Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
vitdom
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56 GoodAbout vitdom
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Survivor
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Location
Stockholm, Sweden
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Can we expect a new DayZ update (or at least Experimental testing) before May? It's been over 2 months since the 1.07 update now...
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Now with 1.02 fixes and Xbox released, there's practically nothing but the roadmap left.
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2x Shift RMouse W+S what the hell, how did I get to thread page 400? :blush:
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There are other games like DayZ? Never heard of any; sounds interesting! DayZ will be released in about 2 years from now and I think it will have A LOT of changes and additional features at that time, + post-release development. I agree right now it is kind of repetitive and lacking compared to DayZMod, but the way the DevTeam has expressed their thoughts about the future of DayZ, I think they will actively try to eliminate the repetitiveness and introduce new game designs into the game we haven't seen before.
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Some things are better left untouched. Never speak of this again.
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Thoughts on dead corpses and Situations generated from putrification
vitdom replied to TheLast-StaR's topic in General Discussion
1 or 2 crows circling overhead 5-30 minutes is also a great idea! -
Hopefully they've included different power output settings for people who don't want to transmit over 2 kms. Nice 30 km is great! Does anyone know if the signal is frequency or amplitude modulated? If it's FM we don't need to transmit shit in morse code all the time to get a quality signal.
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Think of it like this: 1. This is Alpha 2. People cheat because they know it is Alpha, it is easier to cheat 3. BattlEye does a great job and updates to keep up 4. DayZ gets updated with more anti-cheat measures 5. People eventually get banned 6. Cheaters have to repurchase the game for over 20 $ 7. Game development quality and strength increases as more anti-cheat measures are put into effect 8. Developers realise a steady-income instrument is available to them at all times. Ban the hackers 9. Game quality increases from strengthed development in all aspects through increased profit 10. Game gets better -> more fun -> more popular -> more attractive to cheaters -> parasitic self-sustained development with the hackers being the losers -> No crappy Valve markets or DLC mayhems 11. Effective consequences: Always a few, steady-number hackers, better and more popular game, less impact of hackers on the average player
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I never die lol. :thumbsup: B) :beans:
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At beta-state in a few years, the in-game overlay should be forcibly disabled in hardcore difficulty (also hardcore-hive tied). And yeah more advanced map features later on sounds good.
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1 Goblin village 2 Pornville Just guessing
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Intresting article on DayZ on Wired
vitdom replied to [Outcasts]Massacre's topic in General Discussion
I'm really not appreciating the journalist's apparent approach on DayZ (or the other games being discussed) as a behaviour transforming social game where anything can happen as analyzed from a mature viewpoint, focusing on immature jokes as practised by YouTube Whores. Guessing the headline "Why Online Games Turn Players Into Psychopaths" has been devised with honesty and professional intentions by Wired. Sigh... -
I was going to loot Kamenka docks, and found two new-spawned friends. I sneaked up until they were at firing range near the water without any escape route and fired at 1 of them immediately killing him with my AKM. The other one jumped into the sea and began swimming away. I got closer to get a better kill and the guy started yelling at me calling me sick and crazy. I waited a moment while teasing him by shooting a few rounds next to him and then killed him. Proceeding North-East, proud over my recent feat.
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Handheld mux radio tranceivers already exist in-game and enable channel dependent side channels voice/text transmissions/receptions + signal deterioration effects, max ok quality range ~1 km. (I think it should be increased to 2 km) All you need is a battery for it.
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