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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Haplo (DayZ)

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Everything posted by Haplo (DayZ)

  1. Haplo (DayZ)

    Suggestion: The Zombies Have The Beans

    heheh. when was the last time you carried beans around in your pocket? just sayin' :P
  2. Haplo (DayZ)

    Game too easy.

    i definitely agree that zombie numbers should be boosted in the cities. it is way too easy to sneak around the cities without attracting zombies, which would be impossible IRL.. cities should be a place only the brave and the well equipped dare tackle. there should be hordes. i like where your second idea is going. it would be good seeing ammo less frequently but it's a fine line between perfection and taking too much away from the game. i'm sure balancing/tweaking of these aspects will take place with time
  3. Haplo (DayZ)

    Make the old bandit skin a find-able item

    +1. looks effing wicked. i'm excited to see how extensively skins are incorporated in the official release of dayz
  4. Haplo (DayZ)

    Boiling dirty pond/lake water.

    this idea is great. i imagine it would be a relatively simple mechanic to code, but certainly adds to the human element of the game. some might say that this isn't something that is exactly necessary, but it's still a cool addition and i can't see any reason for it not to be implemented, especially in a survival situation
  5. Haplo (DayZ)

    Dynamic Disconnection Timer

    i'd imagine this is something that would be hard to find the perfect solution for, but it's great seeing the issue being addressed. i like where your idea is going, but there are a lot of variables to consider
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