: 24. June 2012 *Current installed version: 1.7.1.5 *Server(s) you were on: EU25, EU18, DE7 etc. *Your system specs: MSI 890FXA-GD70 AMD Phenom II X4 965 @3.4 GHz 6 Gb OCZ Ram nVidia GTX 460 1Gb *Timeline of events before/after error: Err don't really understand this :s I just ran into a building after having aggroed zombies (through a concrete wall) and suddenly they came in through the walls.
  7. Yup. This happened to me a lot of times as well. When I pick up a weapon, I drop every other type of ammo in my inventory. it's pretty ass...
  8. Mads (DayZ)

    Remove the Stupid hour glass

    Depending on the situation, I get your point. If you are below 3000 health, the hourglass is fine. You lost a sh*tload of blood, what do you expect? If you get knocked down by a turbosprinting, zig-zagging, teleporting, wallhacking zombie at 12000 life and he munches you down to zero while you are unconcious... Well that's just stupid. But that's obviously a bug, it shouldn't be this way. I think it's perfectly fine to be able to get knocked down when below like 7000 blood, but I actually tried getting knocked down, first hit by a zombie when I was at 11200 blood. That's not cool at all... I hope they can fix this. Like the random broken leg! But that's a whole different story.
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