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Havoc (DayZ)

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About Havoc (DayZ)

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  1. Havoc (DayZ)

    Truth Time Rockett

    Valve announces "DayZ 2"! EDIT: I hope people are gettingmy Dota2 reference...
  2. Havoc (DayZ)

    So it's pretty damn dark

    Are servers not being in "full darkness" intentional? I'd really like someone to explain this to me...
  3. Havoc (DayZ)

    So it's pretty damn dark

    So a few patches ago it was fixed so adjusting your HDR and Gamma/Brightness would NOT make the night brighter. Then, out of nowhere (I'm fairly certain between DayZ patches, but after an Arma patch), HDR Gamma/Brightness affect the night making it so you can see as clearly as day. I never heard rocket or anyone address this. Was the "actual night" just an experiment? Personally I enjoy total darkness at night. Gives you more to worry about. If the current state continues, where the night is just as bright as day, you might as well get rid of the day/night cycle all together. Does anyone know if the current state of darkness (being so bright) is intentional???
  4. Havoc (DayZ)

    -

    This probably belongs in the suggestion forum, but oh well. here goes... I'm currently on day 27. I have NVGs, a DMR (looted AS50 and m107, but can't scope witht he NVGs on so I tossed them), anti-biotics, and basically everything else you can think of. I've repaired vehicles, been too every destination on the map, and killed my fair share of players and infected. As far as end-game content goes, I'd much rather keep it with its current style of "this is your story", i.e. no set quests or objectives. I would, however, like more team play encouraged. I'd like a working system for bandits/survivors (having someone shoot at you and miss, then killing them, shouldn't make you a bandit). I believe this adds a cooperative element to the game, and also makes it more interesting (you couldn't trust everyone just becuase they didn't have a bandit skin). I think there needs to be a reintroduction of a global chat (or a much further range chat) through the use of a somewhat rare radio item. In the future (stand-alone version), the map needs to be larger (i'm talking 500km^2 at least) with waaaay more buildings to explore.
  5. Havoc (DayZ)

    gamma/brightness locking?

    A few patches ago it was fixed so you couldn't adjust your brightness/gamma to make the night as bright as day (you could still adjust it, but it didn't dramatically affect darkness). Now, for no reason I could figure out, you can adjust your brightness/gamma to make the night as bright as day. Is this intentional? I've been searching for an answer to this ever since it was reverted.
  6. Havoc (DayZ)

    {Foxfall}, an upper echelon organization.

    Hi Grimm, I'd like to apply. I've played on your server many times before. We may have run into each other once or twice :heart: I sent you a friend request on Steam but I didn't get a response...
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