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Everything posted by LumberBack
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have been playing with the armory in arma2 in the wait for the new patch... and ive unlocked all the zombies, its interesting how much faster they are when you use them... almost twice as fast as the normal sprint... i really wonder why the dev went that way...
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[1.7.1.5]Mags refilling or disappearing after logging back in
LumberBack replied to TehJoker's topic in DayZ Mod Troubleshooting
so has anyone tested the 94444 beta patch, if you still lose mags? I had i bizon with 3 mags, that magicaly disapeard after a reconnection, which ment that i had to throw away the bizon... this was with the 94103 patch... -
Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
ffs its not about wanting to shoot bandits, its that the skins are a needed warning sign to people that this player is a "cod kiddie" be aware... -
Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
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Bandit/Survivor Morphing to be removed
LumberBack replied to rocket's topic in Mod Announcements & Info
this is a game, and you cant tell if people act strangely in a game, so having "skins" is what is needed, as this is a game... did i say game enough? -
id love a singleplayer, as the whole mp is broken at the moment, just kill kill kill...
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there is a singleplayer?
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Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
yeah because all the threads about how bandits is destroying the gameplay isnt killing the game... -
Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
to just shoot anything you see cant be more of "low level gameplay"... -
@people moaning about being shot.
LumberBack replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
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We spawn at the coast we look around so there are no spawnkillers,(that wants them beans which we dont have). We go to the nearest town to get some gear, look around some more so we dont get an axe in the back. We head inlands so we dont get sniped by someone laying up in the hills with their thermal scopes. we manage to stay alive a couple of hours, and get some decent gear, but then it hits us... We sure spend a lot of time worrying about getting killed by other players, so much so that we completly forgot about the zombies... Dont know about the rest, but I want to wory about the zombies, and not if im going to get sniped around every corner... I mean if this was real life and we where hit by a outbreak, the first thing I would do, is get a gun and start shooting everyone I saw...
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Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
go respawn on a server, any server, and we will see how long it takes for someone to shoot at you, even though all you have is a bandage and a flashlight... -
Unless we get flags/effects for murder, this game will just be Deathmatch.
LumberBack replied to PinkTaco24's topic in DayZ Mod General Discussion
im pretty sure deathmatch is not what the devs where looking for in this game. I only hope they fix the bandit system before its too late. Its not me crying about getting killed, its me crying about the game and the consept of the game dieing... -
Walk like a zombie on pressing shift / play dead
LumberBack replied to leo235's topic in DayZ Mod Suggestions
nobody shoots zombies anymore, so this would actually be a valid tactic to not get shot by other players... oh how sad this game has turned out to be... acting like a zombie to not get shot... -
What’s DayZ's biggest reward?
LumberBack replied to Play (DayZ)'s topic in DayZ Mod General Discussion
pretty much not getting sniped when looting any place on the map... -
DayZ equals Sociopath's/assholes
LumberBack replied to Vintage_Green's topic in DayZ Mod General Discussion
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Serious question to all of those complaining about non-friendly's....
LumberBack replied to Torothin's topic in DayZ Mod General Discussion
wheres the serious question? -
made a post about this some time ago, that this is going to turn into just another generic shooter if the bandit system isnt fixed... and now we have just that... havent played the game for a week...
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half if not all would die at the closest hospital...
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i kill other people' date=' and i am proud of it! i like to live, you know... [/quote'] Turn pvp of for this reason^ until muppets like him egt the point of the game tyvm There not going to turn pvp of rocket has said that he is basically keeping it the way it is. What im getting from this is that your just not very good at the game. its not about being good or not, its that some people actually have the mentality of not shooting at everything they see...
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Was the game better or worse with bandit skin?
LumberBack replied to zalman's topic in DayZ Mod General Discussion
it has nothing to do with trust, its them just not careing at all, and play the game as it was quake... you could tell those people apart before you got close to them, now you cant... -
yeah ive tried to see if there is any difference from just walking or being in full sprint... what i can see then there is none... I find the whole drink and food thing to go too quickly anyways... They should reduce it and make food a lot harder to find...